Campaign Overview

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Overview

Civil war grips Eldoria after the banishment of Prince Kael Thorne, a reform-minded noble whose arrest and exile shattered the throne's legitimacy. Queen Seraphine Valdor clings to power and schemes to secure her line by producing an heir, real or rumored, through any means. The adventurers are drawn into a web of political intrigue, old magic, and war-scarred provinces as they decide who should wield rulership and what kind of realm Eldoria will become.

Setting

Eldoria is a kingdom of celebrated courts and brutal loyalties. Dawnspire, the capital, stands as a fortress of banners and bureaucracy. The borders are fissured: the northern marches bitter from skirmishes, the merchant cities along the Silver Coast wary of royal decrees, and the priesthood wielding influence through the Cathedral of Dawn. The queen's plots involve forbidden rites and a shadowy network of informants; Kael's supporters gather remnants of his failed reform to contest the throne.

Factions & Cast

  • Queen Seraphine Valdor: ruthless ruler seeking an unchallenged legacy and an heir by any means.

  • Prince Kael Thorne: banished heir, charismatic but exiled; his return could reframe legitimacy.

  • The Dawnspire Loyalists: officials and soldiers who vow to defend the crown as it stands.

  • The Guild Coalition: merchants and guildmasters who crave stable trade and law.

  • The Church of the Dawn: spiritual power that can legitimize or topple rulers.



The Main Quest

End the civil war by confronting the queen’s plan to manufacture a royal heir and restore or redefine legitimate rule. Players must uncover Kael's fate, reveal the queen's scheme, and secure a peaceful succession. This may involve rescuing Kael, gathering evidence, and negotiating with rival factions while avoiding assassination plots and skirmishes.

Act Structure & Key Events

  • Act I: Tensions flare in Dawnspire; players discover a planned coronation by ritual rather than consent.

  • Act II: Journey through the provinces to recruit allies, intercept a forbidden rite, and uncover a forged testament that could crown a usurper.

  • Act III: The siege of Dawnspire or a council of nobles decides the realm’s future; choices include restoring Kael, crowning a regent, or creating a constitutional council.



Side Quests & Hooks

  • Rescue a defecting general with crucial intelligence.

  • Infiltrate the Cathedral to steal or destroy evidence of the rite.

  • Solve a centuries-old oath that binds the throne to a relic known as the Crown of Dawn.



Rewards & Consequences

Titles, land, and influence; artifacts such as the Crown of Dawn (requires true lineage to empower) or the Scepter of Counsel; alliances with provinces; and the lasting shape of Eldoria’s governance.

Main Objectives

1) Expose the queen’s heir plot and protect lawful succession. 2) Decide the true ruler—Kael, a regent, or a council. 3) Restore stability and craft a durable, lawful system.

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