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Defense
Armor Class
15 (Mage Armor)
Hit Points
150 (20d8+40 +2)
Treasure & Loot
Uncommon Loot
Coins
Gemstones
Ruby
(1130 gp)
Black Pearl
(1618 gp)
Proficiencies & Senses
Saving Throws
Intelligence, Wisdom
Skills
Arcana +8, History +8, Insight +6, Religion +8, Deception +7, Perception +6, Intimidation +7, Investigation +8
Senses
darkvision 60 ft.
passive Perception 16
Characteristics
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Poisoned
Languages
Common, Infernal, can understand all languages but can't speak them
Traits
Spellcasting
The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has the following spells prepared:
Undead Thralls
When the necromancer creates an undead creature using the animate dead spell, it can animate up to three additional undead creatures, which become under its control.
Necrotic Aura
At the start of each of its turns, the necromancer can cause necrotic energy to surge around it in a 10-foot radius. Creatures that start their turn in that area must make a DC 16 Constitution saving throw, taking 9 (2d8) necrotic damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack
The necromancer makes two attacks with its Dark Energy Blast.
Dark Energy Blast
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d10) necrotic damage.
Animate Dead (1/Day)
The necromancer can cast the animate dead spell, without expending a spell slot.
Combat Behavior
Tactics
• Uses minions to unleash a wave of attacks before engaging directly.
• Retreats if surrounded, using teleportation magic if necessary.
• Focuses on the most powerful opponent to disrupt their tactics.
Combat Style
Stays at range, using magic and minions to control the battlefield.
Morale
The necromancer is driven by an insatiable ambition, retreating only when absolutely necessary, preferring to die rather than abandon its quest for power.
Monster Description
Charun's Malignant Necromancer is a figure shrouded in terror, wielding dark powers granted by the god of death, Charun. Adorned in tattered robes dark as midnight and purple accents, its eyes glow with an unnatural light, revealing its connection to the world of the undead. Whenever it raises an army of skeletons or zombies, the landscape itself seems to wither, and cries of the long-dead echo through its wake. This necromancer seeks to expand its dominion through the souls of the fallen, working tirelessly to amass power through ancient rituals and the whisperings of dark gods.
Monster behavior
The Malignant Necromancer is cunning and sinister, employing ambush tactics in dark places and favoring surprise over brute force. It often uses its undead minions as a frontline to distract and weaken a party before launching its own attacks from the rear, exploiting both distance and darkness. The necromancer seeks to frighten its enemies into submission, often looking for the perfect moment to intimidate or demoralize through dark enchantments and displays of power. Should retreat seem inevitable, it will flee, knowing it can regenerate its forces quickly and return to seek vengeance.
Ecology
In the ecosystem of its haunting, the Malignant Necromancer acts as both predator and significantly as an agent of decay. It is feared by animals and spirits alike. The necromancer alters the state of nature around it, causing plants to wilt and wildlife to flee. Anything that lies in its path becomes subject to its necromantic influence, with the goal of maintaining power in death as much as in life. It seeks to absorb energy from its surroundings to fuel its cursed magic, thereby perpetuating its existence and its army of the undead.
History
The history of the Malignant Necromancer is profoundly interwoven with the rise of the cult of Charun. Once a mere scholar fascinated by the dark arts, it succumbed to temptation and was drawn into the depths of necromancy. Legends tell of a terrible ritual gone awry, binding the necromancer’s soul to the ebbing powers of death. In the years that followed, it emerged from obscurity as a formidable foe to those who espoused the light, gathering masses of followers and sowing chaos across the land. Its ambition knows no bounds, seeking dominion not just over the dead but also the living, a relentless drive that positions it as a dire threat to any adventurers brave enough to oppose it.