Sun Dauragon was a shadow etched in the sun-baked dunes of the Waste Lands, a young man of barely twenty-five summers, his lithe frame honed by years of brutal discipline and wild skirmishes. His skin, weathered to a deep bronze by endless caravans and desert winds, bore the glowing sigils of forgotten tribes—bioluminescent tattoos that pulsed like captured stars along his arms, chest, and the shaved sides of his scalp, flaring brighter in the heat of battle or the chill of night. He wore the ragged remnants of a fighter monk's garb: loose saffron pants tucked into scuffed boots, a threadbare vest of hardened leather that left his tattooed torso half-exposed, and a hooded cloak stained with the blood of Balverines and Sand Furies alike. A simple iron bracer on one wrist hummed faintly, etched with runes that whispered of no god's favor, for Sun served none—though he nodded to the altars of every deity he passed, from the smug Avo to the vengeful Skorm, acknowledging their games without bending knee.
Born in the shadowed fringes of Bowerstone's underbelly, Sun had fled the city's choking spires after a raid by Sand Fury bandits claimed his family's meager tavern. Orphaned and raging, he wandered into the Waste Lands, where a wandering monk of the Warrior's Path found him half-dead from Balverine claws. The old master taught him the flowing strikes of the fist and foot, the breath that turned pain to power, molding the boy into a weapon of aloof precision. Yet Sun's spirit rebelled; he was rambunctious as a dust storm, ever chasing the thrill of a good brawl or a bawdy jest to shatter the tension. His laughter rang hollow sometimes, masked by an apathetic stare that made allies wary and foes underestimate him. And always, that cursed déjà vu plagued him—like echoes of lives not his own, visions of battles already fought, loves already lost, leaving him pausing mid-stride, brow furrowed, as if the world looped in mockery.
What Sun craved was the open road's promise: coin enough to buy a quiet corner of Albion, free from the gods' meddling and the déjà vu's grip. But the visions twisted every path; a job in Rookridge turned to slaughter when Balverines swarmed as if he'd dreamed them there, and a Sand Fury contract soured into betrayal, the bandits' knives flashing in patterns he'd swear he'd seen before. Apathy warred with his fire—he took mercenary work across the land, from guarding spice routes to cracking skulls in Bloodstone taverns, his monk's grace felling foes with a whirlwind of punches that glowed like foxfire. It worked because his skills were unmatched, the tattoos channeling some ancient fury that turned déjà vu into foresight, dodging blades before they swung. Yet conflicts gnawed: the rambunctious joy in a tavern scrap clashed with the monk's detachment, pulling him toward isolation even as he sought connection. In the end, chasing a legendary hoard in the Crucible's depths, the visions converged—a final loop where he faced his master's shade, breaking the cycle not with victory, but acceptance. Sun walked away scarred but whole, a wandering soul in Fable's fractured world, jesting through the pain, fighting for the next dawn.