Jali

The Jali is a living archive, a wandering poet whose words carry the weight of dynasties. They are not merely musicians or storytellers; they are the memory of a people, the voice that reminds kings of their duties and common folk of their heroes. Through praise, lament, and genealogy, they weave magic from truth itself.

Class Features

Hit Die d8
Primary Ability Charisma, Wisdom
Saving Throws Charisma, Wisdom
Archetype Aura_Support
Ability Categories spellcasting, auras
Caster Progression Full

Proficiencies

Armor Light armor
Weapons Simple weapons
Tools One musical instrument
Skills Two from: History, Insight, Performance, Persuasion, Religion

Class Resources

Praise

You have a pool of Praise dice equal to your Charisma modifier (minimum 1). You can expend a Praise die as a bonus action to inspire an ally within 60 feet that can hear you. The die is a d6 at level 1, d8 at level 5, d10 at level 10, and d12 at level 15. The ally adds the die to one ability check, attack roll, or saving throw they make within the next minute.

Reset
long rest
Spending
Expend one Praise die as a bonus action. Choose one ally within 60 feet that can hear you. That ally adds the Praise die to one ability check, attack roll, or saving throw it makes within 1 minute.
Recovery
You regain all expended Praise dice on a long rest. At level 5, you also regain them on a short rest.

Class Abilities

Spellcasting

Spellcasting Ability Charisma
Cantrips Known 2
Word of Praise
Cantrip Enchantment
Casting Time: 1 action
Range: 30 feet
Target: One ally within range
Components: V
Duration: 1 round
Movement: None
Attack / Save: None
Defense: None

A spark of praise that shields an ally with confidence.

Rules Text:

You speak a word of encouragement. The target gains 1d4 temporary hit points. The temporary hit points increase by 1d4 when you reach levels 5 (2d4), 11 (3d4), and 17 (4d4).

Temporary_Hp
Damage: 1d4 temporary
Lineage Guidance
Cantrip Divination
Casting Time: 1 action
Range: Touch
Target: One creature you touch
Components: V, S
Duration: 1 minute
Movement: None
Attack / Save: None
Defense: None

A nudge of ancestral knowledge guides the target's actions.

Rules Text:

You whisper a remembered lineage. The target can add 1d4 to one ability check of its choice within the duration. The die increases to 2d4 at level 5, 3d4 at level 11, and 4d4 at level 17.

Buff_Ability_Check
Damage: 1d4 buff
Recitation of Names
Cantrip Evocation
Casting Time: 1 action
Range: 30 feet
Target: One creature you can see within range
Components: V
Duration: Instantaneous
Movement: None
Attack / Save: Wisdom saving throw
Defense: Wisdom

The weight of history presses upon the target's mind.

Rules Text:

You recite the names of fallen foes. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and have disadvantage on its next attack roll before the end of its next turn. The damage increases by 1d6 at levels 5 (2d6), 11 (3d6), and 17 (4d6).

Damage
Damage: 1d6 psychic
Praise the Ancestors
Level 1 Enchantment
Casting Time: 1 action
Range: 30 feet
Target: Up to three allies within range
Components: V, S
Duration: 1 minute
Movement: None
Attack / Save: None
Defense: None

A chorus of ancestral deeds shields your allies.

Rules Text:

You sing the praises of ancient heroes. Each target gains 1d8 temporary hit points. Using a Higher-Level Spell Slot: The temporary hit points increase by 1d8 for each slot level above 1.

Temporary_Hp
Damage: 1d8 temporary
Lineage Shield
Level 1 Abjuration
Casting Time: 1 action
Range: 60 feet
Target: One ally within range
Components: V, S
Duration: 1 round
Movement: None
Attack / Save: None
Defense: None

A remembered guardian stands between the ally and harm.

Rules Text:

You wrap an ally in the memory of a protective ancestor. The target gains a +2 bonus to AC until the start of your next turn. Using a Higher-Level Spell Slot: You can target one additional ally for each slot level above 1.

Ac_Bonus
Damage: 2 ac
Song of Truth
Level 2 Divination
Casting Time: 1 action
Range: 30 feet
Target: One creature within range
Components: V, S
Duration: 1 minute
Movement: None
Attack / Save: Charisma saving throw
Defense: Charisma

A melody that makes falsehoods catch in the throat.

