Campaign Overview
Welcome, bold adventurers, to a world where moonlight drips like honey and shadows conceal both enchantment and corruption. “Whispers of the Twilight Feywild” is a short but rich 5th Edition campaign that takes characters from the mortal threshold into the heart of planar intrigue. Starting at Moonlace Glade—a place where mortal footsteps fade among silvered grass and phosphorescent blooms—you’ll unravel riddles, brew fey elixirs, and earn the trust (or ire) of ancient guardians.
A glimmering archway, Feylight Arch, awaits activation: solve the mysteries of Silverwhisper Pool, reclaim an enchanted flute from Echoing Oak, and unlock the Twilight Stone Circle’s magic. Beyond lies Gloomvale Court, a twilight domain ruled by corrupted fey lords and Abyssal conspirators. Navigate deadly etiquette, break pernicious pacts, and rescue imprisoned emissaries or risk the Court’s thorns closing around you.
Hardened by intrigue, descend to the Shadowvault Citadel—an ominous fortress hovering above a void—where the Crown of Twilight sits on a skeletal throne. Will you purify its power or seize the diadem to control both Feywild and Abyss? Face archfey champions, demon heralds, and shifting halls of obsidian mirrors in a climactic duel of magic, wits, and steel.
Along your journey, side quests abound: gather mushrooms for a reclusive hermit, race pixies in riddle hunts, sabotage Abyssal artifact shipments, and rescue tormented spirits. Discover ten unique magic items—moon-touched amulets, whisper-soft cloaks, and components that shape the final ritual. Align (or oppose) three powerful factions: the noble Circle of Moonlace Guardians, the duplicitous Court of Twilight, and the infernal Abyssal Covenant. Each choice ripples across realms, offering moral dilemmas, perilous alliances, and unexpected betrayals.
Expect ever-shifting terrain, illusions that question your senses, and encounters ranging from blink dog ambushes to deadly wild surges. Puzzle-driven challenges in stone circles, mirrored halls, and living root bridges test both mind and mettle. Ultimately, you must decide the fate of two worlds: uphold the natural balance or let shadows reign.
Sharpen your wits, steel your resolve, and heed the fey’s whisper: in the Twilight Feywild, every secret has a price, and every promise could be your undoing. The moon beckons—will you answer?
Starting Location
Moonlace Glade
Secrets
- A buried hollow root beneath Silverwhisper Pool holds a shard of ancient Fey key.
- Echoing Oak’s hum accelerates if players play the hidden melody found in Harlene’s journal.
- Twilight Stone Circle glyphs reveal a locked pit that houses an imprisoned fey seer.
- Harlene’s secret door behind the cottage cellar leads to a mushroom-lit subterranean alchemy lab.
- Feylight Arch’s keystone hides an Abyssal sigil—disturbing it draws a lesser demon.
Key Locations
Silverwhisper Pool
The Silverwhisper Pool sits at the glade’s heart, its glassy surface reflecting moon and stars even on cloudy nights. Bioluminescent algae swirl beneath its gently rippling waves, casting ethereal patterns on overhanging willows and strange bluebells. The pool is said to be a petrified tear of an ancient eladrin queen, forever weeping memories of lost love. By day, waters are perfectly still, revealing hidden runes at its bottom—runes that shift into new forms with each full moon. Captured moonlight refracts in dancing rainbows around the rim, and the air smells faintly of lilac and snow. Travelers who peer too long into its depths find themselves momentarily transported into a dreamlike vision of the Feywild; glimpses of twisted courts and laughing faeries flood the mind. But such visions are unpredictable: some see futures bright with wondrous discovery, others unimaginable horrors from the Abyssal realm. Locals whisper that drinking from the pool grants fleeting insight—at the perilous cost of inviting a fey’s attention.
Additional Notes
A prime location for introducing planar travel. DM can have shimmering mists rise to open a sanctum-style portal. Players who read runes (DC 15 Arcana) discover hints of the next main quest step.
