Merridan Smallcoat
Level 1 Forest Gnome Gnome (Forest) Wizard
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STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
10
CHA
13 (+1)
Defense
Armor Class
12 (Unarmored)
Hit Points
7 (1d6 +1)
Speed
25 ft.
Proficiencies & Skills
Saving Throws
Intelligence, Wisdom
Skills
Arcana +5, History +5, Insight +2, Deception +3, Investigation +5
Character Information
Merridan Smallcoat is a gnome whose life is a perpetual performance. He moves with the practiced ease of a man who has learned to read people like open books and to bend reality to suit a tale. His hair is a tangle of brown curls, his eyes bright with mischief and a glint of ambition, and his fingers seem to hover just over the edge of a pickpocket’s grasp even when he’s explaining a magical ruse. Merridan travels with his raccoon companion, Pippin, a scrappy, clever little partner who can unlock a door or create a distraction with equal finesse. The duo makes their living by weaving stories that sound almost true, then slipping away with a handful of coins or a prized trinket while onlookers are too busy arguing the truth of the tale to notice the theft. His humor tends to be sharp, his laugh quick, and his tongue glib. He is charming when he needs to be, capable of laying on a smile and a plausible backstory to smooth over suspicious questions, yet underneath lies a cautious mind that guards his own secrets closely. Merridan believes that information is more precious than gold and that the best magic is the kind that persuades others to do what you want without them realizing they are being persuaded. The raccoon, with a ring of shiny trinkets between its teeth, serves as both familiar and fellow trickster, often nabbing items that Merridan cannot reach and keeping the marks off his trail with a noisy, mischievous distraction. While his life is a sequence of elaborate cons and clever escapes, Merridan is not entirely heartless; he has a soft spot for fellow hustlers, orphans, and anyone who has learned to clever their way through a world that often seems intent on breaking them. He dreams of a grand illusion—a single performance so flawless that it earns him enough to retire on a private island, a place where Pippin can rule the trees and Merridan can finally be honest with the one person who matters most: himself. Yet the road to that dream is paved with schemes, and Merridan is determined to enjoy every inch of it, one con at a time.
Character Background
Merridan’s childhood was a carnival of shifting faces and whispered rumors. Orphaned by a closure of the traveling puppeteers’ guild, he learned quickly to survive by listening: to accents, to the tilting of a chair, to the tells that betray a person’s true intent. He wandered from market to market with a paper smile and a pocket full of borrowed stories. It was in a pawn shop’s back room that he first realized the power of shaping a lie into a purchase; a well-timed anecdote could turn a rough cobbler into a patron and a shy merchant into a confidant. It wasn’t long before Merridan began cultivating a network of marks whose pride or greed would be their own downfall, and he learned to pivot when a con began to unravel. He found Pippin as a hatchling in an alley behind a magician’s tent, a creature with nimble paws and a fearless curiosity that mirrored his own. The raccoon became more than a partner; he became a co-conspirator, capable of sniffing out an opportunity or creating a diversion with a well-timed squeak. The two formed a routine—Merridan wove a tale, Pippin fanned the flames with a sleight of hand, and the mark walked away convinced of having witnessed something miraculous. For Merridan, each con is a stage, and each audience member a potential ally or a future mark to be maneuvered with the right mix of charm and misdirection. He learned early that even the grandest illusion thrives on a shred of truth—someone must believe the lie for it to work, and by the time the truth catches up, Merridan has already vanished into the next chapter of his story. He holds a strict, if flexible, personal code: never hurt the truly innocent, never burn a bridge he might need again, and never reveal the full extent of his talents to someone who would misuse them. He treats the world as a theater, each person a player, each opportunity a script waiting to be rewritten. The dream of a single, faultless performance fuels his nights: a grand con so flawless that it cements his name in whispers across the realms, and perhaps, a life where he and Pippin can retire to a quiet corner of the world, laughing at the long, winding road that brought them there. Until then, Merridan continues to read rooms with a magician’s patience, to tell stories with a thief’s precision, and to let his tiny raccoon assistant do what no one else can: remind him that even the best trick can hinge on a tiny, hopeful spark of truth.
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