Thorin Granitehand
Level 1 Mountain Dwarf Fighter
STR
17 (+3)
DEX
11
CON
16 (+3)
INT
10
WIS
12 (+1)
CHA
8 (-1)
Defense
Armor Class
16 (Chain Mail)
Hit Points
13 (1d10+3 +3)
Speed
25 ft.
Proficiencies & Skills
Saving Throws
Strength, Constitution
Skills
Athletics +5, Perception +3, Intimidation +1
Character Information
Thorin Granitehand is a dwarf of sturdy build and steady purpose, tempered by years spent under the granite halls of his homeland. He served his clan as a battle-scarred scout and protector, a role that taught him to read the weather in people as well as in storms. When distant conflicts and troubling rumors reached the dwarven enclaves, Thorin found himself drawn to the call of arms once more, not for glory, but for the belief that strength must be used to shield those who cannot shield themselves. He carries a hammer, not out of vanity but as a trusted tool—an instrument of care as much as of battle. His approach to danger is calm and pragmatic; he calculates risks with the same care he uses when chipping away at stubborn stone. Thorin respects duty and discipline, yet he is not devoid of warmth. He shares simple meals with comrades, tells dry jokes to break tension, and is fiercely loyal to those who prove themselves worthy of trust. He seeks to prove himself not by conquest, but by steadfastness—protecting his unit, upholding oaths, and ensuring that the weight of his heritage never translates into cruelty toward others. In every forge-lit night, Thorin dreams of a safer world for his kin and for strangers alike, hoping that the roads ahead will teach him how to balance strength with mercy while remaining true to the stubborn dignity of the Granitehand name.
Character Background
Thorin Granitehand was born beneath the austere peaks where the Granitehand clan heeded the old oaths and the old songs. His childhood was a blend of rigorous dwarven discipline and the simple joys of a family that valued hard work. He learned early that a blade is only as good as the person who wields it, and that a shield is more than a barrier—it is a promise that someone will stand between danger and those who cannot stand for themselves. The mountains gave him endurance and a stubborn heart; the clan’s council gave him a code: protect, endure, and honor the dead by living well. As a young dwarf, Thorin joined the clan’s militia, where he learned to move with deliberate purpose, to read the terrain, and to react without hesitation. He earned the respect of veterans by facing risk with a calm, almost ritual precision. When a border skirmish erupted on the frostline, Thorin fought alongside seasoned soldiers, his hammer ringing with the thud of determination and the soft clang of fellowship. The victory was modest, but it bound him to a creed: the duty to safeguard those beyond the walls of his home. After many seasons, a change in leadership and the encroachment of outsiders testing old alliances drew Thorin away from his mountain stronghold. He joined a contingent of soldiers traveling to distant towns, offering protective escort, training, and a steadying presence in tense negotiations. He learned to adapt to unfamiliar customs while never abandoning his dwarven sense of honor. During his travels he encountered a caravan attacked by mercenaries. He stood between the raiders and a frightened family, his hammer raised with a veteran’s patience and a novice’s hope that the world could be steadier than the storm. The experience reinforced his belief that strength is a responsibility and that true courage often looks like silence—standing firm when others would falter, listening when others would rush, and acting with integrity when fear tempts otherwise. Thorin’s eyes now turn toward new horizons, where strained towns and distant fortresses call for a defender who can speak softly of duty and swing hard when necessary. He seeks not conquest but a lasting peace, one that will endure beyond the next winter wind.
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