Vampire

Undead, Medium

Available with DM subscription

Racial Traits

Speed
Age Mature in youth; may endure for centuries
Languages Common, One language you knew in life
Alignment Tendencies Often neutral or lawful, Sometimes evil, but not inherently so, Rarely chaotic for long

Ability Score Increases

Racial Features

Darkvision

You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Usage: Constant

Deathless Rest

You don’t need to sleep. Instead, you finish a Long Rest by spending 8 hours in quiet inactivity, keeping watch, studying, meditating, or simply remaining motionless in a place of relative safety.

Usage: Constant

Vampiric Bite

You have a natural Bite weapon, which deals 1d6 piercing damage plus your Strength or Dexterity modifier, your choice. Once on each of your turns when you hit a creature with this Bite, you gain Temporary Hit Points equal to your Proficiency Bonus. This Bite counts as a simple melee weapon with which you are proficient.

Usage: Once per turn

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2
Ability Scores Flexible 5.5 bonuses: choose any two different abilities, increase one by 2 and one by 1. Subraces do not add fixed ability score modifiers.
Balance Notes This species is built for D&D 5.5 / SRD 5.2 style play with a flexible ability score model and no fixed racial bonuses. Its core package is comparable to official species: darkvision, a sleep-replacing rest trait, and a modest natural bite with light sustain. The subraces add narrow thematic utility rather than stacking multiple strong combat boosts.

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