Campaign Overview
In the mist-clad archipelago of Morvath, an age-old demonic pact lies awakened. The Whispering Ones—a cursed bloodline bound to infernal powers—haunt every ruined manor, echo through submerged crypts, and beckon from shadow-draped forests. Whispers tug at the minds of those who listen too long, eroding sanity and luring innocents into ritual murder. Family members mutate into shadow-tendril-wreathed vessels, prophets of terror whose nightmares summon eldritch horrors across reality’s seams.
As adventurers, you may be unwitting heirs seeking salvation, or driven exorcists determined to end the line’s damnation. Your journey begins on Fogshore Isle, where Blackspire Manor’s haunted halls and the drowned Sunken Crypts hold torn pages of the Infernal Codex. Decipher its secrets, sail through the Moonlit Archipelago’s treacherous reefs, and confront sea wraiths beneath a silver-lit lighthouse. Along the way, moral quandaries wait: do you slay a possessed heir to stop the ritual bloodletting, or risk a dangerous exorcism to spare an innocent?
Beyond the sea lies the Shadowfell Conflux, where rifts crack open to hellish realms. Seal portals, foil cultist rites in the Mire of Whispers, and recover reforged chains to bind the Black Crystal’s power. Allies can be found in the zealous Silver Eucharist or the clandestine Whisperbound Circle, each offering aid at perilous cost. Smugglers of the Black Network provide passage—but their loyalties shift with the tides of profit.
In the final surge, you will storm the Obsidian Spire, navigate trials of mind and soul, and face Wraith-Lord Zhaeleth amid collapsing obsidian halls. Will you shatter the Black Crystal and risk releasing an even greater horror? Or will you claim its abyssal might to stand against darker threats, pledging your blood to an unholy legacy?
Whispers beckon from every shadow. Steel your resolve, for in Morvath’s gloom, every secret costs a bit of your mind—and the choice to embrace or end the curse lies in your hands. Good luck, brave souls: may your willhold against the Abyssal Lineage’s call.
Starting Location
Fogshore Isle
Secrets
- A hidden letter beneath Blackspire’s fireplace reveals the original pact’s terms.
- Fungi spores in the temple produce temporary telepathy, revealing unseen messages.
- One cavern carving is actually a hidden lever opening a secret tunnel beneath Edrith’s Hollow.
Key Locations
Blackspire Manor
Additional Notes
Edrith’s Hollow
Additional Notes
Ruined Temple of the Deep Whisper
Additional Notes
Sable Caverns
Additional Notes
The Sunken Crypts
Additional Notes
Moonlit Archipelago
Secrets
- Journal in Peregrine Lighthouse lists names of original cult leaders, some still alive on Morvath.
- Drowned casket tear is a key component to sever the black crystal’s bond.
- Fisherfolk tattoos are actually ward sigils granting partial protection from demonic whispers.
Key Locations
Peregrine Lighthouse
Additional Notes
Drowned Reef Ruins
Additional Notes
Mistshroud Inlet
Additional Notes
Shadowfell Conflux
Secrets
- Obsidian Spire’s central void is a gateway to a demiplane where past heirs are trapped.
- Altar in the Mire holds a binding chain that can imprison the Black Crystal’s power.
- Hidden rune beneath a Shadowgrove stone unites all portals, allowing a single devastating ritual.
Key Locations
Obsidian Spire
Additional Notes
Mire of Whispers
Additional Notes
Shadowgrove
Additional Notes
NPCs in Fogshore Isle
Maris Thornhart
Other Details: Offers lore and reagents; may ask players for rare ingredients.
Captain Eamon Vale
Other Details: Knows hidden bays and safe passages; haunted by survivor guilt.
Seraphine Duskfell
Other Details: Wields silvered chains and incenses; distrusts intruders in her domain.
NPCs in Moonlit Archipelago
Marilla Wavesong
Other Details: Sells exotic fish, offers safe harbor for a price.
Old Keeper Bram
Other Details: Can teach a ritual to reveal hidden runes if helped find eternal rest.
Tilda Reefwalker
Other Details: Knows safe paths under water but demands a silver token.
NPCs in Shadowfell Conflux
High Inquisitor Caldre
Other Details: May oppose harnessing the curse, offering a final exorcism instead.
Searing Wraith-Lord Zhaeleth
Other Details: Commands shadow minions; vulnerable to radiant damage.
Lady Malvora’s Shade
Other Details: Offers aid if players promise to restore her body.
Factions
The Silver Eucharist
Goals
Relationships
With Other Factions
With Players
The Whisperbound Circle
Goals
Relationships
With Other Factions
With Players
The Black Network
Goals
Relationships
With Other Factions
With Players
Main Questline
The Whispered Pact
Given by:
Goals
Reward
Secrets
- One page is hidden in a cultist’s skeleton in the crypt.
- Spectral ancestor holds a clue but must be exorcised.
DM Notes
Echoes Across the Isles
Given by:
Goals
Reward
Secrets
- Lens projection reveals hidden glyphs on submerged ruins.
