Devourer

The Devourer is hunger with a spine. Where other warriors sharpen steel, the Devourer sharpens the body — their own body, remade mouthful by mouthful from the flesh of what they kill. A Devourer does not merely eat to survive; they eat to become. The carcass of a hound becomes a jaw; the carcass of a cliff-crawler becomes fingers that grip stone; the carcass of something that should not exist becomes a thing the Devourer can briefly do. They are patient, practical, and profoundly unsettling, because every meal is also an edit. There is a fixed point in most Devourers' lives, a first starving night when they learned their body would accept what others would only bury. Past that night the class is not a profession but a trajectory: a slow, deliberate drift away from the shape they were born into. Old Devourers are often mistaken for monsters at a glance and for friends at second glance, and the tension between those two impressions is the whole of who they are.

Available with DM subscription

Class Features

Hit Die d10
Primary Ability Constitution, Strength
Saving Throws Constitution, Wisdom
Archetype Transformation
Ability Categories transformations, martial_abilities
Caster Progression None

Proficiencies

Armor Light armor, Medium armor
Weapons Simple weapons, Martial weapons
Tools Cook's utensils
Skills Choose 2 from Athletics, Intimidation, Medicine, Nature, Perception, Survival

Class Resources

Devoured Essence

Max 5

Devoured Essence measures how much foreign flesh you are currently carrying and can spend. Your maximum is 1 at 1st level, 2 at 5th, 3 at 11th, 4 at 17th, and 5 at 20th. You spend it to activate adaptations and to fuel the more expensive martial abilities. You regain it by devouring corpses and through class features.

Reset
After a long rest
Spending
Spend 1 Devoured Essence to activate one adaptation as a Bonus Action. Some martial abilities list a cost of 1, 2, or 3 Devoured Essence in their entries. You can't spend more Devoured Essence than you have, and you can't spend it while Incapacitated.
Recovery
You regain all expended Devoured Essence when you finish a Long Rest. You regain 1 when you use Devouring Feast to devour a corpse (2 if the creature's Challenge Rating is at least half your class level, from 9th level). You regain 1 when you roll Initiative (Devouring Feast). From 13th level, Tireless Hunger regains 2 on one Short Rest per Long Rest. From 20th level, Eternal Hunger regains 1 at the start of your turn if you have 0.

Grafted Slots

Max 5

Grafted Slots limit how many adaptations you can wear at once. You have 1 slot at 1st level, 2 at 5th, 3 at 11th, and 4 at 17th; the Path of the Chimera adds 1. Slots are occupied for as long as the adaptation lasts and are freed when it ends or is dismissed.

Reset
When adaptations end or are dismissed
Spending
Activating an adaptation occupies one Grafted Slot for its duration. You can't activate an adaptation if doing so would exceed your slots, and you can't have the same adaptation active twice.
Recovery
Slots free up when an adaptation's duration expires or when you dismiss it as a free action. Finishing a Long Rest ends all your adaptations.

Class Abilities

Martial Abilities

Savage Rend
Action None Level 1
Range Melee reach
Target One creature within your reach
Duration Instantaneous; Prone until it stands
Movement None
Attack / Save Melee weapon attack against AC, then Strength saving throw (DC 8 + Proficiency Bonus + Strength modifier)
Defense None

You open a creature up with claws and let leverage do the rest.

Rules Text:

Action, Melee reach, one creature. Make one attack with a natural weapon against the target's AC. On a hit, the attack deals an extra 1d6 damage of the weapon's type and the target must succeed on a Strength saving throw (DC 8 + your Proficiency Bonus + your Strength modifier) or have the Prone condition. At 11th level the extra damage increases to 2d6.

