Gloomwarden

Gloomwardens are raven-blooded druids: custodians of dusk, the spaces between light and night. They blend avian instincts and shadow-touched nature magic to scout, guide, and protect questionable borders — moors, ruined cities, and forgotten graveyards. Gloomwardens are at home on the wind and in the underbrush; they are both comforters of lost things and harbingers of nightfall.

Class Features

Hit Die d8
Primary Ability Wisdom
Saving Throws Intelligence, Wisdom

Proficiencies

Armor Light armor, Medium armor (nonmetal), Shields (nonmetal)
Weapons Clubs, Daggers, Quarterstaffs, Scimitars, Spears, Shortbows
Skills Choose two from Animal Handling, Nature, Perception, Stealth, Survival

Starting Equipment

• A scimitar or quarterstaff
• Leather armor or hide armor (nonmetal)
• A druidic focus (raven-feather charm)
• Explorer's pack

Class Resources

Shade Points Max 6 (After a long rest (maximum increases by +1 at levels 6, 10, and 14))

Class Abilities

Spellcasting

Spellcasting Ability Wisdom
Cantrips Known 2
Chill Touch
Cantrip Necromancy
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round

You hurl a ghostly hand that deals necrotic damage and prevents healing.

Damage
Damage: 1d8 necrotic (1d8 at 5th, 2d8 at 11th, 3d8 at 17th)
Guidance
Cantrip Divination
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute

A creature you touch can add 1d4 to one ability check of its choice.

Utility
Damage:
Entangle
Level 1 Conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Up to 1 minute (Concentration)

Grasping plants sprout and restrain creatures in the area.

Control
Saving Throw: Strength
Damage:
Conditions: restrained
At Higher Levels:

Area or duration improvements at higher slots

Faerie Fire
Level 1 Evocation
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute

Outlines creatures in light; grants advantage to attackers.

Control
Saving Throw: Dexterity
Damage:
Conditions: outlined (advantage to attackers)
Barkskin
Level 2 Transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: 1 hour

Target's AC can't be less than 16 while the spell lasts.

Buff
Damage:
Gloomshroud
Level 3 Illusion
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V, S
Duration: Concentration, up to 1 minute

A veil of dimming shadow extends from you. Allies within the area gain half cover and advantage on Stealth checks; enemies are lightly obscured and have disadvantage on Perception checks relying on sight.

Buff
Saving Throw: Dexterity (negates some effects)
Damage:
Conditions: lightly obscured
At Higher Levels:

Radius increases by 10 feet per slot above 3rd

Wind Wall
Level 3 Evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M
Duration: Concentration, up to 1 minute

Creates a vertical wall of wind that blocks small flying creatures and ranged weapon attacks.

Control
Damage:
Conditions: blocks small flying creatures, ranged attacks have disadvantage through wall
Call Lightning
Level 3 Conjuration
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes

Call down lightning bolts; Stormwing subclass improves this spell.

Damage
Saving Throw: Dexterity
Damage: 3d10 lightning (+1d10 per slot above 3rd)
Vampiric Touch (Gloom Twine)
Level 3 Necromancy
Casting Time: 1 action
Range: Self (touch)
Components: V, S
Duration: Concentration, up to 1 minute

Make melee spell attacks that deal necrotic damage and heal you for half the damage dealt.

Damage
Damage: 3d6 necrotic (+1d6 per slot above 3rd)
Healing: Half the damage dealt
Conjure Animals (Raven Swarm)
Level 3 Conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour

You can summon a flock of ravens or corvid-like spirits that obey simple commands (DM may treat as appropriate beasts).

Companion
Damage:
At Higher Levels:

You may summon larger groups or more potent spirit ravens

Hall of Thorns and Shadows
Level 5 Conjuration
Casting Time: 1 action
Range: Self (60-foot radius)
Components: V, S, M
Duration: Concentration, up to 10 minutes

Create a zone of twisted brambles and dusk. Enemies take slashing and necrotic damage when they start their turn or move through the area and have disadvantage on Wisdom checks. Allies can move through easily.

