Fenwick the Wise
Defense
Proficiencies & Skills
Character Information
QUEST -- The Echoes of the Past
Current Stage
Reach the ruins and decipher the first script.
Mechanical Rewards
- Gain proficiency in Ancient Languages
- New spell learned: Comprehend Languages
Narrative Rewards
- A piece of ancient wisdom that allows communication with spirits
- A new ally among the scholars
QUEST -- The Kenku Code
Current Stage
Seek out knowledge from various kenku communities to discover more about the fragments.
Mechanical Rewards
- Receive a permanent bonus to Charisma
- Gain expertise in History
Narrative Rewards
- Reconnection with his kenku heritage
- Access to hidden kenku ruins
QUEST -- The Forbidden Tome
Current Stage
Infiltrate the library while avoiding traps and magical guardians.
Mechanical Rewards
- Gain an extra spell slot
- Learn a new spell: Shield
Narrative Rewards
- Create insights from the ancient magic containing powerful knowledge
- Acquire respect among other wizards
QUEST -- CharacterDevelopment
Major Decisions:
1. 'Will he choose to share his knowledge publicly, risking it falling into the wrong hands?'
- Impact: This could raise his profile among scholars or make enemies of those who covet his knowledge, but could also give him new magical allies.
2. 'Faced with the choice to abandon the pursuit of the lost civilization's secrets for safety, how will he choose?'
- Impact: Opting to continue despite danger could unlock hidden magical abilities tied to the civilization’s lore, while abandoning it may lead to a safer but less fulfilling life.
3. 'If he comes across a decision to steal a crucial artifact or align with a rival scholar in ethics, which path will he choose?'
- Impact: Choosing to align with the rival could strengthen alliances and open doors to collaboration in the study, while stealing might yield immediate rewards but long-term repercussions.
Current Stage
The library's guardian confronts Fenwick, testing his resolve with a dilemma: flee or face the danger.
Mechanical Rewards
- Get an increase in proficiency bonus
- Unlock powerful spells previously unavailable
Narrative Rewards
- Gain a devoted following among aspiring wizards
- Be renowned for his contribution to magical studies
QUEST -- CharacterRelationships
Allies:
1. Names: Lirael the Enigmatic
- Relationship Type: Mentor
- Influence Level: 4
- Loyalty Score: 5
- Shared History: Lirael is a seasoned wizard who recognized Fenwick’s potential early on. She guided him in magical studies and shared her insights on focusing on lost civilizations. As a mentor, she emphasizes the importance of ethics in knowledge, and they both treasure their scholarly discussions. Through her teachings, Fenwick has learned invaluable lessons about the balance between ambition and responsibility.
- Potential Betrayal Points: If Fenwick were to use newfound power irresponsibly, it could strain their relationship.
2. Names: Tarnok the Scholar
- Relationship Type: Ally
- Influence Level: 3
- Loyalty Score: 4
- Shared History: Tarnok is another wizard Fenwick met at a scholarly guild. They often collaborate on research, valuing each other’s knowledge and insights. However, Tarnok’s tendency to be overly cautious sometimes clashes with Fenwick’s adventurous spirit, prompting them to debate their strategies. Nonetheless, they respect one another’s intelligence, which forms a solid bond.
- Potential Betrayal Points: Tarnok may turn against Fenwick if he discovers dangerous knowledge Fenwick plans to pursue.
Enemies:
1. Names: Rudkan the Ridiculous
- Threat Level: 5
- Conflict Type: Rivalry
- Personal Stakes: Rudkan openly mocks Fenwick’s kenku heritage, showing disdain for his mimicry. With a competing claim for the artifacts of the lost civilization, Rudkan seeks to outdo Fenwick at every turn. Their rivalry has grown into a significant source of contention, with Fenwick often working harder to prove himself.
- Resolution Paths: Fenwick may either confront Rudkan directly, risking revealing his own vulnerabilities, or seek allies to outsmart him, which could lead to growth.
Factions:
1. Names: The Arcane Library
- Standing: 4
- Influence: High
- Obligations: Attend lectures, support joint research projects, contribute findings.
- Benefits: Access to exclusive tomes, mentorship from notable wizards, shared magical resources.
- Shared History: Fenwick is considered a valuable member of the library, where he conducts research often resulting in notable discoveries. However, sometimes he feels torn between the library's quest for knowledge and the dangers associated with some information he comes across. His allegiance to the Arcane Library shapes his perspective about knowledge's responsibilities.
Current Stage
Fenwick’s interactions with Lirael form bonds that define his magical journey.