Prerequisites:

Must be able to make a natural weapon attack

Damage Effect
Attack: Melee weapon attack
Range: Melee reach
Target: One creature
Damage: 1d6 slashing (2d6 at 11th level)
Control Effect
Saving Throw: Strength
Target: One creature
Conditions: prone
Duration: Until it stands up
Pounce
Action None Level 2
Range Self; attack at your reach
Target One creature you can see
Duration Instantaneous; Prone until it stands
Movement Move up to 20 feet in a straight line (30 feet at 11th level).
Attack / Save Melee weapon attack against AC, then Strength saving throw (DC 8 + Proficiency Bonus + Strength modifier)
Defense None

You cross the ground in one hungry bound and land on the prey.

Rules Text:

Action, Self; then Melee reach, one creature. Move up to 20 feet in a straight line toward a creature you can see, ending the movement within your reach, then make one natural weapon attack against it. On a hit, the attack deals an extra 1d6 damage of the weapon's type and the target must succeed on a Strength saving throw (DC 8 + your Proficiency Bonus + your Strength modifier) or have the Prone condition. At 11th level the movement becomes 30 feet and the extra damage becomes 2d6. This movement provokes Opportunity Attacks unless a feature says otherwise.

Prerequisites:

Must have at least 20 feet of movement available (30 at 11th level)

Movement Effect
Target: Self
Movement: Move up to 20 feet in a straight line toward the target (30 feet at 11th level)
Damage Effect
Attack: Melee weapon attack
Target: One creature
Damage: 1d6 slashing (2d6 at 11th level)
Control Effect
Saving Throw: Strength
Target: One creature
Conditions: prone
Duration: Until it stands up
Swallow Whole
Action 1 Devoured Essence Level 3
Range 5 feet
Target One creature within 5 feet that is your size or smaller and Grappled or Incapacitated
Duration Until the creature escapes or dies
Movement Escaping creature appears in an unoccupied space within 5 feet of you.
Attack / Save Bite attack against AC; escape via Strength check against DC 8 + Proficiency Bonus + Strength modifier
Defense Swallowed creature has Total Cover from outside effects.

You take the prey inside, where it stops being prey.

Rules Text:

Action, 5 feet, 1 Devoured Essence. Target one creature within 5 feet that is your size or smaller and that has the Grappled or Incapacitated condition. Make a bite attack against it. On a hit, the creature is swallowed: it has the Restrained and Blinded conditions, has Total Cover against attacks and effects from outside you, and takes 2d6 Acid damage at the start of each of your turns. A swallowed creature can use its action to make a Strength check against your grapple DC (8 + your Proficiency Bonus + your Strength modifier), escaping on a success and appearing in an unoccupied space within 5 feet of you. You can have only one creature swallowed at a time, and while you do you can't make bite attacks. If a swallowed creature dies, you devour it immediately and regain 1 Devoured Essence. If you drop to 0 Hit Points, you disgorge it.

Prerequisites:

Must have a bite natural weapon active

Control Effect
Target: Swallowed creature
Conditions: restrained, blinded
Duration: Until it escapes or dies
Damage Effect
Target: Swallowed creature
Damage: 2d6 acid (None)
Duration: Start of each of your turns
Resource_Change Effect
Target: Self
Resource: Regain 1 Devoured Essence if the swallowed creature dies
Defense Effect
Target: Swallowed creature
Defense: Total Cover for the swallowed creature against outside effects
Bile Spray
Action 1 Devoured Essence Level 5
Range 15-foot Cone
Target Each creature in the Cone
Duration Instantaneous
Movement None
Attack / Save Dexterity saving throw, DC 8 + Proficiency Bonus + Constitution modifier
Defense None

You void a hissing fan of digestive acid across everything in front of you.

Rules Text:

Action, 15-foot Cone, 1 Devoured Essence. Each creature in the Cone must make a Dexterity saving throw (DC 8 + your Proficiency Bonus + your Constitution modifier), taking 3d6 Acid damage on a failure, or half as much on a success. At 11th level the damage increases to 4d6, and at 17th level to 5d6.

Damage Effect
Saving Throw: Dexterity
Range: 15-foot Cone
Target: Each creature in the Cone
Damage: 3d6 acid (4d6 at 11th level, 5d6 at 17th level)
Bone Spurs
Reaction None Level 6
Range 5 feet
Target The creature that hit you
Duration Instantaneous
Movement None
Attack / Save None (automatic damage)
Defense None

Your grafted skeleton answers a blow with interest.