Rules Text:

You sing a song that compels truth. The target must succeed on a Charisma saving throw or be unable to speak a deliberate lie for the duration. Using a Higher-Level Spell Slot: You can target one additional creature for each slot level above 2.

Condition
Conditions: cannot_lie
Memory of Heroes
Level 3 Enchantment
Casting Time: 1 action
Range: 30 feet
Target: Up to five allies within range
Components: V, S
Duration: 1 minute
Movement: None
Attack / Save: None
Defense: None

The examples of the past steel your allies' resolve.

Rules Text:

You recite the deeds of heroes. Each target gains a +1d4 bonus to attack rolls and saving throws for the duration. Using a Higher-Level Spell Slot: The bonus increases to +1d6 at slot level 5 and +1d8 at slot level 7.

Buff_Attack_Save
Damage: 1d4 buff
Recite the Fallen
Level 4 Evocation
Casting Time: 1 action
Range: 60 feet
Target: Up to three creatures within range
Components: V
Duration: Instantaneous
Movement: None
Attack / Save: Wisdom saving throw
Defense: Wisdom

The memory of past defeats strikes fear into current foes.

Rules Text:

You recite the names of those who fell to your enemies. Each target must make a Wisdom saving throw, taking 4d6 psychic damage on a failure and being frightened of you until the end of your next turn. On a success, they take half damage and are not frightened. Using a Higher-Level Spell Slot: The damage increases by 1d6 per slot level above 4.

Damage
Damage: 4d6 psychic
Condition
Conditions: frightened
Praise of Kings
Level 5 Enchantment
Casting Time: 1 action
Range: 30 feet
Target: Up to six allies within range
Components: V, S
Duration: 10 minutes
Movement: None
Attack / Save: None
Defense: None

The majesty of past kings inspires confidence and vitality.

Rules Text:

You extol the virtues of great rulers. Each target gains 20 temporary hit points and has advantage on Charisma checks for the duration. Using a Higher-Level Spell Slot: The temporary hit points increase by 5 for each slot level above 5.

Temporary_Hp
Damage: 20 temporary
Legendary Lineage
Level 6 Divination
Casting Time: 1 action
Range: Touch
Target: One creature you touch
Components: V, S
Duration: 1 hour
Movement: None
Attack / Save: None
Defense: None

The full story of a bloodline unfolds in your mind.

Rules Text:

You trace the complete lineage of the target. You learn the names and deeds of its ancestors, any hereditary curses or blessings, and whether any of its ancestors still influence its fate. The target also gains advantage on saving throws against curses for the duration.

Buff_Save
Damage: advantage buff
Song of the World
Level 7 Enchantment
Casting Time: 1 action
Range: 60 feet
Target: Up to ten allies within range
Components: V, S
Duration: 1 minute
Movement: None
Attack / Save: None
Defense: None

The primal harmony of existence protects your allies.

Rules Text:

You sing the song of creation itself. Each target gains resistance to bludgeoning, piercing, and slashing damage for the duration.

Resistance
Damage: resistance bludgeoning,piercing,slashing
Aegis of the Ancestors
Level 8 Abjuration
Casting Time: 1 action
Range: 30 feet
Target: One ally within range
Components: V, S
Duration: 1 hour
Movement: None
Attack / Save: None
Defense: None

A legendary ancestor shields the ally from harm.

Rules Text:

You weave a protective memory around the target. The target is immune to the frightened and charmed conditions, has advantage on all saving throws, and if it drops to 0 hit points, it instead drops to 1 hit point. This last effect can occur only once per casting of the spell.

Immunity
Conditions: frightened, charmed
Buff_Save
Damage: advantage buff
Apotheosis of the Word
Level 9 Transmutation
Casting Time: 1 action
Range: 60 feet
Target: One creature you can see within range
Components: V
Duration: 1 minute
Movement: None
Attack / Save: Charisma saving throw
Defense: Charisma

The ultimate recitation, reshaping a foe with the weight of its own history.

Rules Text:

You speak the true name of a creature, forcing its essence to remember a lesser form. The target must make a Charisma saving throw. On a failure, it transforms into a creature of CR 1 or lower (chosen by the DM) for the duration, as per True Polymorph. On a success, it takes 10d10 psychic damage and is stunned until the end of its next turn.

