Campaign Overview

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In the realm of Veridia, ash drifts like snow, and volcanoes pulse beneath the earth. An ancient red dragon, Emberheart, lies sealed beneath Ossuary Ridge, guarded by runes and a pact between dragons and dwarves. A fanatical Cult of the Cinder has begun unsealing the Dragon Gate, hoping to feed Veridia's magic to Emberheart and crown him sovereign of ash. The players are drawn into a race against time to halt the awakening before the realm's heart cools and the dragon's bloodfire returns. The main quest sends them to reclaim three relics—Heart of the World-Forge, Scale of the Stormcaller, and Crown of Wyrms—each hidden in a sacred ruin: the Ashen Spire, the Stormwatch Spires, and the Verdant Lantern. With these relics, they must perform the Emberward Rite at the Dragon Gate, to either imprison Emberheart, bind him to mortal service, or strip him of enough power to break the curse. Along the way they will face ash storms, lava flows, and cultists who would slay any who get in their way. They will parley with dragonkin scholars, bargain with wary dwarves of the Ironscar Holds, and contend with rival bands of adventurers seeking the relics for themselves. A powerful side quest calls them to rescue Kaelis, a dragonkin librarian who knows how Emberheart's veins connect to Veridia's magic and who can unlock a forgotten ward. Another thread leads to the Shattered Bastion, where an ancient archivist holds keys to the ritual's true timing. Key events: a Hearthtide Eclipse when Emberheart rises; the Dragon Gate's wards falter; the three relics react with the adventurers’ presence. The final battle pits the Teeth of Ember against the party inside the Dragon Vault, where Emberheart unleashes lava breath, seismic storms, and dragonkin loyalty. Rewards include Emberforged weapons, flame-resistant armor, dragon-sigil boons, and a lasting title as Guardian of Veridia. If they succeed, Veridia enters an era of tempered magic and a wary peace with dragons; if they fail, the world is remade as a furnace.

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