Rules Text:

Reaction, 5 feet, when a creature within 5 feet of you hits you with a melee attack. The attacker takes 1d8 + your Constitution modifier Piercing damage. At 11th level the damage increases to 2d8 + your Constitution modifier.

Prerequisites:

Must have been hit by a melee attack from within 5 feet

Damage Effect
Range: 5 feet
Target: The attacker
Damage: 1d8 piercing (2d8 at 11th level, plus Constitution modifier)
Thrash
Action 1 Devoured Essence Level 7
Range 5 feet
Target One creature you are grappling
Duration Instantaneous; Restrained until end of your next turn
Movement None
Attack / Save Strength saving throw, DC 8 + Proficiency Bonus + Strength modifier
Defense None

You whip the thing you're holding against the ground until it stops arguing.

Rules Text:

Action, 5 feet, 1 Devoured Essence. Target one creature you are grappling. It must make a Strength saving throw (DC 8 + your Proficiency Bonus + your Strength modifier). On a failure it takes 2d8 Bludgeoning damage and has the Restrained condition until the end of your next turn. On a success it takes half as much damage and isn't Restrained.

Prerequisites:

Must be grappling the target

Damage Effect
Saving Throw: Strength
Target: Grappled creature
Damage: 2d8 bludgeoning (None)
Control Effect
Saving Throw: Strength
Target: Grappled creature
Conditions: restrained
Duration: Until the end of your next turn
Carrion Feast
Bonus Action None Level 9
Range 5 feet
Target One corpse of a creature that died since the end of your last turn
Duration Instantaneous
Movement None
Attack / Save None
Defense None

You eat on the move, mid-fight, without breaking stride.

Rules Text:

Bonus Action, 5 feet. Devour a creature within 5 feet that died since the end of your last turn. You regain 1 Devoured Essence and regain Hit Points equal to 2d8 + your Constitution modifier (minimum 1). This does not use your Devouring Feast action and does not grant its information benefit.

Prerequisites:

A valid corpse within 5 feet

Healing Effect
Target: Self
Duration: Instantaneous
Resource_Change Effect
Target: Self
Resource: Regain 1 Devoured Essence
Devour Magic
Reaction 2 Devoured Essence Level 11
Range 30 feet
Target One creature casting a spell of 4th level or lower
Duration Instantaneous
Movement None
Attack / Save Constitution check against DC 10 + spell level
Defense The triggering spell has no effect on a success.

You open your mouth and eat the spell before it finishes arriving.

Rules Text:

Reaction, 30 feet, 2 Devoured Essence, when a creature you can see within 30 feet casts a spell of 4th level or lower. Make a Constitution check against DC 10 + the spell's level. On a success, the spell fails and has no effect, and you regain 1 Devoured Essence. On a failure, the spell resolves normally and the Devoured Essence is spent.

Prerequisites:

Must be able to see the caster

Debuff Effect
Target: The triggering spell
Duration: Instantaneous
Resource_Change Effect
Target: Self
Resource: Regain 1 Devoured Essence on a success
Gorge
Action 1 Devoured Essence Level 12
Range Melee reach
Target One creature within your reach
Duration Instantaneous; Temporary Hit Points last until depleted
Movement None
Attack / Save Melee weapon attack against AC
Defense Gain Temporary Hit Points equal to damage dealt (max 20).

You bite down and keep what you take.

Rules Text:

Action, Melee reach, 1 Devoured Essence. Make one natural weapon attack against a creature within reach. On a hit, the attack deals 3d8 Piercing damage instead of the weapon's normal damage, and you gain Temporary Hit Points equal to the damage dealt, to a maximum of 20.