Area Denial
Saving Throw: Dexterity
Damage: 3d6 slashing and 2d6 necrotic slashing/necrotic (Damage increases with higher slots)
Conditions: disadvantage on Wisdom checks when in area

Martial Abilities

Beak Strike
Attack Level 2

A basic natural attack you gain when using many Shade Shifts. Melee weapon attack: + proficiency + Wis modifier to hit, deals 1d6 + Wis modifier piercing damage (scales with shift).

Prerequisites:

Must be in a transformation that grants natural weapons

Damage Effect
Damage: 1d6 piercing (Increases to 1d8 at level 10, 2d6 at 18)
Raven's Guile
Bonus Action 1 Shade Point Level 2

A trick attack. As a bonus action after a successful hit with a natural weapon, you can spend 1 Shade Point to impose disadvantage on the target's next attack roll before the end of its next turn.

Prerequisites:

Must be in a transformation that grants natural weapons

Debuff Effect
Saving Throw: Wisdom (negate effect)
Conditions: disadvantage on next attack roll
Duration: Until end of target's next turn

Transformations

Crowling Form
Up to 1 hour No Shade Point (uses Shift uses) Level 2

A small raven form ideal for stealth and scouting.

Changes:

Size becomes Tiny, Walk speed 10 ft, fly speed 40 ft (hover: no), Can slip through small openings, Gain advantage on Stealth checks

Special Actions:

Scout's Whisper: communicate with corvids and receive sensory impressions when touching a surface (short range)

Limitations:

Cannot attack effectively; natural weapon deals 1d4 piercing, Can't wear equipment

Shadow Raven
1 hour 1 Shade Point (Gloomier variant) or uses a Shift Level 3

A shadowy raven-spirit that can attack and fly while providing companion boons.

Changes:

Medium-sized raven-like form, Fly speed 60 ft, Incorporeal while in dim light (resist nonmagical bludgeoning/slashing/piercing), Natural weapon: beak 1d6 + Wis piercing

Special Actions:

Gloom Peck (attack that deals extra necrotic damage), Bond of Shadow (links to the Gloomwarden, granting advantage on one Perception or Stealth check per short rest)

Limitations:

Consumes either a Shift use or 1 Shade Point at higher levels for the Gloomier variant

Nightstalker Form
Up to 1 hour 1 Shade Point Level 6

A humanoid raven-kin shape that excels at mobility and stealth combat.

Changes:

Medium humanoid shape with wings, Walk 30 ft, fly 40 ft, Gain proficiency with Dexterity saving throws, Natural attacks: talons 1d8 slashing, beak 1d6 piercing

Special Actions:

Skyborne Ambush: while at least 10 feet above a target, first attack deals extra 1d6 necrotic

Limitations:

Cannot cast spells with material components using hands while fully transformed

Gloom Stalker (Beast of Gloom)
10 minutes 2 Shade Points Level 10

A shadow-beast form that emphasizes strength and fright.

Changes:

Large beastlike form, Walk 40 ft, Natural attacks: claw 2d6, bite 2d8, Targets hit must succeed on Wisdom save or be frightened until end of your next turn

Special Actions:

Murk Roar: as an action force nearby creatures to make Wisdom save or be frightened

Limitations:

Consumes more Shade Points and limits speech

Eclipse Avatar
1 minute 4 Shade Points Level 18

A near-divine melding of raven shadow and nature used only by high-level Gloomwardens.

Changes:

Large winged avatar with immunities to cold and necrotic, Fly speed 80 ft, Natural weapon attacks deal 3d8 and apply chilling necrotic on hit, Allies in 10 ft gain temporary HP equal to your Wisdom modifier at start of your turn

Special Actions:

Nightfall Sweep: once per use you can expend 3 Shade Points to surround an area in oppressive twilight that deals 4d8 necrotic to enemies entering

Limitations:

Very costly: consumes 4 Shade Points, Can be used once per long rest unless you spend extra Shade Points

Auras

Murkcloak Aura
10-foot radius Level 6

You exude an aura of hush and shadow.

