Fleshwrecker

large aberration (none), chaotic neutral

Challenge 7.0 (2,900 XP)

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STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)

Proficiencies & Senses

Saving Throws Strength, Constitution
Skills
Stealth +6, Athletics +7, Perception +5, Intimidation +6
Senses
darkvision 60 ft.
passive Perception 15

Characteristics

Damage Vulnerabilities
radiant
Damage Resistances
piercing, slashing
Damage Immunities
poison
Condition Immunities
poisoned
Languages understands Common and Giant but cannot speak

Traits

Horrendous Aura

Creatures that start their turn within 10 feet of the Fleshwrecker must succeed a DC 15 Wisdom saving throw or be frightened until the start of their next turn.

Enraged Charge

When the Fleshwrecker moves at least 20 feet straight toward a target and hits it with a melee attack on the same turn, that target takes an extra 10 (3d6) damage from the attack.

Actions

Multiattack

The Fleshwrecker makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Combat Behavior

Tactics


• Prefers ambush strategies to catch unwary ogres off-guard.
• Uses its speed to unexpectedly engage when its target is distracted.
• Focuses on one target at a time to maximize damage output.

Combat Style

Aggressive and strategic, utilizing its environment to maximize the element of surprise.

Morale

The Fleshwrecker is fearless in combat, often fighting to the death rather than retreating.

Monster Description

The Fleshwrecker is a horrific aberration, born from the twisted remnants of an ancient god’s flesh left to rot in the forgotten realms. It possesses a ghastly visage, with chitinous skin that glistens eerily in the faintest light. Its eyes glow a deep red, forever on the hunt for its favorite quarry: ogres and the flesh of god-like beings. Its powerful limbs and sharp claws make it a formidable predator, able to track its prey over vast distances. The Fleshwrecker is often found lurking in the shadows of ruined temples and dense forests, waiting to strike down unsuspecting victims.

Monster behavior

Fleshwreckers are cunning hunters, preferring ambush tactics over direct confrontation. They seek out areas where ogres congregate, using their Intimidation skill to instill fear in larger creatures. When attacking, they rely on their Enraged Charge ability to deal devastating damage. While underestimating them would be a grievous error, they also practice patience, stalking their prey before deciding on the best moment to strike. This creature is known to demonstrate a high level of strategic thinking, often employing the terrain to its advantage to outmaneuver foes. It will often flee when outmatched, recuperating before returning to finish what it started.

Ecology

In the ecosystem, Fleshwreckers act as a balance to the ogre populations, helping to keep them in check and control their numbers. Their voracious appetite is crucial for maintaining the health of their environment, as they prevent overpopulation and ensure that only the strongest ogres survive. They are also believed to absorb traces of divine essence from the beings they consume, which may enhance their abilities or grant them new powers over time.

History

Legends say that the creation of the Fleshwrecker was the result of an unholy experiment carried out by a deranged cult, seeking to harness the essence of the gods they worshipped. Their twisted designs were thwarted, leaving behind an abomination that no longer answered to its creators. It was soon abandoned, becoming a shadowy legend among ogre tribes, who speak of it in hushed tones during their gatherings. Few survive to tell the tale of such horrors, but those that do are left with nightmarish memories of a hulking beast that preys solely on their kind.

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