Prerequisites:

Must have a natural weapon

Damage Effect
Attack: Melee weapon attack
Target: One creature
Damage: 3d8 piercing (None)
Buff Effect
Target: Self
Defense: Temporary Hit Points equal to damage dealt, maximum 20
Carrion Roar
Action 1 Devoured Essence Level 14
Range 30-foot Cone
Target Each creature in the Cone
Duration Instantaneous; Frightened for 1 minute with repeat saves
Movement None
Attack / Save Wisdom saving throw, DC 8 + Proficiency Bonus + Constitution modifier
Defense None

You open every throat you have grown at once.

Rules Text:

Action, 30-foot Cone, 1 Devoured Essence. Each creature in the Cone must make a Wisdom saving throw (DC 8 + your Proficiency Bonus + your Constitution modifier). On a failure, a creature takes 2d6 Psychic damage and has the Frightened condition for 1 minute; it repeats the save at the end of each of its turns, ending the effect on itself on a success. On a success, it takes half as much damage and isn't Frightened.

Damage Effect
Saving Throw: Wisdom
Target: Each creature in the Cone
Damage: 2d6 psychic (None)
Debuff Effect
Saving Throw: Wisdom
Target: Each creature in the Cone
Conditions: frightened
Duration: 1 minute, repeat save at end of turn
Apex Strike
Action 2 Devoured Essence Level 17
Range Melee reach
Target One creature within your reach
Duration Instantaneous; Stunned until the end of your next turn
Movement None
Attack / Save Melee weapon attack with Advantage against AC, then Constitution saving throw
Defense None

Everything you have eaten arrives at once, through one limb.

Rules Text:

Action, Melee reach, 2 Devoured Essence. Make one natural weapon attack with Advantage against a creature within reach. On a hit, the attack deals an extra 6d6 damage of the weapon's type, and the target must succeed on a Constitution saving throw (DC 8 + your Proficiency Bonus + your Strength modifier) or have the Stunned condition until the end of your next turn.

Prerequisites:

Must have a natural weapon

Damage Effect
Attack: Melee weapon attack with Advantage
Target: One creature
Damage: 6d6 slashing (None)
Control Effect
Saving Throw: Constitution
Target: One creature
Conditions: stunned
Duration: Until the end of your next turn
Total Consumption
Action 3 Devoured Essence Level 18
Range 5 feet
Target One creature within 5 feet that is Grappled, Restrained, Incapacitated, or below half its Hit Point maximum
Duration Instantaneous
Movement None
Attack / Save Constitution saving throw, DC 8 + Proficiency Bonus + Strength modifier
Defense None

You take the whole creature, and everything it was, in one motion.

Rules Text:

Action, 5 feet, 3 Devoured Essence. Target one creature within 5 feet that has the Grappled, Restrained, or Incapacitated condition, or that is below half its Hit Point maximum. It must make a Constitution saving throw (DC 8 + your Proficiency Bonus + your Strength modifier), taking 8d10 Necrotic damage on a failure, or half as much on a success. If this damage reduces the target to 0 Hit Points, you devour it entirely and regain all expended Devoured Essence; this does not count as using Devouring Feast and grants no information benefit.

Prerequisites:

Target must meet the condition requirement

Damage Effect
Saving Throw: Constitution
Target: One creature
Damage: 8d10 necrotic (None)
Resource_Change Effect
Target: Self
Resource: Regain all expended Devoured Essence if the target is reduced to 0 Hit Points

Transformations

Hide of the Fallen
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 1
Action Bonus Action
Range Self
Target Self
Movement None
Attack / Save None
Defense +2 bonus to Armor Class, increasing to +3 at 11th level.

Grafted scale, callus, and bone plate thicken across your torso.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You gain a +2 bonus to Armor Class; at 11th level this bonus increases to +3. The bonus stacks with armor, a Shield, and Unarmored Carapace, but you can't benefit from two copies of this adaptation.

