Hollow Hierarch
Hollow Hierarchs are living sermons of Malagore, the Hollow King—deity of pride so vast it collapsed into emptiness. They preach order that erases choice, light that blinds rather than reveals, and tyranny that calls itself mercy. Each Hierarch believes themselves the rightful axis of every room they enter. Their miracles shine white-gold yet leave afterimages of absence. They crown allies with fleeting glory and strip rivals bare. In a party they are commanders, judges, and dangerous beacons: invaluable against chaos, terrifying when unchecked. Their faith is not comfort; it is hierarchy made holy.
Class Features
Proficiencies
Starting Equipment
Class Resources
Hollow Pride is the measurable pressure of the Hierarch’s ego and Malagore’s favor. It fuels Channel Hollow Majesty, emergency survival, and certain domain powers. Maximum scales with level: 2 (1st), 2 (2nd), 3 (3rd–4th), 3 (5th), 4 (6th–8th), 5 (9th–11th), 6 (12th–14th), 7 (15th–17th), 8 (18th–20th).
Class Abilities
Spellcasting
Blinding Gleam
You hurl a shard of Malagore’s hollow radiance that stings the eyes and pride of the target.
A mote of false white-gold light lances toward a creature. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage and have disadvantage on the next attack roll it makes before the end of its next turn. Cantrip Upgrade: damage increases by 1d8 at levels 5 (2d8), 11 (3d8), and 17 (4d8).
Hollow Command
A regal word that bends the weak-willed to Malagore’s empty authority.
You speak a one-word decree (Approach, Drop, Flee, Grovel, or Halt). The target must succeed on a Wisdom saving throw or follow the command on its next turn as per the Command spell. If the target fails and has a lower Charisma score than yours, it also takes 1d4 psychic damage. Using a Higher-Level Spell Slot: You can target one additional creature for each slot level above 1st.
One additional target per slot level above 1st
False Blessing
A glowing mark of favor that can be twisted into a curse of inadequacy.
You anoint targets with hollow favor. Each target gains a +1d4 bonus to attack rolls and saving throws for the duration. As a Bonus Action on a later turn, you can invert the blessing on one target: the bonus becomes a −1d4 penalty instead until the spell ends. A target inverted this way knows you betrayed the blessing. Using a Higher-Level Spell Slot: Affect one additional creature per slot level above 1st.
One additional target per slot level above 1st
Radiant Manacles
Order made visible as burning chains of false light.
Chains of white light bind a creature. The target must succeed on a Strength saving throw or be Restrained for the duration. While Restrained, it takes 1d6 radiant damage at the start of each of its turns. The target can repeat the save at the end of each of its turns, ending the spell on a success. Using a Higher-Level Spell Slot: Initial and per-turn damage increase by 1d6 for each slot level above 2nd.
+1d6 damage per slot level above 2nd
Pride’s Mirror
Reflections of your perfected self mock those who dare strike the true Hollow Hierarch.
Three illusory duplicates of you appear in your space (as Mirror Image). Each time a creature targets you with an attack, roll a d20 per remaining duplicate rules to determine whether it hits a duplicate. When a duplicate is destroyed, the attacker must succeed on a Charisma saving throw against your spell save DC or take 1d8 psychic damage as its own glory is mocked.
Edict of Stillness
Time and motion bend to the Hollow King’s preferred tempo.
You impose absolute order on a 40-foot cube. Each creature of your choice in the area must succeed on a Wisdom saving throw or be affected: its speed is halved, it cannot take Reactions, and it cannot make more than one melee or ranged attack on its turn regardless of features. An affected creature repeats the save at the end of each of its turns. Using a Higher-Level Spell Slot: Cube side length increases by 10 feet for each slot level above 3rd.
+10 feet cube side per slot level above 3rd
Blinding Coronation
You briefly wear Malagore’s hollow crown and the world cannot bear to look.
