Garrick the Stag

Level 18 Wood Elf Ranger (Beast Master (optional; can be interpreted as primal bond with beasts from the helm))

Available with DM subscription
STR
14 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
10
WIS
14 (+2)
CHA
8 (-1)

Defense

Armor Class 16 (Leather (studded) / natural armor style)
Hit Points 130 (10 (first level) + 17 Ă— 6 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Strength, Dexterity
Skills Nature +6, Stealth +9, Survival +8, Perception +8

Character Information

Garrick the Stag is a figure carved from war and wilderness. Once a noble knight and minor lord, he led troops along the border with a reputation for restraint and fairness. A brutal campaign changed that: betrayed by his liege, Garrick’s family and banners fell in a circle of fire and ash. He vanished into the wilds, absorbing a curse spoken by an ancient fey stag spirit when he seized a horned helm from its cold shrine. The helm grants him unnaturally enhanced strength and the uncanny ability to command beasts, but it gnaws at his humanity, inviting violence as its language. He returned not as a knight of mercy but as a ruthless hunter who commands a growing horde that terrorizes the frontier. Garrick’s eyes carry moments of horrified clarity—a reminder that he is still a man, but one corrupted by the helm and the pack he leads. He walks the line between savagery and the old code of chivalry, leaning on his stubborn will and a dwindling sense of honor to keep him from fully surrendering to the fey-spirit’s hunger. His relationship with Lyra cinderglen is a thread of hope—an ally who believes redemption might still exist, if Garrick can endure the trials ahead. He speaks softly to beasts, yet his voice carries a thunderous command when the moment demands it. The frontier trembles as Garrick and his horde ride forward, a spectacle of primal power and careful cunning—the stag and his pack marching toward a destiny that may redeem or erase them all.

Character Background

Garrick’s origin was a tapestry of nobility, duty, and a devastating betrayal. Born to a minor elven noble family within the Woodlands, he learned early to ride, track, and negotiate with beast and man alike. His father’s banner hung in the hall of keeps, a symbol not only of lineage but of a promise to protect the frontier from marauders and invaders. Garrick grew into a knight who embodied both the chivalric ideal and the wild courage of the hunt. The border war that shattered his world began with a small skirmish that spiraled into a siege, with Garrick leading a contingent to parry a brutal assault. The liege who once pledged to protect the realm betrayed him, collating with other powers to frame Garrick as a traitor after a decisive defeat. In the depths of the woods, Garrick found the helm—an ancient antlered helm belonging to a fey stag spirit. Its whispers promised strength in exchange for loyalty to the forest and its dominion. Desperate, Garrick donned the helm, and with it came power beyond his imagining: physical might, animal kinship, and an aura of dread that unsettled even his closest allies. The helm’s influence intensified as he built a horde around him, subduing towns and pillaging the frontier. Yet at the moment of his greatest control, not all eyes were blind to the truth—his own eyes, now pale and haunted, betrayed the man behind the mask as fleeting glimpses of clarity surfaced, revealing the human cost of his choices and the horror of what he’d become. Garrick is a walking paradox: a hunter who seeks to protect what remains, a leader who commands obedience through fear, and a man who must decide every day whether to silence the voice of the helm or to listen to the faint whisper of his true self. His dreams, though warped by power, still carry a kernel of nobility that might yet pull him back from the precipice—if the wilds allow him to prove that a kingly heart can survive the stag’s tyranny.

Unresolved Plots

  • A mysterious forest hermit claims the helm’s origin is tied to a dying fey stag spirit seeking release.
  • A messenger decays from plague but still delivers cryptic warnings: 'The stag’s master hungers for your soul.'
  • The border war’s end reveals a traitor within Garrick’s own circle plotting a larger ambush.
  • The helm’s whispers hint at a path of redemption if Garrick seeks a ritual in the Feywild.
  • A rival hunter believes the helm can be stripped by a trial of the heart.

Secrets

  • The helm is not merely cursed but contains a fragment of the stag spirit’s will.
  • Garrick’s family’s death was not accidental; it was orchestrated by those who fear the helm’s true power.
  • Garrick’s eyes show moments of horrified clarity, indicating he is aware of the price he pays with each act.

Fears

  • Losing his humanity completely and becoming a mere instrument of the helm.
  • The hooded figure whispering in the helm’s cadence—what if it is truly a master seeking a vessel?
  • The frontier falls to ruin under his rule, a ghost of the man he once was.

Aspirations

  • Find a way to reconcile the helm’s power with his own morality.
  • Protect the frontier while keeping the wilds balanced.
  • Restore the honor of his family name and grow in leadership without sacrificing compassion.

