Casting Time:
1 action
Range:
120 feet
Target:
Up to ten nonmagical objects
Components:
V, S
Duration:
Concentration, up to 1 minute
Movement:
The objects animate and move according to your commands
Attack / Save:
None for the spell; animated objects make attacks using your spell attack modifier
Defense:
None
Animate nonmagical objects to fight for you.
Rules Text:
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You cannot animate an object larger than Huge. Each animated object has AC 18, Hit Points equal to 20 for Medium or smaller, 40 for Large, 80 for Huge, and a speed of 30 feet. It has a Strength of 18 and Dexterity of 10. It can make a melee attack with a +8 bonus to hit, dealing 2d4 + 4 bludgeoning damage on a hit. If the object is made of metal, it deals 2d6 + 4 bludgeoning damage instead. As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you. You can command any or all of them at the same time, issuing the same command to each one. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Summon
Attack:
Spell attack modifier for animated objects
Range:
120 feet
Target:
up to ten nonmagical objects
Duration:
Concentration, up to 1 minute
Defense:
None
Resource:
None