Changes:

+2 AC (+3 at 11th level)

Limitations:

Occupies 1 Grafted Slot, Cannot be active twice

Climbing Claws
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 1
Action Bonus Action
Range Self
Target Self
Movement Climb Speed equal to your walking speed; no ability check needed for difficult surfaces or ceilings.
Attack / Save None
Defense None

Your fingers split and harden into gripping barbs.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You gain a Climb Speed equal to your walking speed, and you can climb difficult surfaces — including upside down on ceilings — without an ability check. You have Advantage on Strength (Athletics) checks made to climb.

Changes:

Climb Speed = walking speed, Advantage on Strength (Athletics) to climb

Limitations:

Occupies 1 Grafted Slot

Predator's Senses
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 2
Action Bonus Action
Range Self
Target Self
Movement None
Attack / Save None
Defense Cannot be surprised while conscious.

New eyes, new nostrils, new ways of knowing where the meat is.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You gain Darkvision out to 60 feet; if you already have Darkvision, its range increases by 30 feet instead. You have Advantage on Wisdom (Perception) checks that rely on smell or hearing, and you can't be surprised while conscious.

Changes:

Darkvision 60 feet (or +30 feet to existing Darkvision), Advantage on smell/hearing Perception, Immune to surprise while conscious

Limitations:

Occupies 1 Grafted Slot

Swimmer's Lungs
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 2
Action Bonus Action
Range Self
Target Self
Movement Swim Speed 40 feet.
Attack / Save None
Defense None

Gills slit your neck and your ribs learn to hold a breath far past reason.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You gain a Swim Speed of 40 feet, you can breathe both air and water, you have Advantage on Strength (Athletics) checks made to swim, and you can hold your breath for 1 hour.

Changes:

Swim Speed 40 feet, Breathe air and water, Hold breath 1 hour

Limitations:

Occupies 1 Grafted Slot

Fanged Maw
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 3
Action Bonus Action
Range Self (natural weapon, your reach)
Target Self; one creature on a hit
Movement On a hit, the target's Speed is reduced by 10 feet until the start of your next turn.
Attack / Save Melee weapon attack with Strength against AC
Defense None

Your jaw unhinges into a second mouth built from someone else's teeth.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You gain a bite natural melee weapon: 1d8 Piercing damage, uses Strength, reach equal to your normal reach. Once per turn when it hits, the target's Speed is reduced by 10 feet until the start of your next turn. The bite counts as a Simple melee weapon and cannot be disarmed.

Changes:

Bite natural weapon: 1d8 Piercing, Strength, your reach, On hit: target Speed -10 feet until start of your next turn

Special Actions:

Bite (1d8 Piercing)

Limitations:

Occupies 1 Grafted Slot

Toxin Glands
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 4
Action Bonus Action
Range Self
Target Self
Movement None
Attack / Save None for the Resistance; the extra damage is applied on a natural weapon hit (no save).
Defense Resistance to Poison damage.

New glands under the tongue brew something borrowed from a thing that stung you first.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You have Resistance to Poison damage. Once per turn when you hit with a natural weapon, the target takes an extra 1d6 Poison damage.

Changes:

Resistance to Poison, +1d6 Poison damage once per turn on natural weapon hits

Limitations:

Occupies 1 Grafted Slot

Wings of Carrion
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 5
Action Bonus Action
Range Self
Target Self
Movement Fly Speed 30 feet; falls if airborne when it ends.
Attack / Save None
Defense None

Two hooked, membrane-and-feather wings tear free of your shoulder blades.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You gain a Fly Speed of 30 feet. You can't use this Fly Speed while wearing Heavy armor or wielding a Shield. If you are airborne when the adaptation ends, you fall.

Changes:

Fly Speed 30 feet (no Heavy armor, no Shield)

Limitations:

Occupies 1 Grafted Slot, No Heavy armor or Shield

Extra Limb
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 7
Action Bonus Action
Range Self (attack at your reach)
Target One creature within your reach
Movement None
Attack / Save Melee weapon attack against AC
Defense None

A third arm, knuckled and wrong-jointed, unfolds from your ribs.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You grow a functional extra arm. While it is active, you can take a Bonus Action to make one melee attack with a natural weapon against a creature within your reach; on a hit it deals 1d6 + your Strength modifier damage of the natural weapon's type.