QUEST -- Betrayal’s Echo

Seek the truth behind the betrayal that shattered his noble house. Garrick suspects a web of lies woven by his former liege who now wears bloodied laurels elsewhere. This quest drives him to confront both the past and the frontier that still bleeds from it.

Current Stage

Uncover hidden letters that point to a political vendetta.

Mechanical Rewards
  • Reputation among border towns stabilized by a ruthless hand
  • Beast mastery insight (grants advantage on animal handling checks related to local fauna)
Narrative Rewards
  • A personal oath broken and then reforged, granting Garrick a haunting sense of purpose

QUEST -- The Helm's Whisper

Garrick seeks to understand the helm’s curse and whether the stag spirit can be appeased or banished. This quest tests his sanity as whispers tug him toward increasingly brutal acts.

Mechanical Rewards
  • Resistance to frightful whispers
  • Improved command over beasts with lesser helm influence
Narrative Rewards
  • Clarity of purpose or further descent into frenzy

QUEST -- The Pack Consumes the Frontier

Garrick must decide how to deal with the growing horde. He either seeks to control the threat for personal power or destroy it to save what remains of the frontier.

Mechanical Rewards
  • New command over warbeasts
  • Tactical leadership upgrade
Narrative Rewards
  • A fractured alliance that could become a loyal cohort or a rival faction

Major Decision

Context

The helm’s whispers demand total loyalty of Garrick’s axe hand.

Choice Made

Accept the helm’s brutal command and embrace the horde’s ruthlessness.

Impact

Garrick gains a permanent aura of intimidation and gains a beast companion synergy that increases the horde's ferocity; however humanity wanes and friends become wary.

Major Decision

Context

Garrick must choose between saving a captured scout or destroying a minor border outpost to prevent an ambush.

Choice Made

Rescue the scout, sacrificing outpost stability.

Impact

Garrick gains a moral counterweight to his aggression; the scout becomes his contact in the frontier resistance, granting him access to certain information and allies.

Major Decision

Context

The Fey’s ancient stag spirit demands a tribute to keep the helm from consuming him entirely.

Choice Made

Offer a blood price or seek a ritual purge that risks killing him.

Impact

A ritual purge could restore some humanity but might strip him of some helm powers; a blood price preserves power but deepens the corruption.

Transformative Moment

Trigger

The border war ends in a brutal siege where Garrick’s shield shatters and his family is slain.

Transformation

Garrick becomes a ruthless warlord with deep ties to the wilds, granted unnaturally enhanced strength by the helm.

Mechanical Changes

Combat

Gains additional beast-summoning and intimidation resources; aura-based effects

The helm’s primal spirit awakens and enhances his leadership and physical prowess

Transformative Moment

Trigger

A moment of horrific clarity when the helm’s true master reveals itself.

Transformation

Garrick’s eyes reflect a haunted, lucid warning—the price of power is his humanity.

Mechanical Changes

Wisdom

-2

Mental strain and emotional distance from allies

Transformative Moment

Trigger

An ally pleads for mercy, testing Garrick’s sense of justice.

Transformation

Garrick’s leadership shifts from stalwart knight to ruthless commander who measures power by results.

Mechanical Changes

Charisma

-1

Detachment and fearsome aura; relationships become brittle

Ally:
Lyra cinderglen

Relationship Ally
Influence 7/10
Loyalty 7/10

Shared History

Lyra, a former diplomatic envoy, saw Garrick as a courteous knight in the field before the betrayal reshaped the frontier. They forged a fragile pact to keep raiders at bay. She has watched him morph into a ruthless figure, and still believes there is a path to redemption if he can resist the helm’s claim.

Potential Breaking Points

  • Lyra suspects a deeper political conspiracy behind the betrayal and fears Garrick's helm-surge could trigger a civil war.

Enemy:
Lord Kaven Thorne

Threat Level 7/10
Conflict Type Political rival and former liege

Personal Stakes

Kaven demands Garrick’s head to solidify his own claim to the frontier. He also seeks to reclaim a stolen banner now symbol of the helm’s power.

Possible Resolutions

  • Kaven’s faction could be crushed by Garrick’s horde
  • A fragile truce could be brokered through blood sacrifice and ritual offerings

Faction: The Border Pact

Standing 5/10
Influence Medium

Obligations

  • Provide equal protection to villages
  • Limit expansion to maintain balance with natural habitats
  • Investigate rumors of unnatural power

Benefits

  • Military aid during border troubles
  • Access to frontier markets

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