Echoing Oak
Standing at the northern edge of Moonlace Glade, the Echoing Oak is a colossal tree whose hollow trunk amplifies every footstep and whisper. Its bark is mottled silver and emerald, and its gnarled limbs twist overhead in shapes that resemble reaching hands. At dusk, the Oak begins to hum softly—a low, melodic resonance that echoes across the clearing. If a character listens (DC 13 Perception), they can discern hidden messages woven into the hum: warnings from an unseen guardian or pleas from fey far below. Beneath its roots is a secret cavern hollowed by centuries of trickster faerie revelry, now home to mischievous pixies and satyr scouts. This grotto is lined with polished stones etched with forgotten fey runes that glow faintly when moonlight filters through cracks above. The Echoing Oak serves as a watchtower for Feywild spirits, a meeting point for emissaries of the Summer Court, and a portal—when the right song is played on a wooden flute—to the deeper Feywild forests. Many find the Oak enchanting; some are drawn to sleep beneath it and dream of impossible landscapes.
Additional Notes
If players sleep here, roll on a dream table. They may receive a cryptic vision leading to a side quest. Listening hum grants insight into the next main quest ritual.
Twilight Stone Circle
Weathered standing stones form a perfect circle on the eastern fringe of the glade. Each column stands ten feet tall, carved with interlocking vines and thorn motifs. A dusting of moss and lichen softens the carvings, but the magical energy pulsing through the stones remains potent. On nights of a waxing moon, silver light ignites the carved runes, and eldritch glyphs trace themselves between the stones, linking them in a glowing ring. Those daring enough to stand in the center during this phenomenon experience a surge of fey magic: transformations of voice, illusions dancing at the periphery, and distortions of time itself. Local rumor claims that in ancient times, the Summer and Winter Courts met here to exchange hostages and bargain for peace; one stone bears the shape of a broken crown as testament to a treaty shattered long ago. Beneath the central stone is a sealed pit rumored to contain a trapped fey noble—a bargaining chip from an age-old squabble. Several iron chains secure the capstone; removing them could unleash both blessing and curse.
Additional Notes
Use this location as a ritual site for main quest steps. Chains require Strength 15 to break; releasing the pit reveals a spirit who can grant a boon or hex.
Harlene’s Homestead
On the southern side of Moonlace Glade stands a small, moss-covered cottage known as Harlene’s Homestead. Its thatched roof droops with age, and its walls are half timbered with sprawling vines that bloom in moonlit flowers. The hermit Harlene Greenbriar, a retired fey-touched alchemist, lives here clutching a library of rare herbs and arcane tomes. Her front garden is overgrown with mandrake root, unicorn horn lichen, and midnight poppies—potent ingredients that shift in value by the hour. Inside, dusty shelves hold jars of glowing powder, bottled moonbeams, and tiny fey relics. Harlene herself is reclusive but curious; she may trade rare potions or offer cryptic advice in exchange for mortal curiosities—an act that often carries unforeseen consequences. Her stove perpetually bubbles with a silvery elixir said to cure curses or invite them. The cottage is surrounded by low fences of woven bramble; stepping inside without permission provokes biting thorns. Rumor has it that Harlene knows the true name of the Shadowvault Citadel’s lord, but she won’t speak it unless persuaded by kindness, gold, or a clever puzzle.
Additional Notes
Harlene can provide special potions or lore on Abyssal fey. She resists persuasion (DC 16 Persuasion) unless offered a unique herb.
Feylight Arch
The Feylight Arch is an impossibly graceful stone gateway at the western edge of the glade. Twisted filigree of silver and amethyst climbs its pillars, depicting dancing sprites and shadowy demons locked in eternal chase. A hovering motes of light swirl around its keystone, forming an ever-shifting portal when activated. The Arch hums with residual planar energy—its enchantment woven by an ancient eladrin artificer. To open the portal, one must play a specific tune on an enchanted reed flute (found in Echoing Oak’s grotto) and recite a fey rhyme. Once activated, the Arch dissolves into liquid moonlight, revealing a pathway into the Feywild—but only for a short span before snapping shut. The portal’s brief opening has lured many curious travelers in… and trapped a few forever beyond. Beneath each pillar is an inscription in Celestial warning of Abyssal corruption seeking to infiltrate the Feywild through mortal arrogance. The Arch stands as both promise and peril, beckoning only those brave or foolish enough to cross its threshold.