Changes:

Extra arm, Bonus Action natural weapon attack for 1d6 + Strength modifier

Special Actions:

Bonus Action: one natural weapon attack (1d6 + Strength modifier)

Limitations:

Occupies 1 Grafted Slot

Echolocation
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 8
Action Bonus Action
Range Self (30-foot Blindsight radius)
Target Self
Movement None
Attack / Save None
Defense Blindsight 30 feet; negated while Deafened.

Your ears spread across your skull and learn to read the shape of the dark.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You gain Blindsight out to 30 feet. You can't use this Blindsight while you have the Deafened condition.

Changes:

Blindsight 30 feet

Limitations:

Occupies 1 Grafted Slot, Negated by the Deafened condition

Elemental Bile
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 9
Action Bonus Action
Range Self
Target Self
Movement None
Attack / Save None for the Resistance; the extra 1d6 is applied on a natural weapon hit (no save).
Defense Resistance to one of Acid, Cold, Fire, Lightning, or Thunder.

Something in you remembers a creature that burned, froze, or sparked, and rewrites your gut accordingly.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). Choose Acid, Cold, Fire, Lightning, or Thunder when you activate this adaptation. You have Resistance to the chosen type, and once per turn when you hit with a natural weapon the target takes an extra 1d6 damage of that type.

Changes:

Resistance to chosen type, +1d6 of that type once per turn on natural weapon hits

Limitations:

Occupies 1 Grafted Slot, Type chosen at activation

Terror Gland
10 minutes (1 hour at 9th level); Frightened for 1 minute with repeat saves 1 Devoured Essence Level 12
Action Bonus Action
Range 15-foot Emanation
Target Each creature of your choice within 15 feet
Movement None
Attack / Save Wisdom saving throw, DC 8 + Proficiency Bonus + Constitution modifier
Defense None

You grow a sac of something that was once an apex predator's threat display.

Rules Text:

Bonus Action, Self (15-foot Emanation), 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). When you activate this adaptation, each creature of your choice within 15 feet of you must succeed on a Wisdom saving throw (DC 8 + your Proficiency Bonus + your Constitution modifier) or have the Frightened condition for 1 minute. A Frightened creature repeats the save at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds is immune to this adaptation for 24 hours.

Changes:

Frightened condition in a 15-foot emanation

Limitations:

Occupies 1 Grafted Slot, Once a creature saves it is immune for 24 hours

Dragon's Mantle
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 17
Action Bonus Action
Range Self
Target Self
Movement Fly Speed 60 feet (no Heavy armor).
Attack / Save None
Defense +2 AC; Resistance to two chosen damage types.

You take the shape of the thing that terrified you most, all at once.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). You gain a Fly Speed of 60 feet, a +2 bonus to Armor Class, and Resistance to two damage types of your choice from Acid, Cold, Fire, Lightning, Poison, and Thunder. You can't use the Fly Speed while wearing Heavy armor.

Changes:

Fly Speed 60 feet, +2 AC, Resistance to two chosen types

Limitations:

Occupies 1 Grafted Slot, No Heavy armor for flight

Colossal Graft
10 minutes (1 hour at 9th level) or until dismissed 1 Devoured Essence Level 19
Action Bonus Action
Range Self
Target Self
Movement Walking Speed +10 feet; reach +5 feet.
Attack / Save None
Defense Hit Point maximum +20; larger size.

You stop pretending your body has a size and let it choose a larger one.

Rules Text:

Bonus Action, Self, 1 Devoured Essence, occupies 1 Grafted Slot, lasts 10 minutes (1 hour from 9th level). If you are Medium or smaller, your size becomes Large; your equipment grows with you. Your reach increases by 5 feet, your Strength score increases by 2 (to a maximum of 24), your Hit Point maximum increases by 20, and your walking speed increases by 10 feet. When the adaptation ends, your Hit Points drop by 20 if that would reduce you to 0 or below, you instead drop to 1 Hit Point.

