Ashe Points
Max 5Ashe is the sacred current you mediate between the mortal world and the spirits. Your Ashe point maximum equals your Proficiency Bonus + your Wisdom modifier (5 at 1st level with Wisdom 16; 11 at 11th level with Deep Wellspring; 15 at 20th level). Ashe funds small intercessions: Spirit's Favor, Ashe Ward, Ancestral Rite, Lifeline of Ashe, and various subclass abilities.
- Reset
- Long Rest (all points); Short Rest (Proficiency Bonus points at 9th level; all points at 20th level)
- Spending
- Spend Ashe points only while conscious and not Incapacitated. Spirit's Favor costs 1 (Bonus Action). Ashe Ward costs 1 (Reaction). Ancestral Rite costs 1 (1 minute of prayer, song, or offering). Lifeline of Ashe costs 1 (triggered by expending a spell slot of 1st level or higher). Subclass features may cost 1, 2, or 3 Ashe points as listed in their entries. You can't spend Ashe points if you have none remaining, and you can't spend Ashe points on the same turn more times than you have points.
- Recovery
- You regain all expended Ashe points when you finish a Long Rest. At 9th level (Ashen Overflow) you also regain expended Ashe points equal to your Proficiency Bonus when you finish a Short Rest, and you regain 1 point when you roll Initiative if you have 2 or fewer remaining. At 20th level (Ashe Eternal) a Short Rest restores all expended Ashe points.