Damage
Damage: 10d10 psychic
Condition
Conditions: stunned

Auras

Aura of Courage
Aura radius Level 2
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

Allies within your aura have advantage on saving throws against being frightened.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: The ally has advantage on saving throws against the frightened condition.

Effect:

Advantage on saving throws against frightened.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Resilience
Aura radius Level 2
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

Allies within your aura gain a +1 bonus to AC.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: The ally gains a +1 bonus to AC.

Effect:

+1 AC.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Swiftness
Aura radius Level 2
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

Allies within your aura gain a +10-foot bonus to walking speed.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: The ally's walking speed increases by 10 feet.

Effect:

+10 ft walking speed.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Precision
Aura radius Level 5
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

Allies within your aura gain a +1 bonus to attack rolls.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: The ally gains a +1 bonus to attack rolls.

Effect:

+1 to attack rolls.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Vitality
Aura radius Level 5
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

Allies within your aura regain 1d4 hit points at the start of their turn if they are below half their hit point maximum.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: At the start of each of the ally's turns, if it is below half its hit point maximum, it regains 1d4 hit points.

Effect:

Regain 1d4 HP if below half HP at start of turn.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Clarity
Aura radius Level 5
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

Allies within your aura have advantage on Constitution saving throws made to maintain concentration on a spell.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: The ally has advantage on Constitution saving throws to maintain concentration.

Effect:

Advantage on concentration saves.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Retribution
Aura radius Level 9
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

When an ally within your aura is hit by an attack, the attacker takes 1d6 psychic damage.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: When an ally in the aura is hit by an attack, the attacker takes 1d6 psychic damage.

Effect:

Attacker takes 1d6 psychic damage.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Grace
Aura radius Level 9
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement Half speed
Attack / Save None
Defense None

Allies within your aura can use their reaction to move up to half their speed without provoking opportunity attacks.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: The ally can use its reaction to move up to half its speed without provoking opportunity attacks.

Effect:

Reaction move half speed without opportunity attacks.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Heroes
Aura radius Level 13
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

Allies within your aura gain temporary hit points equal to your Charisma modifier at the start of each of their turns.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: At the start of each of the ally's turns, it gains temporary hit points equal to your Charisma modifier (minimum 1).

Effect:

Temporary HP equal to Cha mod at start of turn.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Truth
Aura radius Level 13
Action bonus_action
Target Enemies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

Enemies within your aura have disadvantage on Dexterity (Stealth) checks and cannot benefit from being invisible.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any enemy in radius. Effect: The enemy has disadvantage on Dexterity (Stealth) checks and cannot benefit from the invisible condition.

Effect:

Disadvantage on Stealth, no invisibility benefit.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Legend
Aura radius Level 17
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

Allies within your aura gain a +2 bonus to all saving throws.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: The ally gains a +2 bonus to all saving throws.

Effect:

+2 to all saving throws.

Activation:

bonus_action

This aura can be toggled on or off.

Aura of Eternity
Aura radius Level 17
Action bonus_action
Target Allies in aura
Duration 1 minute
Movement None
Attack / Save None
Defense None

When an ally within your aura drops to 0 hit points, it instead drops to 1 hit point. This effect can occur once per ally per long rest.

Rules Text:

Activation: bonus action. Duration: 1 minute. Radius: 10 ft (15 ft at 9, 20 ft at 13, 30 ft at 17). Target: any ally in radius. Effect: If the ally drops to 0 hit points, it instead drops to 1 hit point. Once an ally benefits from this, it cannot do so again until you finish a long rest.

Effect:

Drop to 1 HP instead of 0 (once per ally per long rest).

Activation:

bonus_action

This aura can be toggled on or off.

