Lockjaw Lena

Level 1 N/A Human Rogue (Thief)

STR
10
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
10
CHA
14 (+2)

Defense

Armor Class 12 (Leather Armor)
Hit Points 9 (1d8+1 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Dexterity, Intelligence
Skills Arcana +1, Nature +1, History +1, Stealth +4, Religion +1, Deception +4, Acrobatics +2, Persuasion +2, Performance +2, Intimidation +2, Investigation +3, Sleight of hand +2

Character Information

Lockjaw Lena is a quirky human rogue carved from mischief and charm. At first glance, she is seemingly well-equipped with every conceivable set of thieves' tools, sporting an array of gleaming knives she seldom manages to handle with finesse. Her attire consists of leather armor, perpetually falling apart, accompanied by pockets stuffed with discarded lock-picking instruments. Regrettably, she is as clumsy as she is clever, constantly fumbling in combat and tripping over her own feet, yet her charm covers her social blunders. Privately, Lena possesses a vivid imagination peppered with aspirations of being considered a true rogue; however, her trials often lead to unintended comedy rather than criminal mastery. Having survived several escapades fueled by a mixture of charm and fate, her cheeky, unpretentious ways and her knack for distraction make her a lovable figure among her companions. Lena seeks consistency in forming genuine bonds rather than just curry favor through reckless antics, as her whimsical dreams of thievery far surpass her actual talents in lockpicking or combat.

The (Un)Lockable Chest

Lena must recover a stolen heirloom locked inside a notorious thief's unpickable chest. Despite her shortcomings in lockpicking, she can use her charm and resourcefulness to negotiate or steal the key from a member of the rival gang. Even though she fumbles at every turn, she learns about teamwork, and finally gets the chance to divert her focus on more than just physical locks. Success here may grant her a unique lockpick charm that offers advantage on Dexterity checks when disarming traps.

Current Stage

Lena begins by gathering intel about the rival gang's hideout, which leads her into a very uncharismatic negotiation with the gang leader.

Choice

Negotiate for the key

Lena tries to parley but ends up offending the gang leader and must find another way.
Alternative

Attempt to sneak in and steal the key

Sneaking backfires when she trips an alarm, alerting the gang to her presence.
Mechanical Rewards
  • Unlocks a unique charm that grants advantage on Dexterity checks for one session.
  • Gain proficiency in Investigation as she learns to gather intel
Narrative Rewards
  • Gains an ally in the rival gang, fostering connections that allow for future plots

The Fumbling Blade

In a small town, an infamous blacksmith has put a bounty for recovering his lost magical dagger, which Lena accidentally dropped during a brawl. Lena needs to recover it while avoiding the angered townsfolk and the original thief who wants to keep it for themselves. Despite losing the dagger in the first place, this quest allows her to learn about the consequences of her clumsiness. The reward could grant her a magical dagger that gives her a ranged attack option, ideally suited for her fumbling finesse.

Current Stage

Lena visits the blacksmith to gather intel on the last known whereabouts of the dagger.

Choice

Sneak around town to gather clues

If she fails to leave unnoticed, the town will become hostile, complicating her recovery of the dagger.
Alternative

Try to bribe the locals for help

This may backfire as the locals are offended.
Mechanical Rewards
  • A magic dagger that provides an additional ranged damage type.
Narrative Rewards
  • Could gain respect among townsfolk if she succeeds and wins them over with her sincere personality

The Tripped Con

Despite her trouble with locks, Lena has a knack for the art of distraction and deception. However, she completely botches a con and is now tasked with tricking the schemer that took advantage of her. She will have to gather resources and allies to create a successful plan, resulting in ultimately earning a reputation as the clever rogue. It reveals the deeper currents of her chaotically misguided nature and builds confidence in dealing with tricky situations. The successful con grants Lena a unique ability to instantly recognize traps and secret doors in the future.

Current Stage

Lena must first gather her friends to devise a plan while dealing with the aftermath of the first con.

Choice

Recruit a local bard for a distracting performance

If she fails to convince, the plan crumbles and the twist might be revealed too early.
Alternative

Go rogue and try to distract the schemer herself

Creates a situation of mistaken identity, which could be humorous but unpredictable.
Mechanical Rewards
  • Unlock ability to automatically detect traps or hidden objects.
Narrative Rewards
  • Reputation grows around town, allowing alliances for future quests.

