Campaign Overview
A once-bright world now lies under an unending eclipse. The tyrant Overlord Vexar has shattered kingdoms, twisted magic into instruments of oppression, and cast the land into eternal darkness. Only scattered enclaves of survivors—clinging to hope by candlelight—resist his merciless legions.
You are a band of adventurers, drawn by rumors of legendary riches beyond a mysterious portal. Upon stepping through ancient standing stones on a windswept cliff, you find yourselves stranded in this dystopian nightmare. The portal seals behind you, your only way home lost. Faced with monstrous patrols, corrupted arcana, and the pervasive despair that grips every heart, you must carve a path through ruin.
Shattered city-states riddled with mutant beasts, desert fortresses in ashen wastes, and the final Obsidian Spire—Vexar’s seat of power—stand between you and a new dawn. Along the way you will form uneasy alliances with the Lightbearers, a secretive order of divine champions; the ragged Forgotten Resistance; and even turn Vexar’s own inner circle against him. Each region poses unique challenges: stealthy forays through haunted ruins, brutal skirmishes beneath living stone, and moral crucibles where compassion clashes with necessity.
Twisted magic must be cleansed with relic shards; ancient sigils reforged to shatter impenetrable wards; and lost rituals recovered from half-destroyed catacombs. Side quests bring moral dilemmas—will you save a desperate village at the risk of alerting patrols? Steal forbidden artifacts that may corrupt you? Each choice shapes the battlefield for the final assault.
Your ultimate goal: breach the Obsidian Spire, dismantle the Heart of Darkness, and face Overlord Vexar himself. Only by harnessing shards of light, uniting disparate factions, and defying despair can you restore dawn to this world. The fate of countless souls hinges on your courage. Will you rise from the shadows, or will the fallen realm consume you forever?
Prepare your weapons, rally your allies, and step into the darkness—heroism awaits in the shadows of the fallen realm.
Starting Location
The Blighted Coast
Secrets
- A hidden smugglers’ tunnel under the docks leads to a secret cache.
- The warped oak’s roots conceal an entrance to an ancient druid shrine.
- A coded message in the catacombs points to Vexar’s next warcamp.
Key Locations
Portal Cliff
Additional Notes
Ruined Harbor
Additional Notes
Ashen Village
Additional Notes
Hidden Enclave
Additional Notes
Corrupted Grove
Additional Notes
Forgotten Catacombs
Additional Notes
Ashfall Desert
Secrets
- A hidden channel beneath the brazier in Ember Citadel holds ritual notes.
- Nomad elders know a safe wind corridor through Cinderwind Pass.
- A smuggler marked one vertebra with a secret compass symbol.
Key Locations
Ember Citadel Ruins
Additional Notes
Obsidian Oasis
Additional Notes
Cinderwind Pass
Additional Notes
Scorchbone Carapace
Additional Notes
Obsidian Spire
Secrets
- An ancient escape tunnel runs from Gate of Midnight to the coast.
- Labyrinth rune keys can be found in the Prison of Echoes.
- The Heart of Darkness houses a benevolent shard at its core.
Key Locations
Gate of Midnight
Additional Notes
Shadow Labyrinth
Additional Notes
Prison of Echoes
Additional Notes
The Throne Hall
Additional Notes
NPCs in The Blighted Coast
Alira Moonshadow
Other Details: She knows a partial ritual for reactivating the portal.
Thorne Blackmarrow
Other Details: He can grant safe passage across the coast—for a price.
Brother Kaelin
Other Details: Knows forbidden rites that can cleanse corruption briefly.
Mirabel Ashbane
Other Details: Holds a key to an ancient supply vault in the harbor.
Rorin Ironfist
Other Details: Rumored to possess a hidden forge blessing technique.
Lysandra Vell
Other Details: She dreams prophetic visions of the obsidian fortress.
NPCs in Ashfall Desert
Sahira Dustwalker
Other Details: Offers desert survival training.
Korrin the Blade
Other Details: Holds grudge against fire wraiths.
Zellem Orr
Other Details: Trades potions for rare mushrooms.
Ruqia Waveglass
Other Details: Knows lunar ritual timings.
Garris Stormhand
Other Details: Can disable Citadel runic traps.
NPCs in Obsidian Spire
High Priestess Selwyn
Other Details: Players can sway her to sabotage the Heart.
Captain Vaelgrim
Other Details: His personal blade binds intact souls.
Sariel, Wraith Paladin
Other Details: Can grant a one-time divine boon.
Vorun Blacksteel
Other Details: Help disarm fortress defenses if convinced.
Eloise the Chronicler
Other Details: Provides map of hidden corridors.
Factions
Lightbearers
Goals
* Train new acolytes in lost rites to cleanse corruption.
Relationships
With Other Factions
With Players
Umbral Court
Goals
* Enhance Vexar’s reach by conquering unaligned regions.
Relationships
With Other Factions
With Players
Forgotten Resistance
Goals
* Gather magical artifacts to weaken the Obsidian Spire’s defenses.
Relationships
With Other Factions
With Players
Main Questline
Through the Dark Gate
Given by:
Goals
Reward
• 300 XP
Secrets
- Portal circle has hidden power nodes.
- A failed channel draws coastal wraiths.
DM Notes
The Echoes of Ruin
Given by:
Goals
Reward
• 500 XP
Secrets
- Spirit knows hidden passage.
- Catacomb glyphs foretell Vexar’s origin.
DM Notes
Resistance Rekindled
Given by:
Goals
Reward
• 700 XP
Secrets
- Citadel vault holds nomad hostages.
- Oasis staff also dispels shadow illusions.