Effect:

Allied creatures gain +1 to Stealth checks and attacks against creatures that haven't detected them gain advantage while within the aura.

Featherstorm Aura
10-foot radius 1 Shade Point per minute Level 14

A protective swirl of razor feathers and wind.

Effect:

Allies have resistance to slashing damage and gain a +1 bonus to AC while within the aura.

Activation:

Activates as a bonus action; lasts 1 minute or until concentration ends

Companions

Shadow Raven Companion
Spirit Beast (Raven)
Level 2

A spirit-corvid bonded to the Gloomwarden. It acts on your turn on your command and grows stronger with you.

Statistics:
HP 2 + your Gloomwarden level
AC 13
STR 6
DEX 16
CON 12
INT 10
WIS 14
CHA 11
Speed:
Walk 20 ft.
Fly 50 ft.
Skills:

Perception + proficiency, Stealth + proficiency

Senses:

Darkvision 60 ft, Keen Sight

Features:

Bonded Sight: once per short rest, you can see through its eyes for up to 10 minutes, perceiving what it perceives, Gloom Aid: it can deliver touch spells you cast

Commands:

Follow, Scout (move up to X and observe), Attack (use its beak/claw attack), Deliver (carry small items / messages)

Scaling:

Level 5: HP increases and attacks deal +1d4 necrotic when in dim light

Level 10: Can grant advantage on one ally attack per short rest

Level 15: Gains limited incorporeal movement (ignore difficult terrain)

Class Features

Gloom Calling (Level 1)

You are born of the murk between shadow and feather. Beginning at 1st level you gain minor affinity with shadow and raven-kin. You can communicate simple ideas to ravens and corvids and gain advantage on Wisdom (Animal Handling) checks involving birds. You learn two cantrips from the Gloom spells list.

Shade Shifting (Level 2)

At 2nd level you learn to slip partway into the gloom. Instead of the Druid's Wild Shape, you gain the Shade Shifts — a set of transformations themed to ravenfolk and shadow. You may assume a transformation a number of times equal to your Wisdom modifier (minimum 1) and regain uses on a long rest. Some transformations consume Shade Points. While shifted you retain your mental stats but take on alternative movement and special actions.

Umbral Savvy (Level 6)

At 6th level you can blend shadow and nature to grant subtle boons. You gain proficiency in Stealth if you don't already have it. While in dim light or darkness, you and allies within 10 feet gain a +2 bonus to Dexterity (Stealth) checks and you can attempt to Hide as a bonus action once per short rest. Spells and transformations you use that create darkness ignore nonmagical light within the effect for concealment purposes.

Avatar of Midwinter (Level 10)

At 10th level your bond to gloom deepens. While you are in a transformation or under the effect of your Shadow Raven companion's Bond, you gain resistance to cold and necrotic damage. Once per long rest you can, as an action, spread a veil of twilight over a 30-foot radius for 1 minute. Creatures you choose inside have advantage on dexterity saving throws to avoid being surprised and enemies have disadvantage on Wisdom (Perception) checks that rely on sight.

Master of Murk (Level 14)

At 14th level your transformations and gloom magic deepen. You can assume more potent Shade Shifts and your aura effects extend by 10 feet. Your Shadow Raven companion (if present) gains legendary resilience: once per long rest it can ignore an effect that would reduce it to 0 hit points and instead drop to 1 HP.

Eclipse Sovereign (Level 20)

At 20th level you achieve a perfect balance of feather and shadow. You may maintain two simultaneous transformation effects (if one is a flight-capable form, only one may grant flight) and your Shade Points maximum increases by +4. Once per long rest you can cast a special 9th-level Gloomwarden spell, Nightfall Dominion (creates a 60-foot radius of supernatural twilight that silences divination, grants invisibility to chosen allies, and deals necrotic/psychic damage to enemies on entrance).

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