Vaerthir
Level 1 Leonin Sorcerer (Wild Magic)
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STR
10
DEX
13 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
11
CHA
15 (+2)
Defense
Armor Class
11 (Unarmored)
Hit Points
8 (1d6 +2)
Speed
40 ft.
Proficiencies & Skills
Saving Throws
Constitution, Charisma
Skills
Arcana +3, Stealth +3, Deception +4, Perception +2, Persuasion +4
Character Information
Vaerthir is a creature of contradictions wrapped in a cloak of silence. They stand tall and lean for a leonid, their tawny fur catching the light as they move with a predatory, almost practiced, grace. Their amber eyes miss nothing, as if every flicker of shadow reveals a secret the world would rather keep hidden. They speak sparingly, choosing words with the precision of a hunter lining up a kill, never wasting a syllable on what does not matter. Pronouns for Vaerthir are flexible, and they identify as gender-fluid, a truth they carry with both ease and a quiet defiance in a world that often insists on boxes. Those who mistake their quiet for weakness soon discover their will is iron and their resolve unyielding. They live with the intensity of someone who hyperfocuses on patterns, rituals, and the precise mechanics of magic, a trait sometimes mistaken for aloofness or indifference but, in truth, a different form of empathy. Vaerthir is autistic, and they experience sensory input and social cues in a way that makes crowds feel like storms—overwhelming, yet navigable with the right cues and routines. ADHD lends them a restless energy, a restless mind that refuses to stay still when there is a mystery to chase or a threat to outmaneuver. They are a survivor, a trickster, a predator who understands capture and escape with equal clarity. Their magic is wild and unpredictable, a force that skirts the edges of control and threatens to spill over in sparks and sudden surges—though they wear their chaos like armor, a shield against the world’s expectations. This chaotic magic has a purpose beyond raw power: a prophecy that seems to hunt them as closely as any Cerberus Assembly agent. Vaerthir bears the blood-moon omen as a mark and a warning, and the omen’s draught of potential futures hums at their fingertips. They are not a savior and not a villain—just someone who must walk a narrow path between two shadows, where every step might bend fate one way or the other. Their life has one constant thread: Kaelen, their mentor, a figure both neonate and anchor in a world that would rather see Vaerthir broken or erased. They once believed Kaelen to be a simple mentor, but the truth is heavier: Kaelen served in secret among the Cerberus Assembly, tasked with capturing Vaerthir for reasons unknown, and then chose to betray the order, fleeing with Vaerthir into a world that hates those who threaten the balance. Now, hunted by operatives who dance in the same dark orchestra as their forged lineage, Vaerthir clutches the fragile thread of a prophecy that could shatter or remake everything they know. They dream of a future where their powers serve them and the world, and not the other way around. The prophecy that hovers around Vaerthir is a living thing—fleeting as a whisper, potent as a blade, and as old as the blood moon that first lit their birth. They carry it like a wound and a weapon, certain that the path laid before them will demand every ounce of cunning, courage, and control they can muster. Their relationship with Kaelen is a tether to hope—the possibility that someone who once walked with black fire in their veins can still protect what truly matters: a chance to choose their own fate, and perhaps, in time, to show the world the true meaning of strength, mercy, and loyalty. The world calls Vaerthir an anti-hero, a shadow skulking at the edge of civilization, someone who will squeeze truth out of lies and spill justice in the spaces between. Their chaotic nature makes them unpredictable, but not heartless; their heart beats for survival and a stubborn, stubborn belief that there is a path through the darkest nights if you learn to read the patterns, trust a few true friends, and never surrender to fear. The prophecy that shadows Vaerthir’s steps reads like a blade: when the Blood Moon returns in full and the world trembles under its crimson gaze, Vaerthir will walk a line between waking and dream, bringing either the dawn or the dusk. Until that moment arrives, the hunt continues, with the Cerebus Assembly sending operatives to reclaim their prize, and Kaelen fighting to keep Vaerthir a step ahead of every trap they set. This is who Vaerthir is: a survivor who refuses to be defined by the hands that would pick them apart, a bearer of rare magic who refuses to be tamed, and a student of fate who will learn, adapt, and decide their own ending. They are more than blood and fur and spellcraft; they are a force of change, moving through a world that hates the unpredictable, yet cannot ignore the storm they carry inside. They are not a hero. They are not a villain. They are Vaerthir—an instrument of prophecy, test of the Assembly, and the quiet, relentless pulse of a future that refuses to be written in stone.
