Skybone Wraith

medium undead (skeleton), chaotic evil

Challenge 4.0 (1,100 XP)

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STR
10
DEX
16 (+3)
CON
16 (+3)
INT
1 (-5)
WIS
12 (+1)
CHA
14 (+2)

Proficiencies & Senses

Saving Throws Wisdom, Charisma
Skills
Stealth +5, Deception +4, Acrobatics +4, Perception +3, Intimidation +6
Senses
darkvision 60 ft.
Ethereal Sight 60 ft. (The Skybone Wraith can see 60 feet into the Ethereal Plane.)
passive Perception 13

Characteristics

Damage Vulnerabilities
bludgeoning
Damage Resistances
piercing, slashing
Damage Immunities
poison, necrotic
Condition Immunities
blinded, charmed, deafened, frightened, grappled, paralyzed, petrified, poisoned, restrained
Languages Undercommon, can understand Common but can't speak it

Traits

Flyby

The Skybone Wraith doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Undead Fortitude

If damage reduces the Skybone Wraith to 0 hit points, it must make a Constitution saving throw, unless the damage is radiant or from a critical hit. On a success, the Wraith drops to 1 hit point instead.

Actions

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Frightening Gaze

The Skybone Wraith targets one creature it can see within 30 feet of it. If the target can see the Wraith, it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Combat Behavior

Tactics


• Use Flyby to evade attacks when engaging foes.
• Prioritize weaker foes with Frightening Gaze before using melee attacks.
• Retreat to the air to regroup and observe the battlefield.

Combat Style

Hit and run, utilizing flying mobility to harass and instill fear.

Morale

The Skybone Wraith fights to the last unless outnumbered significantly, in which case it may flee.

Monster Description

The Skybone Wraith is a haunting figure that drifts through the air, a fearsome skeleton clad in tattered remnants of what once was a regal outfit. Its hollow eye sockets emit a ghostly blue glow, captivating and terrifying those who dare to meet its gaze. An enforcer of dark magic, it is often summoned by necromancers seeking to extend their reach beyond the confines of earthbound threats. Unlike typical skeletons that shuffle and groan their way through battle, the Skybone Wraith soars gracefully, dodging attacks with an eerie elegance.

Monster behavior

The Skybone Wraith uses its flying ability to its advantage in combat, swooping down on unsuspecting foes and retreating into the air to avoid retaliation. It prefers to attack weaker victims first, using its Frightening Gaze to instill fear. Once a foe is paralyzed with terror, it will strike with its longsword, relishing the overwhelming advantage it gains from its superior position. If faced with a more formidable opponent, it may use its Flyby ability to avoid attacks of opportunity and wear down the enemy from the air.

Ecology

Originating from regions afflicted by dark magic, the Skybone Wraith is a manifestation of those who died tragically or unjustly. It roams the skies, often haunting burial grounds or the remnants of battlefields where it met its untimely end. Instead of being bound to the earth like most undead, this wraith’s connection to the ethereal allows it to haunt the skies, searching for lost souls or seeking revenge on the living.

History

The Skybone Wraith emerged as a result of ancient rituals gone awry, typically designed to raise the dead for nefarious purposes. Many were the souls of powerful aerial beings, such as knights and warriors, who found themselves betrayed by those they once served. Burdened by a desire for vengeance, these spirits transformed into Wraiths, their skeletal remains held together by the magic of their anger. They have haunted the skies for generations, their presence often heralding terrible storms or misfortune for those below. The wraiths often take shelter in ancient ruins or battlefields, where their memories of glory and betrayal intertwine, reminding them of their tragic past.

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