Changes:

Size Large, Strength +2 (max 24), Hit Point maximum +20, Reach +5 feet, Speed +10 feet

Limitations:

Occupies 1 Grafted Slot, Size only increases, never decreases

Class Progression

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Balance Notes The Devourer is a d10 martial with a Fighter's Extra Attack, a Barbarian-style unarmored AC, and no spellcasting. Its power is gated behind Devoured Essence (1 at 1st level, 5 at 20th) and Grafted Slots (1 to 4), so it never stacks more passive bonuses than a single-class martial chassis. Its floor — claws, hide, Unarmored Carapace — is always combat-viable without prey, while exotic traits such as flight, blindsight, and resistances are opportunistic rewards tied to the GM's encounters. Per-round damage sits between Fighter and Barbarian; durability sits between Fighter and Barbarian but depends on spending essence on defensive adaptations rather than attacking.
Level Prof. Features Resources Spell Slots
1 +2 Devouring Feast, Grafted Flesh, Unarmored Carapace Devoured Essence: 1 maximum Grafted Slots: 1 -
2 +2 Predator's Armament Devoured Essence: 1 maximum Grafted Slots: 1 -
3 +2 Blood Scent (Path of the Apex), Chimeric Flexibility (Path of the Chimera), Hollow Feast (Path of the Hollow) Devoured Essence: 1 maximum Grafted Slots: 1 (2 for Path of the Chimera) -
4 +2 Ability Score Improvement or Feat Devoured Essence: 1 maximum Grafted Slots: 1 (2 for Path of the Chimera) -
5 +3 Extra Attack Devoured Essence: 2 maximum Grafted Slots: 2 (3 for Path of the Chimera) -
6 +3 Sated Vigor Devoured Essence: 2 maximum Grafted Slots: 2 (3 for Path of the Chimera) -
7 +3 Pouncing Predator (Path of the Apex), Wing Storm (Path of the Chimera), Grave-Touched (Path of the Hollow) Devoured Essence: 2 maximum Grafted Slots: 2 (3 for Path of the Chimera) -
8 +3 Ability Score Improvement or Feat Devoured Essence: 2 maximum Grafted Slots: 2 (3 for Path of the Chimera) -
9 +4 Ravenous Efficiency Devoured Essence: 2 maximum Grafted Slots: 2 (3 for Path of the Chimera) -
10 +4 Second Skin Devoured Essence: 2 maximum Grafted Slots: 2 (3 for Path of the Chimera) -
11 +4 Apex Frenzy (Path of the Apex), Adaptive Chassis (Path of the Chimera), Unliving Vigor (Path of the Hollow) Devoured Essence: 3 maximum Grafted Slots: 3 (4 for Path of the Chimera) -
12 +4 Ability Score Improvement or Feat Devoured Essence: 3 maximum Grafted Slots: 3 (4 for Path of the Chimera) -
13 +5 Tireless Hunger Devoured Essence: 3 maximum Grafted Slots: 3 (4 for Path of the Chimera) -
14 +5 Monstrous Vigor Devoured Essence: 3 maximum Grafted Slots: 3 (4 for Path of the Chimera) -
15 +5 Apex Execution (Path of the Apex), Perfect Chimera (Path of the Chimera), The Hollow Shape (Path of the Hollow) Devoured Essence: 3 maximum Grafted Slots: 3 (4 for Path of the Chimera) -
16 +5 Ability Score Improvement or Feat Devoured Essence: 3 maximum Grafted Slots: 3 (4 for Path of the Chimera) -
17 +6 Ravenous Critical Devoured Essence: 4 maximum Grafted Slots: 4 (5 for Path of the Chimera) -
18 +6 Adaptive Flesh Devoured Essence: 4 maximum Grafted Slots: 4 (5 for Path of the Chimera) -
19 +6 Ability Score Improvement or Feat Devoured Essence: 4 maximum Grafted Slots: 4 (5 for Path of the Chimera) -
20 +6 Eternal Hunger Devoured Essence: 5 maximum Grafted Slots: 4 (5 for Path of the Chimera) -

Class Features

Devouring Feast (Level 1)

You can consume the flesh of the fallen to fuel your changes. As an action, you devour a portion of a creature that died within the past hour and is not a Construct or an Undead (your subclass may expand this). You regain 1 Devoured Essence and learn one of the following about that creature: its damage resistances, its damage immunities, or its special senses. A given corpse can be devoured only once. Outside combat, devouring a corpse takes 1 minute. In addition, when you roll Initiative and aren't Incapacitated, you regain 1 Devoured Essence, up to your maximum.