Class Progression

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Balance Notes The Jali is a full caster support class with a unique aura system and a Praise resource similar to Bardic Inspiration. It focuses on buffing allies and controlling the battlefield through spoken word. Its spell list is thematic and balanced against other full casters. Subclasses offer distinct playstyles: mobility, truth-control, and secret-keeping.
Level Prof. Features Resources Spell Slots
1 +2 Spellcasting, Praise, Oral Memory - L1: 2
2 +2 Aura Initiate - L1: 3
3 +2 Subclass - L1: 4 L2: 2
4 +2 Ability Score Improvement - L1: 4 L2: 3
5 +3 Improved Praise - L1: 4 L2: 3 L3: 2
6 +3 Subclass feature - L1: 4 L2: 3 L3: 3
7 +3 Ancestral Recall - L1: 4 L2: 3 L3: 3 L4: 1
8 +3 Ability Score Improvement - L1: 4 L2: 3 L3: 3 L4: 2
9 +4 Aura Expansion - L1: 4 L2: 3 L3: 3 L4: 3 L5: 1
10 +4 Subclass feature, Praise Mastery - L1: 4 L2: 3 L3: 3 L4: 3 L5: 2
11 +4 - L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1
12 +4 Ability Score Improvement - L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1
13 +5 Aura Mastery - L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1
14 +5 Subclass feature - L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1
15 +5 Praise Legend - L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1 L8: 1
16 +5 Ability Score Improvement - L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1 L8: 1
17 +6 Aura Grandmaster - L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1 L8: 1 L9: 1
18 +6 - L1: 4 L2: 3 L3: 3 L4: 3 L5: 3 L6: 1 L7: 1 L8: 1 L9: 1
19 +6 Ability Score Improvement - L1: 4 L2: 3 L3: 3 L4: 3 L5: 3 L6: 2 L7: 1 L8: 1 L9: 1
20 +6 Eternal Memory - L1: 4 L2: 3 L3: 3 L4: 3 L5: 3 L6: 2 L7: 2 L8: 1 L9: 1

Class Features

Spellcasting (Level 1)

You are a full caster using Charisma as your spellcasting ability. You prepare spells from the Jali spell list. Cantrips known: 2 at level 1, 3 at level 4, 4 at level 10. Prepared spells: Jali level + Charisma modifier (minimum 1). Spell save DC = 8 + proficiency bonus + Charisma modifier. Spell attack modifier = proficiency bonus + Charisma modifier. You can cast any prepared spell with the ritual tag as a ritual.

Praise (Level 1)

You gain a pool of Praise dice equal to your Charisma modifier (minimum 1). As a bonus action, choose one ally within 60 feet of you that can hear you. That ally adds one Praise die to one ability check, attack roll, or saving throw they make within the next minute. The die is a d6 at level 1, d8 at level 5, d10 at level 10, and d12 at level 15. You regain all expended Praise dice on a long rest. At level 5, you also regain them on a short rest.

Oral Memory (Level 1)

You have advantage on Intelligence (History) checks related to lineages, nobility, historical events, and genealogies. You can use Wisdom (Insight) instead of Intelligence (History) when recalling such information if you prefer. You also gain proficiency in one skill from the Jali skill list.

Aura Initiate (Level 2)

At level 2, you learn one aura of your choice from the Aura list. As a bonus action, you can activate one aura you know. It lasts for 1 minute or until you are incapacitated. You can have only one aura active at a time. The aura's radius is 10 feet at level 2, 15 feet at level 9, 20 feet at level 13, and 30 feet at level 17.

Subclass (Level 3)

Choose a Jali subclass: Kora Road, Order of the Unbroken Word, or Silent Archive.

Ability Score Improvement (Level 4)

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You can take this feature at levels 4, 8, 12, 16, and 19.

Improved Praise (Level 5)

Your Praise die becomes a d8. You regain expended Praise dice on a short or long rest.

Ancestral Recall (Level 7)

At level 7, you can cast Legend Lore once per long rest without expending a spell slot. You can also cast Speak with Dead once per long rest without expending a spell slot.

Aura Expansion (Level 9)

At level 9, you learn a second aura of your choice from the Aura list. Your aura radius increases to 15 feet.

Praise Mastery (Level 10)

Your Praise die becomes a d10.

Aura Mastery (Level 13)

At level 13, you learn a third aura of your choice from the Aura list. Your aura radius increases to 20 feet.

Praise Legend (Level 15)

Your Praise die becomes a d12.

Aura Grandmaster (Level 17)

At level 17, you learn a fourth aura of your choice from the Aura list. Your aura radius increases to 30 feet.

Eternal Memory (Level 20)

At level 20, when you or an ally within your aura drops to 0 hit points, you can use your reaction to expend a Praise die and have that creature instead drop to 1 hit point. Additionally, you can cast True Resurrection on one creature you touch once per long rest without material components.

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