Mechanical Rewards
- Unlock collaborative spells
- Focus on teamwork in challenges
Narrative Rewards
- Discover new allies within the library
- Create potent alliances to face trials
QUEST -- NarrativeHooks
Unresolved Plots:
1. 'The Whispering Vault' - Fenwick overhears whispering echoes speaking of artifacts in a hidden vault, hinting at their immense magical potential, but he has no leads on finding it yet.
2. 'The Cursed Quill' - He possesses an enchanted quill rumored to write secrets of magic; yet, it seems cursed, as it sometimes reveals more than he wishes.
3. 'A Fallen Colleague' - A former friend of Fenwick, believed to be lost during a magical experiment, leaves behind a journal entangled with secrets of both his disappearance and the lost civilization.
4. 'The Shadows of Past Warned' - Fenwick has visions hinting at an impending danger tied to the secrets he seeks and a family curse that haunts his lineage.
5. 'The Disaster in the Library' - An incident involving forbidden magic leads to chaos in the Arcane Library, and he feels drawn into the mystery of its cause despite the risks.
Current Stage
Each plot point provides an opportunity for deeper exploration and character development.
Mechanical Rewards
- Unlock narrative-based adventures
- Gain access to unique magical items
Narrative Rewards
- Discover pivotal knowledge that shapes his journey
- Connect characters who may change Fenwick's path
QUEST -- Secrets
1. 'The Price of Knowledge' - Fenwick once had a chance to learn about the ultimate spell from a dark wizard but turned it down, realizing that knowledge can lead to corruption, reflecting internal conflict with ambition and ethics.
2. 'A Forbidden Family Secret' - His family is connected to the lost civilization, and a part of him fears discovering the truths regarding their fate, leading to an identity crisis in pursuit of knowledge.
3. 'The Mimicry Spell' - Fenwick discovered an ancient mimicry spell, which can potentially amplify his powers, but it might also unleash negative consequences if improperly used, indicating his struggles with mastery over his own abilities.
Current Stage
Each secret may reveal pivotal choices that impact Fenwick’s character growth and narrative.
Mechanical Rewards
- Possibility of unlocking hidden abilities tied to secrets
- Gain insight into personal motives
Narrative Rewards
- These secrets shape Fenwick's relationships, testing allegiances to allies and enemies
- Challenge characters' growth and ethics across adventures
QUEST -- Fears
1. 'Fear of Failure' - Fenwick is terrified that his pursuit of knowledge will always lead to failure, possibly betraying his mentor’s trust and proving others right about his limits.
2. 'Fear of Rejection' - He fears his contribution to knowledge will be dismissed due to his kenku heritage, leading to feelings of inferiority and doubt about his place in the scholarly world.
3. 'Fear of Isolation' - Always contemplating whether he will remain alone in his pursuits and whether his quest will leave him estranged from fellow kenku and peers alike, generating isolation conflicting with his desire for companionship.
Current Stage
These fears will emerge in Fenwick's choices, shaping who he ultimately becomes.
Mechanical Rewards
- Gain insight into coping with fears
- Unlock aids that mitigate fear risks
Narrative Rewards
- Character growth stemming from facing fears head-on
- Open chances for cooperative quests alleviating isolation
QUEST -- Aspirations
1. 'Aspirations for Knowledge' - He seeks to uncover all magical lore possible, aspiring to become a leading figure within the scholarly community of wizards, potentially writing a definitive treatise on lost civilizations' magic.
2. 'Aspirations for Identity' - Fenwick longs to carve out a niche within both kenku and wizard society, redefining what it means to be a kenku through academic achievements to shift perceptions of his race positively.
3. 'Aspirations for Legacy' - Fenwick hopes to leave a legacy celebrated among subsequent generations of scholars; ultimately, he dreams of inspiring others through the understanding of ancient civilizations' magic.
Current Stage
These aspirations will guide Fenwick's choices and interaction throughout his journey.
Mechanical Rewards
- Unlock routes to advanced arcane knowledge
- Retrieve tomes that inspire future generations
Narrative Rewards
- Create a lasting impact on societies and wizardry
- Establish a positively recognized kenku identity
Major Decision
Context
Choice Made
Reveal the spell to a trusted ally.
Impact
Major Decision
Context
Choice Made
Confront the rival directly.
Impact
Major Decision
Context
Choice Made
Embrace his heritage and seek out the knowledge.
Impact
Transformative Moment
Trigger
Transformation
Mechanical Changes
Permanent increase by 1
Transformative Moment
Trigger
Transformation
Mechanical Changes
Gains proficiency in Persuasion
Transformative Moment
Trigger
Transformation
Mechanical Changes
Unlock the ability to cast higher-level spells of illusion.
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