Styvus Crikeycaller

Level 1 Standard Human Druid (Circle of the Moon)

STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10
WIS
16 (+3)
CHA
15 (+2)

Defense

Armor Class 13 (Leather Armor + Dexterity)
Hit Points 8 (1d8 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws intelligence, wisdom
Skills

Character Information

Born in the sun-drenched regions of Serpent's Gulch, Styvus was captivated by nature from an early age. His parents, simple farmers, illustrated the importance of respecting the wild and living in harmony with it. Despite their humble lifestyle, they taught him the wonders of wildlife. He grew especially fond of the larger creatures inhabiting the nearby forests and often sneaked out to observe them. After one fateful encounter with a giant bear, which he comically attempted to wrestle while explaining its behavior to his imaginary audience, he knew his destiny was to embrace the life of a Druid. He has since dedicated his existence to exploring the vast wilderness, pursuing the largest creatures possible, showcasing their majestic behavior through passionate narration for the amusement of fellow adventurers while sharing wholesome snacks for both the creatures and his companions. Styvus understands that nature can teach incredible lessons and he aims to bridge the gap between adventurers and the wild, all through his humorous and carefree approach to wildlife.

The Great Wyvern Wrestle

After hearing tales of a great wyvern spotted in a nearby forest, Styvus sets out to encounter this magnificent creature. His goal is to respectfully wrestle the creature while sharing insights about it with his group. He must prepare a compelling narrative for his performance, showcasing both the awe-inspiring power of the wyvern and the importance of preserving such creatures in the wild.

Current Stage

Seek out the wyvern's lair.

Mechanical Rewards
  • Gain proficiency in Animal Handling.
  • Ability to commune with nature for 24 hours.
Narrative Rewards
  • Build a friendship with a young wyvern.
  • Receive a magical collar that allows verbal communication with creatures.

The Snack That Stopped a Giant

A giant from the Misty Mountains has been terrorizing nearby farming villages. Rather than slay the giant, Styvus believes that he can reach out through kindness. He sets out on a quest to gather unusual and delightful snacks he can offer to the giant, convincing it to cease its terrorization by befriending him.

Current Stage

Create a basket of snacks suitable for a giant.

Mechanical Rewards
  • Bonus to Charisma rolls when interacting with giant kin.
  • Giant's Lore: gain knowledge about giant traits and behaviors.
Narrative Rewards
  • A friendship with the giant who then helps during future quests.
  • Access to giant-level crafting and magical items.

The Whispering Grove

Styvus hears rumors of a mystical grove that is home to ancient spirits. He believes that connecting with these spirits can deepen his understanding of nature. On this quest, he must navigate the grove’s challenges while demonstrating his respect and admiration for the wild.

Current Stage

Find the entrance to the Whispering Grove.

Mechanical Rewards
  • Gain the ability to speak with animal spirits.
  • New spells that harness the power of nature.
Narrative Rewards
  • A bond with the grove as a personal sanctuary.
  • Access to ancient knowledge about nature.

Major Decision

Context

Styvus is faced with the choice to defend a village from encroaching bandits or to save a wounded animal he finds in the woods.

Choice Made

He decides to save the animal.

Impact

Choosing empathy earns him a new companion, a magical woodland animal, but he earns the ire of the villagers who feel abandoned.

Major Decision

Context

During a confrontation with a corrupted druid, Styvus must decide whether to fight or attempt to reason with them.

Choice Made

He attempts to reason with the druid and appeal to their past kindness.

Impact

Succeeding allows him to redeem the druid, gaining a new ally, but failing could result in a bitter enemy and darker battles ahead.

Major Decision

Context

Finding a dangerous artifact that can manipulate nature, Styvus must determine if he should keep it or destroy it.

Choice Made

He destroys the artifact, fearing its power could corrupt.

Impact

He gains insight and a stronger bond with nature, but might have lost a unique ability that could have helped him.