- Old Keeper Bram is bound to the ritual’s first attempt failure.
DM Notes
The Tides of Betrayal
Given by:
Goals
Reward
Secrets
- The heir was manipulated by Lady Malvora’s Shade.
- Exorcism requires use of binding chains from side quests.
DM Notes
Riftfall Assault
Given by:
Goals
Reward
Secrets
- Missing ward chain fragment held by Zhaeleth.
- Portal closure opens a smaller internal rift in the Spire.
DM Notes
Heart of the Scar
Given by:
Goals
Reward
Secrets
- Shattering the crystal may release an even greater horror.
- Harnessing the power binds you to the pact forever.
DM Notes
Side Quests in Fogshore Isle
Echoes in the Tide Pools
Given by:
Goals
Reward
Secrets
- The spirit can possess one party member temporarily.
- Journal pages contain a half-erased map of submerged tunnels.
DM Notes
Spirit is a Wraith (use weaker stats) and moors strong emotions.
Tainted Harvest
Given by:
Goals
Reward
Secrets
- One fungus was tampered with by Seraphine.
- Consumption yields prophetic nightmares.
DM Notes
Use fungi hallucination rules from location notes.
The Silvered Chains
Given by:
Goals
Reward
Secrets
- Forge bellows echo with cursed voices.
- One armor piece is inscribed with a hidden protective rune.
DM Notes
Cultists use shadow blades (treat as short swords + shadow touch).
Whisper in the Walls
Given by:
Goals
Reward
Secrets
- The note’s author is a traitorous heir.
- Visions in the cell hint at a future betrayal.
DM Notes
Use Duress skill challenge to avoid detection.
Storm-Tossed Reliquary
Given by:
Goals
Reward
Secrets
- Box triggers a psychic alarm when opened incorrectly.
- Inside lies a shard of the black crystal, still pulsing.
DM Notes
Wreck guarded by 3 Drowned Zombies.Side Quests in Moonlit Archipelago
The Broken Compass
Given by:
Goals
Reward
Secrets
- Compass needle points to demonic focal points.
- Smugglers plan to auction it to a cult.
DM Notes
Smugglers have 4 Thugs + 1 Smuggler Boss.
Lanterns of the Deep
Given by:
Goals
Reward
Secrets
- One lantern contains a shard of crystalline tear.
- Wraiths respond differently to each lantern color.
DM Notes
Sea wraiths use phantasmal force and water jets.Side Quests in Shadowfell Conflux
Seal the Northern Rift
Given by:
Goals
Reward
Secrets
- One ward inadvertently strengthens the portal until all five are placed.
- Oil must be blessed under a full moon.
DM Notes
Warding runes require an Arcana or Religion check (DC 15).
Recover the Binding Chains
Given by:
Goals
Reward
Secrets
- Chain fragments are cursed, requiring purification rituals.
- Reforged chains make the crystal brittle, not destroyed.
DM Notes
Fragments guarded by shadow fiends (use Shadows and Shadow Demons).Encounters
Shadowspawn on the Cliffs
Medium
Suggested Level: 5–7
Creatures
- 4 Shadow Mastiffs
Terrain Features
- Loose rocks (DC 12 DEX save or fall)
- Sea spray grants partial concealment (half-cover).
Treasure
DM Notes
Crypt Guardian Awakens
Hard
Suggested Level: 6–8
Creatures
- 1 Skeleton Knight (use Death Knight stats, but CR 5)
Terrain Features
- Glowing runes trigger a necrotic pulse every 3 rounds (1d8 necrotic).
Treasure
DM Notes
Sea Wraith Ambush
Deadly
Suggested Level: 5–7
Creatures
- 3 Water Wraiths
Terrain Features
- Slippery algae (DC 13 DEX saves)
- Hidden caverns beneath water.
Treasure
DM Notes
Cultist Ritual Obstruction
Hard
Suggested Level: 7–9
Creatures
- 4 Cult Fanatics
- 2 Will-o’-Wisps
Terrain Features
- Flickering ghost lanterns
- Vines that animate on command.
Treasure
DM Notes
Zhaeleth’s Shadow Legion
Deadly
Suggested Level: 8–10
Creatures
- 1 Shadow Demon
- 4 Imps
- 6 Shadows
Terrain Features
- Shadow pits (fall into them = unconscious for 1d4 rounds)
- Eldritch pillars granting high ground.
Treasure
DM Notes
Magic Items
Black Crystal Shard
Very Rare
Location
Attunement
Purifying Hammer
Legendary
Location
Attunement
Shadowheart Blade
Very Rare
Location
Attunement
Infernal Codex
Rare
Location
Attunement
Caldre’s Sigil of Warding
Uncommon
Location
Attunement
Lunar Sigil
Uncommon
Location
Attunement
Reforged Binding Chains
Rare
Location
Attunement
Maris’s Potion of Insight
Uncommon
Location
Attunement
Sailor’s Journal
Common
Location
Attunement
Mastiff Fang
Common
Location
Attunement
Player Characters
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