Campaign Overview

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Opening hook: A lone protagonist wakes with a missing memory in a world infected by the Bloom, a sentient fungal plague that mutates life. They seek the Locus Stone, a legendary relic said to cleanse or contain the corruption. As the journey unfolds, the Bloom feeds on despair and grants the bearer new powers, each milestone reshaping the hero. Main quest: Collect the five fragments of the Locus Stone scattered across five warped regions - the Withered Coasts, Verdant Spine, Iron Depths, Sundered City, and Core Spire. Each fragment unlocks a unique boon and tightens the bond between the bearer and the Bloom, bringing the hero closer to a fateful decision about the world. World and challenges: The Bloom is everywhere: cities choke with spores, rivers run dark, and infected beasts stalk the land. A cult called the Verdant Consecration worships the Bloom and hunts the hero, while a shadowy patron offers cryptic guidance and questionable gifts. Time presses as seasons shift and the Bloom's influence thickens. Boons and growth: With every fragment the hero gains a powerful new ability that channels the Bloom rather than fighting it: disease resistance and vitality, plant and life manipulation, stealth and movement through spores, or flame and heat. The character becomes a conduit for the plague, forcing the party to weigh risk versus power. Side quests: Aid a plague-ravaged village, decipher a ruined archive for Locus lore, or rescue a healer trapped in a spore-tangled ruin. Each side objective yields clues and helps stabilize regions before the Bloom spills over. Finale and rewards: Reassemble the Locus Stone in the Core Spire to decide the Bloom's fate — purge the land, contain it within the bearer, or merge with the bearer to become a new vessel. Rewards include new spells, resistances, relics, and NPC allies, along with moral and personal consequences that reshape the rest of the campaign.

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