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Defense
Hit Points
75 (10d8 + 30 +2)
Speed
40 ft., fly 60 ft., swim 30 ft., climb 20 ft.
Treasure & Loot
Common Loot
Proficiencies & Senses
Saving Throws
Dexterity, Wisdom
Skills
Insight +5, Stealth +7, Acrobatics +6, Perception +5
Senses
darkvision 60 ft.
Spiritual Sense 60 ft. (Can sense the presence of spirits and undead within 60 feet.)
passive Perception 15
Characteristics
Damage Vulnerabilities
Radiant
Damage Resistances
Piercing
Condition Immunities
Charmed, Frightened
Languages
Undercommon, understands Common but cannot speak
Traits
Incorporeal Movement
The Anay Walawalkar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Wrath of the Spirits
As a reaction, when the Anay Walawalkar is attacked, it can unleash a shriek that forces all creatures within 30 feet to make a Wisdom saving throw (DC 13) or be frightened until the end of their next turn.
Actions
Multiattack
The Anay Walawalkar makes two attacks: one with its spiritual tendril and one with its soul drain.
Spiritual Tendril
Melee Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Soul Drain
Ranged Attack: +6 to hit, range 30 ft., one creature. Hit: 8 (1d10 + 3) necrotic damage, and the Anay Walawalkar regains hit points equal to the damage dealt.
Combat Behavior
Tactics
• Use hit-and-run tactics to avoid direct confrontation.
• Target weaker opponents first to cause disarray.
• Employ psychic abilities to control battlefield morale.
Combat Style
Stealthy attacker, preferring ambushes and psychological warfare.
Morale
The Anay Walawalkar will retreat if its hit points drop below 30.
Monster Description
Anay Walawalkar are said to be creatures born from the spirits of nature, nourished by the lingering energies of the past. They drift through the dark corners of forests and ancient ruins, exuding a haunting presence. These spectral beings often appear as shimmering figures composed of glowing wisps, resembling vines and leaves intertwined. With a gentle yet firm demeanor, they act as guardians of nature, ensuring that the balance of life and death is maintained in their territories. They are typically drawn to places of spiritual significance, often acting in ways that serve to protect the spirit world rather than hinder it. Legends say that when an Anay Walawalkar is spotted, it is a sign that the spiritual world is intermingling with the material realm.
Monster behavior
In battle, the Anay Walawalkar showcases a mix of agility and spectral wisdom. It prefers to engage from a distance, using its Soul Drain ability to sustain itself while inflicting terror and havoc among its foes. When threatened, it exhibits its powerful Wrath of the Spirits, disrupting attackers with spiritual fright. In group combat, they often collaborate with other spirits or creatures, weaving in and out of fights, making it hard for opponents to target them. They'll retreat if severely injured, melding back into the ethereal realm. The creature exhibits a complex understanding of fear and exploitations of shadow—using surroundings to obscure its presence whenever possible.
Ecology
Anay Walawalkar play a vital role in their ecosystems, acting as wardens of spiritual sites while deterring destructive forces that seek to corrupt nature. They help foster thriving forests and maintain the health of the land, often leading to an increase in biodiversity wherever they roam. By siphoning negative energies away from their territories, they heal places of corruption or decay, allowing life to flourish anew. However, if disturbed, they may react aggressively to protect their homes, but only if they sense an imminent threat.
History
The Anay Walawalkar were once thought to have originated from the energies released during ancient battles of powerful druidic sects who waged wars to protect sacred areas on the brink of destruction. This historical disturbance birthed these guardians, manifesting the essence and wisdom of the fallen druids. They wander the earth guided by a desire to mend the rifts that were once created by conflict. Despite their desire for peace, their presence can send scouts and adventurers trembling in fear. Tales tell of their warnings—adventurers sensing ethereal warnings before encountering grave danger—foretelling the vibrant life that stays hidden beneath the surface of apparent tranquility.