Transformative Moment

Trigger

Styvus faces a fierce creature alone for the first time.

Transformation

He is filled with both fear and determination, realizing his connection to nature grants him power.

Mechanical Changes

Wisdom

Increased by 1 as his resolve strengthens in conjunction with the natural world.

The moment solidifies his identity as a protector of the wild.

Transformative Moment

Trigger

Styvus watches as a creature he saved raises its young.

Transformation

He realizes his role in the cycle of life and his influence over nature.

Mechanical Changes

Charisma

Increased by 1 due to his enhanced natural connections.

Understanding the deeper connections shapes him as more than a mere observer, but as an integral part of nature.

Transformative Moment

Trigger

When a fellow adventurer is critically injured, Styvus successfully uses his healing abilities for the first time.

Transformation

He learns that druids are also healers and protectors, adding to his responsibilities.

Mechanical Changes

proficiency in Medicine

Unlocked access to healing spells.

This moment reinforces his role as a nurturer in the wilds.

Ally: Aria Wildheart

Relationship Fellow Druid
Influence 5/10
Loyalty 8/10

Shared History

Aria and Styvus met during a shared mission to save the forest from logging. They bonded over their mutual love for wildlife and the many failed wrestling attempts at local creatures, forging a deep friendship based on shared goals - protecting nature. Aria respects Styvus' unique perspective on creatures, often joining in on his adventures.

Potential Breaking Points

  • If Styvus chooses to abandon a creature in need in favor of personal gain.
  • Should he ever prioritize adventure over the protection of nature.

Enemy: Grizzak the Woodsman

Threat Level 4/10
Conflict Type Rival Hunter

Personal Stakes

Grizzak despises Styvus for his whimsical and ridiculous approach to nature, which he sees as foolishness. He wants to claim dominance over the hunting grounds and sees Styvus as a nuisance.

Possible Resolutions

  • Defeat Grizzak in a wrestling challenge to assert dominance.
  • Find common ground and cultivate a strange respect through an encounter with nature.

Faction: The Circle of Friends of the Dryads

Standing 7/10
Influence High

Obligations

  • Protecting all forest creatures in the area.
  • Report any disturbances in the natural order.

Benefits

  • Access to druidic spells and rituals.
  • Assistance from other druids in the area.

Unresolved Plots

  • Styvus has heard whispers of a mythical creature, the Great Serpent, believed to be a guardian spirit of the forest. He seeks to understand its nature and if it can be befriended.
  • A treant speaks of an impending dark force threatening the balance of nature, and Styvus must prepare to protect the wild.
  • A mysterious creature steals his snacks during an adventure, leading Styvus on a whimsical chase that reveals a hidden element of the forest.
  • During a peaceful encounter with a herbivorous beast, it warns of hunters encroaching upon its territories, pushing Styvus to take action.
  • Styvus discovers a journal belonging to an ancient druid that details a legendary creature yet to be found, inspiring him to seek it out.

Secrets

  • Styvus once attempted to tame a corrupted wolf that turned on him, leading to injury. He hides scars to avoid appearing weak.
  • He carries a phobia of being abandoned by creatures he helps because of a childhood experience with a pet.
  • Styvus has never revealed the true nature of his magical abilities, thinking others would see him as pretentious.

Fears

  • Failing to save a creature in need during an expedition.
  • Being misunderstood by other adventurers and seen as merely a jokester.
  • Losing his pure connection to nature and becoming corrupted over time.

Aspirations

  • To become the greatest protector of nature, inspiring others to respect wildlife.
  • To build a sanctuary for injured creatures where they can heal and be free.
  • To master the Circle of the Moon and commune fully with wild spirits.

Ready to Unleash Your Character's Full Potential?

Join thousands of players and create rich, detailed character backgrounds with Fable Fiesta!

Register to unlock personal quests, relationships, and narrative hooks!

Sign Up Now - It's Free!

No credit card required. Start creating in minutes!