Finnian Tidecarver
Defense
Proficiencies & Skills
Character Information
Character Background
Unresolved Plots
- A debt still exists between Finnian and the Selkie Queen involving a memory that was never fully extracted—the memory could unlock a hidden power but at potential cost to Finnian’s own mind.
- A mysterious shipwreck appears at a new location each year, always on Finnian’s birthday, guiding him to collect a new coin fragment that may hold the power to unlock a time-lattice.
- The name whispered by the sea proves not to be a single person but a group whose combined memories could topple a political order if compiled.
- The coin Finnian delivered to the last soul might awaken a curse that will require him to ferry a whole city’s souls to the afterlife in the next storm.
- An unusual fog is creeping closer to the coast, hiding a gate to a realm of living memories that could reveal Finnian’s origin.
Secrets
- Finnian once witnessed a pact formed between the Selkie Queen and a powerful noble who now seeks to sever the Queen’s influence from the mortal world.
- The memory Finnian traded to cross a time-eddie was a memory of his own mother, a fact he has hidden from others for fear it would break him.
- The coin Finnian guards is not a mere token; it contains a living echo that can be harnessed to reveal a past life that Finnian may have forgotten.
Fears
- Losing his own memory to a debt he cannot repay and becoming nothing more than an echoing tide.
- The sea withdrawing its protection and leaving him to drift in fog and storm without a ferry’s guiding hand.
- Failing to deliver the coin to the one soul and watching the remainder of the dead’s whisper names drift away forever.
Aspirations
- To free the memories contained within the coin and to restore one lost soul who cannot save themselves.
- To master the spirit ferry to keep the party safe across cliffs, fog banks, or even memory breaches in time.
- To prove that debts of the sea can be repaid without converting Finnian into a pawn of the Selkie Queen.
QUEST -- The Last Coin
Current Stage
Stage 1: The clue emerges from a storm-ridden memory-labyrinth: a coin-bearing seal with a name etched in salt. Finnian must choose to sail toward the drowned city at the edge of the world or to linger in the ferry’s safe harbor, waiting for a more precise sign.
Choice
Pursue the drowned city immediately, trusting the sea’s whisper to guide him.
Alternative
Delay and trust the tides to reveal more precise directions through time-worn currents.
Mechanical Rewards
- Harpoon weapons gain the returning spectral tether property after stage 2: dragging enemies up to 20 feet on failed saves.
- Spirit-affinity trait granted by the coin, enabling a once-per-long-rest self-echo ferry across a gap as a reaction to aid the party (requires Hit Dice to pay the fare).
- Permanent grant: +1 to Wisdom saving throws when crossing gaps or when facing spectral foes.
Narrative Rewards
- A remembered face emerges from the coin’s memory, providing Finnian with a future ally or foe who will cross his path again.
- The Selkie Queen’s bargain becomes a living thread through Finnian’s choices, guiding his steps toward a destiny tied to sea-borne bargains.
QUEST -- Queen's Bond and the Sailor’s Pact
Current Stage
Stage 1: The Queen requires a token of Finnian’s loyalty, a memory he clings to the most. He must choose to reveal a long-held secret or destroy it to prove devotion.
Choice
Reveal a painful memory to the Selkie Queen to demonstrate commitment.
Alternative
Refuse and safeguard the memory, accepting the risk of losing favor.
Mechanical Rewards
- Grant of limited pact magic: once per long rest, Finnian can perform a Spirit Ferry to transport the party across gaps by paying Hit Dice as the bargain with the Queen requires.
- Harpoon tethers gain additional reach and a persistent tethering effect against enemies, allowing 20 ft drag on a failed save.
- Selkie Queen’s Bond: resistance to cold damage when traversing icy or fog-bound areas.
Narrative Rewards
- The Selkie Queen’s blessing improves Finnian’s navigational instincts, granting him advantage on Survival checks related to water and weather conditions in and around coasts.
- A new ally in the form of a spectral ferry-guide emerges from the depths when Finnian calls upon the Queen’s favor.
QUEST -- The Time-Eddies Crossing
Current Stage
Stage 1: The party negotiates passage with the spirits of the time-eddie, offering a fare in Hit Dice and memories to be traded for safe crossing.
Choice
Trade a memory for passage across the time-eddie.
Alternative
Refuse to sacrifice memory and seek another way.
Mechanical Rewards
- Crossing a time-eddie grants temporary mastery over time-winds: advantage on a single ability check or saving throw tied to travel or timing during the next long rest.
- The ability to ferry across time-eddies once per long rest by spending Hit Dice to 'pay the fare'.
Narrative Rewards
- Finnian glimpses a possible future where he might save the life of the soul he failed to save—this prophecy guides his decisions and steadies his resolve.
Major Decision
Context
Choice Made
Accept the pact and bound powers, even at the cost of control over memory and humanity.
Impact
Major Decision
Context
Choice Made
Trade a memory for crossing the time-eddy.
Impact
Major Decision
Context
Choice Made
Deliver the coin, completing the debt.
Impact
Transformative Moment
Trigger
Transformation
Mechanical Changes
Gains Returning Spectral Tether: Drag enemies 20 ft on failed save.
Transformative Moment
Trigger
Transformation
Mechanical Changes
Once per long rest, Finnian can ferry the party across impossible gaps by paying Hit Dice.
Transformative Moment
Trigger
Transformation
Mechanical Changes
Permanent memory-warded boon: +1 to Wisdom saves related to judgment and timing.
Ally:
Marin Hale
Shared History
Potential Breaking Points
- Passive suspicion: Marin could be secretly colluding with a rival merchant who wants to steal Finnian’s ferry metaphorically and literally (by controlling where crossing paths occur).
- A moment of weakness: Marin could pressure Finnian to break the coin’s oath to free a soul, offering safe passage in exchange for a favor that would endanger the party.
Enemy:
Captain Grist
Personal Stakes
Possible Resolutions
- Negotiation and shared crossing with Captain Grist to test if their interests overlap.
- A duel of wits to determine who guides the currents in a fog-choked harbor.
Faction: Selkie Court
Obligations
- Provide Finnian with guidance when crossing temporal or sea-borne barriers.
- Demand loyalty during key moments of crossing and negotiation with spirits.
Benefits
- Limited access to sea-mage qualities and a spectral ferry when needed.
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