Cowardice Wyrm

medium fiend (demon), chaotic evil

Challenge 5.0 (1,800 XP)

Available with DM subscription
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)

Defense

Armor Class
15 (natural)
Hit Points
85 (10d8 + 30 +3)
Speed
30 ft., fly 60 ft., swim 20 ft., climb 30 ft., (hover)

Proficiencies & Senses

Saving Throws Dexterity, Charisma
Skills
Arcana +4, Insight +5, Stealth +6, Deception +7, Acrobatics +6, Perception +5, Intimidation +7
Senses
darkvision 60 ft.
Cower Sense 30 ft. (Can sense the fear around it, gaining insight into enemies' intentions.)
passive Perception 15

Characteristics

Damage Vulnerabilities
radiant
Damage Resistances
cold, fire, necrotic
Damage Immunities
poison
Condition Immunities
frightened, charmed
Languages Infernal, Draconic, can understand Common but cannot speak it

Traits

Frightening Presence

Each creature of the Cowardice Wyrm's choice within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

Dragon's Breath

The Cowardice Wyrm can exhale a 15-foot cone of fire as an action, dealing 4d6 fire damage (DC 15 Dexterity save for half damage).

Actions

Terrifying Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 3) piercing damage. If the target is frightened, the Wyrm can add 1d8 to the damage.

Whispers of Cowardice

The Cowardice Wyrm whispers sinister advice, compelling a creature it can see within 30 feet to make a DC 15 Charisma saving throw or become frightened until the end of its next turn. After using this ability, the Wyrm can use it again after a short or long rest.

Combat Behavior

Tactics


• Utilizes minions to protect itself during combat.
• Engages in intimidation tactics to frighten enemies away.
• Prefers to attack from a distance using breath attacks or ranged attacks.

Combat Style

Relies on ambush tactics, often striking fear into foes before engaging.

Morale

Flees when heavily outmatched or in a losing position, employing fear as a weapon.

Monster Description

The Cowardice Wyrm is a demon of unique origin, believed to be once an insignificant creature feared by all within its own ranks. However, after a gruesome encounter with a draconic elder in the lower layers of hell, it was granted a portion of dragon blood, imbuing it with powers that ostensibly could make it strong. Yet, despite its newfound capabilities, it retains its cowardly nature, often employing cunning and deception rather than brute force. This paradox makes it both a dangerous strategist and a pitiable creature, leading its minions from the shadows as it seeks to claim dominion over its infernal domain without putting itself directly at risk.

Monster behavior

Cowardice Wyrms prefer to manipulate and frighten their opponents into submission rather than face them in direct conflict. They are cunning and will often set traps or ambushes utilizing their minions to do the fighting. When outnumbered, they retreat, using their flying ability to escape while sowing fear and confusion among their foes. Their tactics involve fright tactics, leveraging their ability to instill fear, allowing them to control the battlefield and dictate the flow of combat to suit their needs.

Ecology

As a cowardly demon ruling over the second layer of hell, Cowardice Wyrms play a specific role in maintaining order among competing demon sub-factions. They are known to produce offspring imbued with similar characteristics, ensuring that their legacy of manipulation continues. They are often found establishing ranks of lesser demons alongside themselves, utilizing fear to keep their minions loyal while ensuring that none threaten their leadership.

History

The Cowardice Wyrm was once a mere demonling, destined to be crushed under the boot of more powerful fiends. The turning point came during a fateful encounter where it witnessed the terrifying might of a powerful dragon. The dragon, rather than killing it outright, took pity and imbued it with a fraction of its power. This resulted in the Cowardice Wyrm's ascent to leadership over the second layer of hell, yet its fundamental nature did not change. It remained the same fear-driven creature, scrambling to maintain its newfound power through deception and manipulation rather than true combative prowess. This duality between its cowardly nature and the responsibilities of leadership continues to shape its journey across the infernal landscape.

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