Resource Cost: None

Grafted Flesh (Level 1)

Your body accepts grafts. You have Grafted Slots: 1 at 1st level, 2 at 5th level, 3 at 11th level, and 4 at 17th level. As a Bonus Action, you can activate one adaptation you know (see the transformations available to this class) by spending 1 Devoured Essence; that adaptation occupies one Grafted Slot for its duration. You can't have more adaptations active than you have Grafted Slots, and you can't have the same adaptation active twice. An adaptation lasts 10 minutes (1 hour from 9th level) or until you dismiss it (no action required).

Resource Cost: 1 Devoured Essence per adaptation

Unarmored Carapace (Level 1)

While you aren't wearing armor and aren't using a Shield, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. Grafted hide, scale, and bone move with you, and adaptations that grant an AC bonus stack with this calculation.

Resource Cost: None

Predator's Armament (Level 2)

Your hands thicken into claws: a natural melee weapon that deals 1d6 slashing damage, uses your choice of Strength or Dexterity for its attack and damage rolls, and counts as a Simple melee weapon for any effect that requires one. You can't be disarmed of your claws. You can use your claws for Two-Weapon Fighting only if you have another natural weapon active.

Resource Cost: None

Extra Attack (Level 5)

You can attack twice, instead of once, whenever you take the Attack action on your turn.

Resource Cost: None

Sated Vigor (Level 6)

When you regain Devoured Essence by devouring a creature, you also gain Temporary Hit Points equal to 1d10 + your Constitution modifier (minimum 1).

Resource Cost: None

Ravenous Efficiency (Level 9)

You can devour a corpse as a Bonus Action instead of an action. When you devour a creature whose Challenge Rating is at least half your class level (rounded down, minimum 1/8), you regain 2 Devoured Essence instead of 1. In addition, your adaptations last 1 hour instead of 10 minutes.

Resource Cost: None

Second Skin (Level 10)

When you take the Bonus Action to activate an adaptation, you can activate two adaptations instead, spending 1 Devoured Essence for each and occupying a Grafted Slot for each. You can do so even if you would exceed your Grafted Slots only if the total does not exceed them.

Resource Cost: 2 Devoured Essence

Tireless Hunger (Level 13)

You regain 2 Devoured Essence when you finish a Short Rest. Once you use this feature, you can't do so again until you finish a Long Rest.

Resource Cost: None

Monstrous Vigor (Level 14)

You have Resistance to Poison damage and Advantage on saving throws made to avoid or end the Charmed and Frightened conditions. Magic can't put you to sleep.

Resource Cost: None

Ravenous Critical (Level 17)

Your natural weapon attacks count as magical for the purpose of overcoming Resistance and Immunity to nonmagical attacks and damage. When you score a Critical Hit with a natural weapon, you regain 1 Devoured Essence (once per turn).

Resource Cost: None

Adaptive Flesh (Level 18)

When you finish a Long Rest, choose one adaptation you know. That adaptation remains active until you use this feature again, without occupying a Grafted Slot and without spending Devoured Essence.

Resource Cost: None

Eternal Hunger (Level 20)

Your Devoured Essence maximum becomes 5. At the start of each of your turns, if you have 0 Devoured Essence, you regain 1. Once per Long Rest, when you would drop to 0 Hit Points, you can devour your own stored mass: you drop to 1 Hit Point instead and regain 1 Devoured Essence.

Resource Cost: None

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