Thorin Vellcrest
Level 1 Human Wizard
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STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
11
CHA
9 (-1)
Defense
Armor Class
11 (Natural)
Hit Points
8 (1d6 +2)
Speed
30 ft.
Proficiencies & Skills
Saving Throws
Strength, Intelligence
Skills
Arcana +5, History +5, Insight +2, Religion +2, Athletics +2
Character Information
Thorin Vellcrest is a paradox in motion: a massive, physically imposing wizard whose life is threaded through with the scent of barley and the hum of magic. He towers over most of his peers (for a wizard), not merely in frame but in temperament. His strength is real—pushing carts, lifting crates, and throwing open heavy doors is as easy as tracing a rune on parchment. Yet his greatest power lies in his intellect and its relentless rigor. Thorin treats the arcane as a craft and a sport, devoting hours to perfecting spelllists and the precise wording of a cantrip’s incantation. His addiction to alcohol is both a shield and a fault: it dulls his nerves before a tense ritual and loosens his tongue in taverns where secrets are for sale. He keeps this vice in check with iron discipline, a habit formed by years of study under stern mentors who taught him that power without restraint is dangerous. He moves through a world of shadows between libraries and local bars, always calculating the risks and rewards of every decision. His goal is simple: uncover the hidden mechanics of the world and prove that strength and intelligence can coexist in a single, unstoppable force. He is loyal to his friends, wary of excuses, and relentlessly curious about why the world behaves as it does when magic and ale intertwine.
Character Background
Thorin's childhood was split between the heat of a bustling tavern and the hush of a dimly lit library. His father, a traveling enchanter, could conjure small wonders after a night of heavy drinking; his mother, a master brewer, could judge a barley batch by scent alone. The combination of these domains colored Thorin’s worldview: strength and spellcraft are not enemies but two faces of the same effort. As a boy, he would relocate kegs to impress locals before demonstrating a cheap street illusion he learned from a traveling rogue. When his father’s caravan was attacked by bandits, Thorin learned to defend people with his body as well as his magic, gradually discovering a peculiar joy in the moment when a spell’s spark and a bar’s buzz align. He found a mentor in an aged wizard who ran a comparative study on all manner of intoxicants and their influence on spellcasting—an odd but revelatory field of inquiry. The wizard’s notes hinted that some alchemical and magical effects share deep, underlying patterns, patterns Thorin chased with a bottle and a wand. He’s walked lines between scholarship and streetwise survival, making friends in both libraries and taverns. His current pursuit is a bizarre project: a spellbook that can absorb the kinetic energy of a charged room and turn it into a controllable surge of magic. He believes that with enough study, he can create a method to harness both strength and sorcery, turning drunken bravado into disciplined mastery. His friends say he’s reckless, his enemies claim he’s dangerous, and his journal suggests a future where every bottle’s pop is a potential spell slot waiting to be filled. Yet through every tilt of the ale, Thorin remains dedicated to the scholar’s life: to read, to remember, and to rewrite the rules of power itself.
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