Mira Lumen
Level 1 Gnome (Rock) Wizard (School of Evocation)
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STR
8 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
10
Defense
Armor Class
12 (Base)
Hit Points
6 (1d6 +1)
Speed
25 ft.
Proficiencies & Skills
Saving Throws
Intelligence, Wisdom
Skills
Arcana +5, History +5, Investigation +5
Character Information
Mira Lumen is a curious 11-year-old gnome who recently enrolled in a renowned magical academy, a place where young minds like hers begin to glimpse the vast tapestry of the arcane. She’s small but determined, with a rapid spark in her eyes that betrays a mind always calculating, predicting, and testing hypotheses. Mira didn’t grow up surrounded by dragons or ancient tomes—her childhood was spent in a bustling town where street vendors sold charms and pocket-sized puzzles, and where her grandmother stitched glittering runes into breezy scarves. Mira learned to listen to the soft hum of magic that seems to thread through everything when you pay attention—how a kettle can whistle a note that hints at a spell, or how the pattern in a cobblestone street might align with a long-forgotten ward. Her teachers say she has a rare talent for seeing connections—patterns between numbers, letters, and symbols that others overlook. This habit makes her a oddball in the halls of the school, where most students chase flashy effects; Mira instead writes little simulations in her notebook, testing what would happen if a spark of evocation magic met a stubborn obstacle, and whether clever timing can bend the outcome. Mira’s dream is to learn enough to protect her friends, understand the mysteries of the arcane, and eventually craft small, useful miracles that can brighten a park, heal a small wound, or calm a frightened animal after a storm. She is friendly, a little shy at first, but fearless with a plan in mind, and always ready to explain a spell to a curious classmate with patience and a contagious enthusiasm for discovery.
Character Background
From a family of tinkers and storytellers, Mira’s early years were a mosaic of erudite curiosity and miniature experiments. Her grandmother, a retired scholar of the local university, taught her to read the world like a library—every crack in the pavement, every note of wind, every flower’s pattern in the garden had a potential story or a hint toward a spell waiting to be discovered. Mira spent afternoons after school in the town’s small library, where dusty tomes and the occasional ghostly librarian guided her curiosity. She learned to copy runes with careful patience and to test tiny illusions by layering harmless sparkles on top of ordinary objects. When a scholarship to the academy was announced, Mira’s family saved coins, and Mira wrote letters, describing in vivid detail the questions she hoped the school would help her answer: How do arcing lights know where to land? Can a spell be made gentler, more protective, or more precise? Her admission was celebrated as a beginning rather than a culmination, for she entered the school with the belief that magic is a language to be learned—and a responsibility to be used for good. In the academy, she found a mentor in a kindly professor who praised Mira’s persistence and insisted she keep a “lab notebook” of failures as well as successes. Mira’s hours outside class are spent in the school’s alchemical garden and the artifact archives, where she studies ancient wards and the math behind spellcraft. Her goal is simple but ambitious: to become a wizard who can illuminate the dark corners of town, solve small but meaningful problems with wit and care, and always remain a student of the endless possibilities that the arcane world offers. She’s motivated by a core belief that knowledge is a form of kindness, and that every spell is a stepping stone toward a safer, brighter world. Mira’s friends tease her for collecting trinkets, but she wears them like a map of her own potential, each piece a reminder that small pieces of magic can converge into something truly marvelous.
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