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Defense
Hit Points
82 (11d8+33 +3)
Treasure & Loot
Common Loot
Proficiencies & Senses
Saving Throws
Intelligence, Wisdom
Skills
Arcana +7, Insight +4, Deception +5, Perception +4, Intimidation +5
Senses
darkvision 60 ft.
passive Perception 14
Characteristics
Damage Vulnerabilities
Radiant
Damage Resistances
Poison
Condition Immunities
Poisoned
Languages
Common, Draconic
Traits
Spellcasting
The poison dragon cultist mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following spells prepared:
Poisonous Breath
The cultist can use its action to exhale poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much damage on a successful one. Once used, this ability cannot be used again until the cultist finishes a short or long rest.
Actions
Staff of the Poison Dragon
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Poison Dart
Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 9 (2d6) piercing damage plus 11 (3d6) poison damage.
Reactions
Reactive Ensnare
When the cultist is hit by a melee attack, it can impose disadvantage on the attacker’s roll. The attacker must make a DC 15 Dexterity saving throw or become grappled as poisonous vines attempt to ensnare them. The target can succeed on a Strength check against DC 15 to break free on their turn.
Combat Behavior
Tactics
• Ambush from the shadows using area poison spells.
• Utilize minions or poison traps to weaken enemies before engaging.
• Use intimidation to sow fear among enemies before attacking.
Combat Style
Focuses on controlling the battlefield with poison and magical effects.
Morale
They will fight fiercely to protect their lairs and comrades, often retreating only when heavily outnumbered or severely wounded.
Monster Description
Poison Dragon Cultist Mages are highly intelligent and insidious humanoids that serve the ancient and dreadful Poison Dragon deities. They are dedicated to spreading decay and despair in the hope of reviving their draconic masters. Wearing tattered robes adorned with symbols of corrosion and death, these mages are skilled in the black arts of poison and illusion, employing dark magic to corrupt and destabilize those around them.
Monster behavior
These cultists are cunning, using ambush tactics that capitalize on their spells and poison. They might lure adventurers into traps filled with noxious fumes or poisonous creatures. When encountered in depths of their lairs, they often summon animated plants or other poisonous beings to attack intruders while they themselves launch a volley of spells from a safe distance. Intimidation plays a key role in their encounters, as they are known to employ horrific tactics to demoralize their enemies.
Ecology
In their quest to re-establish the Poison Dragons, Cultist Mages play a vital role by nurturing poisonous plants and creatures, often altering ecosystems with their magic. By sowing discord and decay, they pave the way for their masters to regain power and dominate the lands. Their activities cause significant harm to wildlife and often lead to regions becoming uninhabitable due to the toxic influence they wield.
History
The origins of the Poison Dragon Cult can be traced back several generations, born from a fear and fascination with the ancient dragons believed to grant elemental powers. The cult formed in the shadow of tales that depicted the downfall of mighty kingdoms at the hands (or claws) of these dragons. Over the years, they accumulated followers, accumulating knowledge of necromancy and poison that whispered of celestial vengeance. The cultists are sworn to reclaim their deities, often conducting dark gatherings under the moonlight to deepen their bond with the poisons and decay they worship.