Major Decision

Context

Upon meeting her rival in the town square as they clash over ownership of stolen goodies.

Choice Made

Compete directly with deception to outwit the rival or cooperate into smuggling deals to get what she wants

Impact

Choosing to cooperate may open her to new alliances at the cost of her pride, while confrontation would hone her edge but push relationships away.

Major Decision

Context

Encountering a further stealth challenge in the throes of searching for the dagger.

Choice Made

Trust in her brute strength to negotiate safer routes or rely on her not-so-reliable friends.

Impact

Choosing the former may grant her confidence and strength while disappointing those she has come to depend on.

Major Decision

Context

Upon the return of her retrieved dagger, she discovers it's been cursed.

Choice Made

Return it to the owner or avoid confrontation by pocketing the dagger for herself.

Impact

Returning it upholds her virtues in honesty and cultivates her relationships positively while avoiding it could gain her a temporary power boost.

Transformative Moment

Trigger

Recovering from a failed plan at the rival's hideout.

Transformation

Learning to accept mistakes builds her intuition skills for future plans.

Mechanical Changes

Dexterity

Gain +1 proficiency on strategic rolls.

After totally botching a pick, she learned to adapt.

Transformative Moment

Trigger

Meeting the enemy who reminds her of past failures.

Transformation

Encourages her to rise above missteps and build confidence in handling traps.

Mechanical Changes

Wisdom

Unlock ability to find traps automatically.

Gaining wisdom through consistent practice.

Transformative Moment

Trigger

Surviving a confrontation through her persuasive tactics rather than thief abilities.

Transformation

She starts valuing teamwork over solo missions.

Mechanical Changes

Charisma

Bonus to persuasion rolls increased by +1.

Realizing her charm can outshine her stealing ability.

Ally: Kara the Bard

Relationship Friend
Influence 4/10
Loyalty 8/10

Shared History

Kara is impressed with Lena's versatility, often bailing her out whenever her plans go wrong by providing distractions with music. This formed a strong bond of friendship where they cover each other's weaknesses.

Potential Breaking Points

  • Concealment of her bumbled actions to maintain good graces with Kara's reputation.

Enemy: Grigori the Trickster

Threat Level 7/10
Conflict Type Rivalry

Personal Stakes

Grigori has personally bested Lena several times, stealing her potential jobs and trumping her efforts publicly.

Possible Resolutions

  • One-upping Grigori in a grand display of con artistry in the following tasks
  • Finding an opportunity to undermine his reputation.

Faction: The Shadow Syndicate

Standing 3/10
Influence Moderate

Obligations

  • Perform minor missions such as distractions and information gathering.
  • Create helpful routes for peddlers looking to stay incognito.

Benefits

  • Gaining intel from the Syndicate is effective as they are aware of hidden items.
  • Occasional discounts on equipment bound for heists.

Unresolved Plots

  • After a coffee break with Kara, Lena notices the bard working alongside Grigori, leading her to question loyalty and betrayal.
  • A letter arrives detailing an incredibly valuable artifact that's said to be 'unpickable' but Lena persists against the odds.
  • A bounty is placed on her head from previous failed alignments leading her to take uncharacteristically extreme choices in the shadows.
  • Disturbing rumors about her beloved dagger being sought after by a powerful monster circulate, pushing her to act fast.
  • She’s encountered opportunities that seem too good to be true, leaving her pondering if these are easy shortcuts to success or misguiding traps.

Secrets

  • Lena once stole a noble's dinner plate, which led to an embarrassing fiasco that haunts her reputation.
  • She realized she has a natural inability to pick locks after several attempts where only disaster ensued, but she keeps that to herself.
  • Hiding her talent lies not in her skill set but in how she surprises others by unlocking in bizarre fashions, such as using magic unexpectedly.

Fears

  • Deeply fearing being seen as incompetent and avoided due to her failures.
  • Dreading the thought of losing her close friendship with Kara should her secret mishaps be revealed.
  • Haunted by iconic challenges of traps yet not fulfilling her role in tasks as a rogue.

Aspirations

  • To overcome her lockpicking woes and learn successful techniques through practice.
  • Aspirations of reaching a level of fame as a thief and not merely a comical one, seen as a master con artist.
  • Ultimately aiming to gather a band of misfit allies to perform epic heists, showcasing that teamwork manifests beyond her solo shortcomings.

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