Character Background
Vaerthir’s life began under a red-black sky, when the Blood Moon rose just as their tribe turned to superstition and fear. The tribe’s shamans called Vaerthir an omen—an ill-omened sign that the world would bend toward darkness if the child was not laid to rest or forgotten. They were a curious cub, a hunter’s curiosity living in a body born to pounce, and their earliest memories are a wild chorus of instinct and wonder, a blend easy for some to misunderstand. The cub’s roads split quickly from their siblings’ routes. They learned to track by scent and sound, to memorize the heartbeat of their surroundings, and to listen to their own heartbeat when the world grew loud. The tribe’s elders, with their caution and rituals, tried to teach Vaerthir to be patient and to keep quiet—the better to survive the world’s eyes. But Vaerthir’s mind did not dwell in quiet places; it hummed with possibility and patterns, a capacity to see the world in terms of “what if” and “how.” The tribe regarded them as a threat and a promise, the kind of child that could become a protector or a weapon, depending on who held the spellbook and the blade. The turning point in Vaerthir’s life was not a battle or a feast, but the arrival of Kaelen, a mage of great power and greater ambiguity. Kaelen found Vaerthir in the forest near their tribe’s camp, a place where the child practiced an unspoken art—coaxing the air to twist and pulse with heat and light. Kaelen did not simply see potential. They saw a mirror of their own restless, calculating mind—a mind that had learned to protect itself by turning magic into a shield and a dagger. They saw in Vaerthir the possibility of a teacher who could train a student to control the unpredictable magic that lay dormant within their blood. Kaelen claimed to be a wanderer who understood the sorrow of being hunted and the hunger for a better life, and Vaerthir, with their own hunger for mastery and safety, accepted. In time, Kaelen revealed the truth of their life: the Cerberus Assembly—a group of wizards who believed that the world’s magic should be guided by a singular, unseen hand—had tracked Vaerthir since birth. Kaelen was a member of the Assembly, or so they told Vaerthir, but their loyalty was never simple. They trained Vaerthir to harness their magic, to bend it to their will, and to become a more formidable survivor. The mentor’s loyalty was a cloak, though, and Vaerthir’s world shifted when Kaelen chose to steal them away, not to protect them from the Assembly, but to shield them from an order that sought to corrupt or erase them. They left the Assembly behind with a secret: Kaelen hid Vaerthir from the world of intrigue they once thrived in, teaching them to draw strength from both their magic and their sharp mind. The pursuit, however, did not end. The Cerberus Assembly soon learned that Kaelen had not only taken Vaerthir but also given them a purpose—the lure of prophecy that cast new shadows over the world. They sent operatives—hunters trained to read Vaerthir’s surface and to pierce their hidden rings of protection—aiming to capture them and force their magic into service. Kaelen and Vaerthir have since lived on the run, moving between cities, ruins, and the wild edges where they can slip through the cracks of pursuit. The Sabers of the Assembly press them from every corner, and Vaerthir’s life is a clash between the world’s orders and a primordial magic that refuses to bow. The prophecy has a way of pressing on them, a living thing that hums like a gate in their chest, waiting to open when the Blood Moon rises again. The prophecy speaks of a time when the barrier between waking life and dream life thins, and Vaerthir must step through with courage, or risk being pulled into a fate that does not belong to them. The words of the prophecy have always felt like a blade pressed to their throat: Vaerthir is the key, the door, and the lock. They will either usher in a dawn or unlock a crypt where the world’s deepest fears sleep. The Assembly’s operatives move in the shadows, learned and patient, and the hunt is relentless. Yet Vaerthir’s bond with Kaelen remains a tether of hope and a quiet promise that they will not be reduced to a pawn. For now, the young sorcerer trains, watches, and waits, learning to balance their own unpredictable magic with a careful, almost clinical precision that comes from their autistic perception of detail. They seek a path that will let them decide their own fate, not be consumed by the world’s desires. They are a predator who has learned to hunt within a web of rules, not to break them outright, and the world will learn to fear that they walk this path with the calm of a hunter and the heart of a survivor, ready to bend or break anything that stands in the way of their own survival and the prophecy’s demands. Vaerthir’s life is a tapestry of contradictions: a fierce will paired with a compassionate heart, a chaotic magic that can stun a crowd and a mind that refuses to be broken by fear. The hunt will continue, the Assembly will press, and Vaerthir will find their path—one that could change the course of history or illuminate the way for others who walk the edge between ordinary and extraordinary. In time, their true purpose may be revealed: to become the kind of legend that is not a hero, not a villain, but the one who can tip the balance between order and chaos, between fear and hope, and between the world’s old orders and the new dawn that could be born from the Blood Moon’s long shadow.
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