A silent flash of crown-shaped light erupts. Each creature of your choice in range must make a Constitution saving throw. On a failure, a creature takes 5d8 radiant damage and is Blinded until the end of your next turn. On a success, half damage and no Blinded condition. Using a Higher-Level Spell Slot: Damage increases by 1d8 per slot level above 3rd.
+1d8 damage per slot level above 3rd
Tyrant’s Geas
A long-term yoke of pride that punishes disobedience with soul-deep agony.
You place a binding charge on a creature (as Geas). On a failed Wisdom save, the creature is Charmed by you for the duration. If it refuses to follow your stated command, it takes 5d10 psychic damage (no more than once per day). You may issue only commands that enforce hierarchy, tribute, or silence regarding your secrets. The spell ends early if you use this spell again. Using a Higher-Level Spell Slot: Duration becomes 1 year with a 7th-level slot or until dispelled with a 9th-level slot; damage becomes 6d10 / 7d10 respectively.
Duration and damage scale at 7th and 9th slots
Hollow Sanctum
A moving throne-room of light that protects the faithful and cages the insolent.
You create a 15-foot-radius Sphere of ordered light centered on you that moves with you. Allies in the sphere gain +2 bonus to AC and advantage on saving throws against being Charmed or Frightened. Hostile creatures treat the area as difficult terrain. A hostile creature that enters the sphere or starts its turn there must succeed on a Charisma saving throw or take 2d6 radiant damage and be unable to willingly leave the sphere until the start of its next turn (forced movement still works).
Sunless Radiance
A false sun that illuminates only to wound and humble.
You call down a column of pale, heatless light. Each creature in a 20-foot-radius Sphere must make a Dexterity saving throw. On a failure, a creature takes 6d8 radiant damage and 2d8 psychic damage and is Blinded until the end of its next turn. On a success, half damage and no Blinded. Creatures with darkvision or that are sensitive to light make the save with disadvantage. Using a Higher-Level Spell Slot: Radiant damage increases by 1d8 per slot level above 5th.
+1d8 radiant damage per slot level above 5th
Dominion of the Empty Throne
You sit the Hollow King’s will upon another’s mind like a crown.
You attempt to seize a humanoid’s will (as Dominate Person). On a failed Wisdom save, the target is Charmed and under your control for the duration. You have a telepathic link and can use a Bonus Action to issue commands. The target has disadvantage on the initial save if it is Frightened of you or has temporary Hit Points granted by you. Using a Higher-Level Spell Slot: Duration becomes 8 hours with a 7th-level slot or 24 hours with an 8th-level slot; 9th-level slot requires no Concentration for 24 hours.
Extended duration at higher slots
Absolute Decree
The Hollow King’s law spoken aloud, binding flesh, courage, or tongue.
You utter a world-bending decree. Each target must succeed on a Charisma saving throw or be affected by one of the following (your choice for each): Restrained by invisible chains (repeat save end of turn), Frightened of you (repeat save end of turn), or silenced (cannot cast spells with verbal components; repeat save end of turn). A creature that succeeds is immune to this casting. You cannot choose different options that would exceed three total failed targets without ending the spell early on one existing target.
Auras
Aura of Hollow Authority
A constant field of oppressive regal presence that steadies allies against mental influence and slows lesser foes.
While you are conscious, you emanate a 10-foot aura (30 feet at level 18). Allies of your choice in the aura add your Charisma modifier (minimum +1) to saving throws against being Charmed or Frightened. Hostile creatures that start their turn in the aura and have fewer Hit Dice than your Hollow Hierarch level treat the aura’s area as difficult terrain for that turn. No action to activate; always on while conscious. No resource cost.
Mental fortification for allies; terrain tax for weaker enemies
Automatic while conscious
Corona of False Radiance
A toggleable crown of blinding white-gold light that punishes those who stand near your glory.
Bonus Action to activate for 1 minute. Shed bright light 20 feet and dim light +20 feet. Each creature of your choice that starts its turn in the bright light must succeed on a Constitution saving throw (DC = spell save DC) or be Blinded until the start of its next turn. Usable once per Short or Long Rest; additional activations cost 1 Hollow Pride each. At level 14 (Blinding Glory), teleport options may apply while active.
