Nyx Umbraquill
Level 1 Tiefling Wizard ( School of Necromancy)
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STR
13 (+1)
DEX
10
CON
8 (-1)
INT
16 (+3)
WIS
12 (+1)
CHA
16 (+3)
Defense
Armor Class
10 (Unarmored)
Hit Points
0 (1d6+2 -1)
Speed
30 ft.
Proficiencies & Skills
Saving Throws
Intelligence, Wisdom
Skills
Arcana +5, History +5, Insight +3, Religion +3
Character Information
Nyx Umbraquill is a Tiefling wizard who wears the shadows like a hat, tipping it with a wink as he steps into a room. He strides through life with a comic twinkle in his amber eyes, quick with a quip and just as quick to temper when jokes miss their mark. A necromancer by training and a performer by temperament, Nyx treats the world as a stage in which life and death are peppered with punchlines and pratfalls. His magic, though dark in purpose, often manifests with a humorous flourish: a chilling monocle of ice when he lectures, a harmless squeal of wind turning into a burst of harmless echos when he’s annoyed. Nyx’s origin is steeped in a temple’s obscure rites, where he learned to bend the boundary between life and death to protect those he cares about—or to tease them into humility during tense moments. He’s quick to temper, easily riled by pompous fools or overconfident foes, yet the moment the danger passes, he’s right back to cracking a joke and lightening the room. He values clever banter and stubborn loyalty, detesting cruelty but never shying away from the occasional mischief to reset a tense situation. His necromantic studies are less about domination and more about understanding the lifecycle of spells and skeletons as students observe bones in a classroom, turning them into stories rather than weapons. Nyx aims to prove that the macabre can be funny, the serious can be ridiculous, and the living—and the dead—deserve a moment of levity amid the storm. He travels with a cobbled-together familiar—a small bone-drawn raven statue—that whispers one-liners only Nyx can hear, providing commentary on the world that, while morbid, always lands as a joke rather than a threat.
Character Background
Nyx Umbraquill’s earliest memory is not of a cradle but of a shadow cast in a temple’s quiet hall. Born into a lineage of infernal heritage, Nyx learned to move between rooms of the temple’s archives with the same ease he used to glide through crowds in the village square. His childhood was a montage of sermons and stage performances, where he learned early the power of a crowd and the cost of silence. The temple’s scholars sought to shape him into a guardian of the living, a watcher over the boundary between life and death, while the temple’s court jesters taught him to savor mischief and to wield laughter as a weapon against fear. Nyx’s temperament was forged in the furnace of juxtaposition: a creature of shadow who adored sunlit humor, a student who found solace in the quiet clatter of bones being rearranged into new forms. He gravitated toward necromancy not as a tool for terror, but as a means to reveal the fragile choreography of existence—each bone a note in a melody he could conduct with a quip. A pivotal moment came when a rival acolyte attempted to weaponize Nyx’s talents. Nyx defused the crisis with a joke that turned the crowd against the aggressor and his plan, earning respect and a cautionary stick of the temple’s elder. But it also hardened Nyx’s resolve to prove that even a necromancer can be a friend, and that magic is best used with heart as well as spark. He now roams the world seeking knowledge, puns, and the perfect graveyard-humor routine to test his audience and his own limits. Nyx believes a wizard’s true power lies not in the bones he raises but in the smiles he can summon in the teeth of despair. He dreams of a world where the dead do not loom as omens but as chorus parts in a grand, ridiculous symphony of life. Nyx’s quest is simple: understand the jokes the universe plays on us, master the cadences of fear and laughter, and keep learning until the final punchline reveals itself.
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