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Defense
Hit Points
95 (10d8+40 +5)
Speed
fly 60 ft., (hover)
Treasure & Loot
Uncommon Loot
Proficiencies & Senses
Saving Throws
wisdom, charisma
Skills
Insight +5, Stealth +5, Deception +7, Perception +5, Intimidation +7
Senses
darkvision 60 ft.
Ethereal Sight 60 ft. (Can see 60 feet into the Ethereal Plane.)
passive Perception 15
Characteristics
Damage Vulnerabilities
radiant
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison, psychic
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, poisoned
Languages
Common, Infernal, Telepathy 60 ft.
Traits
Incorporeal Movement
The Wrathwraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Hate Inducement
Any creature that starts its turn within 30 feet of the Wrathwraith must succeed on a DC 15 Wisdom saving throw or become frightened of it until the end of the creature's next turn.
Actions
Life Drain
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (5d10) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.
Wrathful Blast
The Wrathwraith unleashes a blast of dark energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
Combat Behavior
Tactics
• Use Hate Inducement to weaken enemies before attacking.
• Focus fire on the most frightened target to eliminate threats quickly.
• Utilize Incorporeal Movement to navigate the battlefield effectively.
Combat Style
Fear-based combat, utilizing psychic damage and terror to overcome opponents.
Morale
The Wrathwraith will fight until it is near death, at which point it will retreat strategically if not facing a large number of enemies.
Monster Description
The Wrathwraith is a malevolent spirit birthed from the anger and hatred of those who have suffered grave injustices. It floats through the air, shrouded in shadows, radiating an aura of despair and malice. Its eyes glow with an ominous light that reflects the torment and rage it embodies. Its form is ever-shifting, cloaked in tendrils of darkness that seem to grasp at the very essence of life around it. This spirit is known for haunting areas where severe wronging has taken place, feeding on the fear and wrath of the living. The whispers of the Wrathwraith can drive individuals to madness, causing them to lash out in anger, unable to escape its sinister influence. Some say the Wrathwraith was once a warrior who, consumed by hatred, fell to darkness and is now condemned to float endlessly, looking for vengeance against the world that wronged it.
Monster behavior
In combat, the Wrathwraith embodies its name through fear tactics and overwhelming psychic assault. It often begins encounters by invoking its Hate Inducement ability, spreading terror among its foes. Once they are frightened, it uses its Life Drain attack to sap their strength, reveling in their pain and fear. The spirit is cunning and will utilize its Incorporeal Movement to phase through obstacles and escape if defeated, always looking for a chance to return and exact its vengeance. It is not above ambushing vulnerable targets, especially those who exhibit deep-seated hatred or darkness within themselves. When fighting alongside other undead, it coordinates attacks to further enhance the chaos and fear in battle, using its dark charisma to control the situation.
Ecology
As a creature of pure hatred and wrath, the Wrathwraith plays a unique role in the ecosystem of dark entities. It feeds off negative emotions, particularly anger and sorrow, which it cultivates in its vicinity. This spirit attracts other creatures of despair, such as shadows and specters. In essence, it acts as a catalyzing force for an environment rife with conflict and turmoil, perpetuating a cycle of dark emotion that nourishes its form. It transforms the battlefields of the past into places of continuous strife, giving rise to new horrors. The Wrathwraith's existence serves as a warning of the consequences of unchecked hatred and vengeance.
History
The historical origins of the Wrathwraith trace back to ancient times, where tales are woven of great warriors and kings who fell victim to betrayal and jealousy. These individuals, fueled by their own wrath, found themselves stripped of their lives and dignities, only to be twisted into vengeful spirits like the Wrathwraith. Across kingdoms and territories, it is said that countless battles have left a mark, with the residual emotions giving birth to this dark entity. Records of encounters with the Wrathwraith are documented throughout history, generally marking the downfall of those who sought vengeance. Its appearances often coincide with catastrophic events, drawing energy from the turmoil it instigates. Legends speak of heroes who attempted to contain or banish it, yet none have succeeded, as the spirit perpetually returns stronger than before, embodying the very rage of the world.