Hopgoblin Warlord

small humanoid (goblinoid), chaotic evil

Challenge 3.0 (700 XP)

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STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10
WIS
11
CHA
14 (+2)

Proficiencies & Senses

Saving Throws Dexterity, Charisma
Skills
Stealth +4, Deception +4, Perception +2, Intimidation +4
Senses
darkvision 60 ft.
passive Perception 12

Characteristics

Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Languages Common, Goblin

Traits

Leaping Command

The Hopgoblin Warlord uses a powerful hop to close distance quickly, leaping up to 20 feet to strike from unexpected angles and reposition allies. On a successful leap, he can grant advantage to his allies on their next attack if they are within 10 feet of him.

Battle Rally

As a bonus action, the warlord inspires his followers, granting them advantage on their next attack roll within 30 feet.

Threatening Presence

The sight and voice of the hopgoblin loom over the battlefield, causing foes to hesitate. Any creature within 15 feet who begins its turn there must pass a Wisdom saving throw or suffer a moment of intimidation, potentially breaking their resolve for a single attack.

Combat Behavior

Tactics


• Hit-and-run ambushes
• Leaping charges to split enemy formations
• Terrain-based control of engagement
• Coordinated retreats to lure foes into prepared traps

Combat Style

Aggressive leap-based assaults supported by quick reinforcements, using terrain and traps to disrupt enemy lines and maximize the impact of each cracking strike.

Morale

Relentless

Monster Description

The Hopgoblin Warlord is a rare breed among goblinoids, a goblin who has learned to blend savage cunning with uncanny athleticism. Tales speak of a caravan raid where a single goblin leaped onto a barrel that toppled a chained trap, freeing his comrades and turning a failed ambush into a rout. Since that night, the tribes of the southern marshes have whispered of a leader who moves with the grace of a hunter and the ferocity of a cyclone. The Hopgoblin's camp sits where the river splits into many muddy fingers, a place where shadows lie thick and every sound seems amplified. He wears scavenged armor stitched with sinew and bone, a horned helm that creaks when he laughs, and a banner dyed with scarlet-blue hues that marks his authority. The leader is not the strongest fighter among his tribe, but he is the most dangerous because his mind works in leaps as quick as his feet. He uses terrain to his advantage, forcing adversaries into tight corridors, and then erupts with sudden leaps that disorient and split formations. The hopgoblin's myth has grown around him: a being who can predict the next step of a hunter and turn it against them, all while preserving a pack's loyalty through calculated fear and practical rewards.

Monster behavior

In battle, the Hopgoblin Warlord leads from the front, but only as a spear-point to cut a path for his followers. He uses leaps to close distance rapidly, often landing amidst a group of enemies to scatter them and create chaos. His approach leans into hit-and-run tactics: strike, jump away, then re-engage from a surprising angle. He values discipline and improvisation in equal measure—every skirmish ends with a plan for the next, and he Nimble-steps between foes to ensure his goblins never feel cornered. He polices his ranks with a mix of taunts, clever traps, and guaranteed rewards for success. His followers adore him not for power alone but for the promise of spoils, status, and a swift rise through the ranks by proving themselves in his brutal contests of skill. He will bargain with captives, offering a quick end for loyalty, yet he will just as quickly turn on treachery with merciless speed.

Ecology

In the ecology of goblin bands, a hopgoblin leader fills a niche akin to a skirmisher, ferrying his raiders through unpredictable terrain with the speed of a springing animal. He favors terrain that he can disrupt—narrow corridors, cracked bridges, and unstable ledges—where he can use leaps to split attention and prevent strong shields from forming. His camp is a living trap: lines of tripwire, pits hidden beneath leaf litter, and improvised alarm bells. He trades in information and favors, barters with other tribes for better picks, and hoards weapons scavenged from failed raids. His leadership keeps goblins cohesive long enough to overwhelm a more powerful foe through numbers and surprise.

History

Legends tell of a time when goblin bands were led by crude chieftains who spoke little and attacked often. In those days, raids were small and scattered, and goblin tribes suffered from endless infighting. A legendary day arrived when a nimble goblin named Rook discovered a way to vault from crate to crate using the chaotic terrain of a ruined caravan route as his stage. His inventiveness, combined with a ruthless eye for opportunity, transformed a scattered band into a cohesive raiding party. They learned to use leap-assisted assaults to overwhelm timid defenders and to break lines with sudden, overwhelming charges. Rook, later known as the Hopgoblin Warlord, gathered a following of goblins who valued speed, daring, and cunning as much as raw strength. The tribe grew, and respect for the leader’s tactical genius spread to neighboring goblin groups, who began to imitate his methods and adopt his banner. His legend persists in the marshes and caverns, a constant reminder that even the smallest creature can shake a region with a single, well-timed leap.

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