Conditional Blinded on failed save
Bonus Action
This aura can be toggled on or off.
Hollow Sanctum Aura (Spell-linked)
When casting Hollow Sanctum, you project a mobile ordered sphere.
See spell Hollow Sanctum. Allies gain +2 AC and advantage on Charm/Fear saves. Hostiles: difficult terrain; Charisma save on enter or start turn or take 2d6 radiant and cannot willingly leave until start of next turn.
Protective order zone with punishing light
Cast Hollow Sanctum (4th-level spell)
This aura can be toggled on or off.
Class Progression
| Level | Prof. | Features | Resources | Spell Slots |
|---|---|---|---|---|
| 1 | +2 | Spellcasting, Hollow Pride | Hollow Pride: 2 Cantrips Known: 3 Prepared Spells: Cha mod + 1 | L1: 2 |
| 2 | +2 | Channel Hollow Majesty | Hollow Pride: 2 | L1: 3 |
| 3 | +2 | Hollow Domain | Hollow Pride: 3 | L1: 4 L2: 2 |
| 4 | +2 | Ability Score Improvement | Hollow Pride: 3 Cantrips Known: 4 | L1: 4 L2: 3 |
| 5 | +3 | Sovereign’s Rebuke | Hollow Pride: 3 | L1: 4 L2: 3 L3: 2 |
| 6 | +3 | Aura of Hollow Authority, Domain Feature | Hollow Pride: 4 | L1: 4 L2: 3 L3: 3 |
| 7 | +3 | Hollow Pride: 4 | L1: 4 L2: 3 L3: 3 L4: 1 | |
| 8 | +3 | Ability Score Improvement | Hollow Pride: 4 | L1: 4 L2: 3 L3: 3 L4: 2 |
| 9 | +4 | Crown of False Radiance | Hollow Pride: 5 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 1 |
| 10 | +4 | Domain Feature | Hollow Pride: 5 Cantrips Known: 5 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 |
| 11 | +4 | Tyrant’s Tenacity | Hollow Pride: 5 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 |
| 12 | +4 | Ability Score Improvement | Hollow Pride: 6 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 |
| 13 | +5 | Improved Hollow Majesty | Hollow Pride: 6 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1 |
| 14 | +5 | Domain Feature | Hollow Pride: 6 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1 |
| 15 | +5 | Hollow Pride: 7 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1 L8: 1 | |
| 16 | +5 | Ability Score Improvement | Hollow Pride: 7 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1 L8: 1 |
| 17 | +6 | Empty Throne Ascendant | Hollow Pride: 7 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1 L8: 1 L9: 1 |
| 18 | +6 | Domain Feature, Aura of Hollow Authority Improvement | Hollow Pride: 8 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 3 L6: 1 L7: 1 L8: 1 L9: 1 |
| 19 | +6 | Ability Score Improvement | Hollow Pride: 8 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 3 L6: 2 L7: 1 L8: 1 L9: 1 |
| 20 | +6 | Apotheosis of the Hollow King | Hollow Pride: 8 | L1: 4 L2: 3 L3: 3 L4: 3 L5: 3 L6: 2 L7: 2 L8: 1 L9: 1 |
Class Features
Spellcasting (Level 1)
Hollow Pride (Level 1)
Channel Hollow Majesty (Level 2)
Resource Cost: 1 Hollow Pride
Hollow Domain (Level 3)
Sovereign’s Rebuke (Level 5)
Aura of Hollow Authority (Level 6)
Crown of False Radiance (Level 9)
Resource Cost: 0 or 1 Hollow Pride
Tyrant’s Tenacity (Level 11)
Resource Cost: 1 Hollow Pride
Improved Hollow Majesty (Level 13)
Empty Throne Ascendant (Level 17)
Apotheosis of the Hollow King (Level 20)
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