DM Notes
The Shattered Sigil
Given by:
Goals
Reward
• 900 XP
Secrets
- One fragment in Gate of Midnight guardtower.
- Another fragment in Shadow Labyrinth exit shrine.
DM Notes
Assault on Nightmar’s Hold
Given by:
Goals
Reward
• 1,200 XP
Secrets
- Reinforcements arrive from the desert.
- Selwyn may betray unless persuaded otherwise.
DM Notes
Final Confrontation at Vexar’s Obsidian Spire
Given by:
Goals
Reward
• 2,500 XP
• Restoration of the realm’s dawn
Secrets
- Vexar’s true form vulnerable to radiant magic.
- A hidden shard in the Heart can permanently banish him.
DM Notes
Side Quests in The Blighted Coast
The Lost Supplies
Given by:
Goals
Reward
Secrets
- The bandits work for a rival faction.
- The cached herbs are laced with a truth-serum ingredient.
DM Notes
Encourage stealth and moral negotiation. The lighthouse bell can be triggered as alarm.
Survivor’s Heirloom
Given by:
Goals
Reward
Secrets
- The locket contains a hidden map fragment.
- The well spirit remembers the former noble house’s downfall.
DM Notes
Allow roleplay with the well spirit; multiple outcomes possible.
Befriending the Smith
Given by:
Goals
Reward
Secrets
- The wreck’s hull hides smuggler contraband.
- A trapped merfolk device grants control of sea shades.
DM Notes
Include environmental hazards: toxic water, collapsing tunnels.
The Smuggler’s Path
Given by:
Goals
Reward
Secrets
- Crate contains both charges and rebel propaganda.
- The mule wears a bracer etched with a secret faction symbol.
DM Notes
Use cave-in mechanics to create tension and urgency.
Cleansing the Grove
Given by:
Goals
Reward
Secrets
- Moonflowers bloom only when shadow-knights patrol nearby.
- The ritual may awaken a sleeper druid spirit.
DM Notes
Ceremony can be interrupted, leading to spawning wraiths.
Unholy Catacombs
Given by:
Goals
Reward
Secrets
- The shard is one of several.
- The paladin’s spirit can join as temporary ally.
DM Notes
Design undead waves scaling with party size.Side Quests in Ashfall Desert
Guardian of the Glass
Given by:
Goals
Reward
Secrets
- Grotto door opens only at high tide.
- Crimson skitters guard a hidden rune stone.
DM Notes
Manage environmental madness effects.
Echoes of the Past
Given by:
Goals
Reward
Secrets
- Spore cloud hides an obsidian shard.
- Ghouls worship a flame prophet.
DM Notes
Include stealth vs. ghouls for varied play.
Whispers in the Wind
Given by:
Goals
Reward
Secrets
- Gem eyes spellknit a protective ward.
- Voices belong to trapped caravan spirits.
DM Notes
Use illusion terrain to confuse players.
Searing Embers
Given by:
Goals
Reward
Secrets
- Wraith craves elemental shards.
- Beacon tower mechanism can bind spirits.
DM Notes
Ambush mechanics with lure and trap timing.Side Quests in Obsidian Spire
Sigil of the Betrayer
Given by:
Goals
Reward
Secrets
- Knife hilt holds a confession scroll.
- Captain’s lair has tunnel to labyrinth.
DM Notes
Stealth mission inside main fortress.
Echoes of Freedom
Given by:
Goals
Reward
Secrets
- One prisoner is a Lightbearer prophet.
- A freed soul whispers a secret pillar code.
DM Notes
Scale warden difficulty by number of freed souls.Encounters
Forsaken Guard Patrol
Medium
Suggested Level: 3–5
Creatures
- 5 Wraith Knights
Terrain Features
Treasure
DM Notes
Mutated Dire Wolf Pack
Easy
Suggested Level: 2–4
Creatures
- 3 Mutated Dire Wolves
Terrain Features
Treasure
DM Notes
Twisted Treants
Hard
Suggested Level: 4–6
Creatures
- 2 Treants
- 4 Animated Roots
Terrain Features
Treasure
DM Notes
Shadow Wraith Ambush
Deadly
Suggested Level: 6–8
Creatures
- 4 Shadow Wraiths
Terrain Features
Treasure
DM Notes
Nightmar’s Gate Siege
Deadly
Suggested Level: 7–9
Creatures
- 10 Soul Militia
- 1 Siege Golem
Terrain Features
Treasure
DM Notes
Obsidian Spire Sentinels
Hard
Suggested Level: 8–10
Creatures
- 4 Gargoyles
Terrain Features
Treasure
DM Notes
Vexar’s Elemental Ward
Deadly
Suggested Level: 9–11
Creatures
- 1 Fire Elemental
- 1 Water Elemental
- 1 Earth Elemental
- 1 Air Elemental
Terrain Features
Treasure
DM Notes
The Final Duel with Vexar
Deadly
Suggested Level: 10–12
Creatures
- Vexar, Shadow Titan
Terrain Features
Treasure
DM Notes
Magic Items
Stone of Dawn
Rare
Location
Attunement
Shard of Light’s Heart
Very Rare
Location
Attunement
Blade of the Fallen Star
Very Rare
Location
Attunement
Cloak of Hidden Path
Uncommon
Location
Attunement
Holy Emblem of Selwyn
Legendary
Location
Attunement
Resistance Talisman
Uncommon
Location
Attunement
Rune-Etched Gauntlets
Rare
Location
Attunement
Vial of Pure Essence
Very Rare
Location
Attunement
Key of the Black Spire
Rare
Location
Attunement
Lantern of the Lost Crossing
Uncommon
Location
Attunement
Player Characters
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