Additional Notes
Portal remains open for 1d4+1 rounds. DM can introduce a time-pressure mechanic. The flute tune must be performed correctly (DC 17 Performance) or trigger an Abyssal incursion.
Court of Gloomvale
Secrets
- A hidden alcove beneath Hall of Thorns contains the Abyssal envoy’s sealed letter.
- A mirror in Ebony Pavilion reverses enchantments if its riddle is solved.
- One catacomb chamber holds a trapped Summer Court emissary who can grant aid.
Key Locations
Hall of Thorns
The Hall of Thorns is Gloomvale’s central audience chamber, its vaulted ceiling of interlaced black vines dripping crimson sap. Thorn-shaped pillars loom like sentries, and the floor is paved with polished obsidian tiles inlaid with silver tragic verses. At the far end sits the Ebony Throne, carved from a single colossal rosewood trunk and inlaid with Abyssal runes that pulse faintly. Royally dressed fey nobles observe from side balconies, their laughter echoing like snapping twigs. Any who approach the throne must bow deeply and recite a stylized greeting in Infernal and Sylvan. One mispronounced syllable or inappropriate flourish can trigger hidden arrow traps set into the walls, or worse, animate the thorns to constrict and impale. Despite its dangers, the hall contains a carved map of the Abyssal alignment beneath Gloomvale—a resource for those brave enough to decipher it. A secret lever disguised as a rose petal opens a hidden corridor leading to the Ebony Pavillion.
Additional Notes
Use trap glyphs (DC 16 Investigation to find). Bowing and invocation require DC 17 Performance to avoid traps.
Ebony Pavillion
A crescent-shaped veranda built over a foul canal, the Ebony Pavilion’s floor is suspended by root-like pillars that drip corrosive ichor. Long ebony drapes flutter overhead in a wind no one feels. At its center stands a marble brazier burning with purplish flames that cast eerie reflections in the water below. Courtly gatherings occur here under twisted lanterns shaped like snarling beasts. Guests who breathe the brazier’s fumes become susceptible to enchantment—DC 15 Wisdom saving throw or fall under the sway of the court’s barbed compliments. The pavilion floor hides hidden compartments for smuggled poisons and folded contracts. A concealed whispering gallery beneath the platform amplifies secrets spoken in confidence to all corners of the court. A hidden hatch under the brazier leads down to the Shattered Fountain’s catacombs.
Additional Notes
Encounters here can involve aura-based enchantments. Ensure the party contends with Chain Whip Vine traps and illusions.
Shattered Fountain
This trough once spouted silver water that granted visions of future glories. Now it lies shattered, cracked stones jutting upward like broken teeth. Black water pools in its recesses, shimmering with twisted reflections of those who peer into it. Corrupted water sprites—eyeless and gleaming—haunt the fountain, attacking intruders with venomous laughter. The pool contains the drowned journal of an exiled courtier, revealing vital secrets: locations of hidden Abyssal vaults and a ritual to cleanse or further taint the court. The fountain’s shattered edges conceal altars to abyssal entities; inserting a token of the court’s cruelty—like a thorn from the Hall of Thorns—momentarily restores its original power. The catacombs beneath weave toward the Obsidian Ballroom, with side passages leading to imprisoned fey.
Additional Notes
Journal is written in Ancient Sylvan (DC 15 Arcana to read). Water sprites use water whip attacks; ambush from behind broken stone.
Shadowvault Citadel
Secrets
- One column’s control panel hides an inscription revealing how to cleanse rather than corrupt the crown.
- Blood used to summon the skeletal king is a component of the final cleansing ritual.
- The vault’s floor tiles shift to trap intruders unless they step in the pattern mirror-reflected in the Hall of Reflected Vows.
Key Locations
Outer Root-Spire Bridge
Living root-spires reach skyward from the void, braided together to form narrow bridges. Each step vibrates as if the fortress itself pulses underfoot. Odd blooms—black roses with blood-red petals—line the edges. Passing cracks the roots, triggering rallies of Abyssal gargoyle watchers perched on gargantuan thorns. The bridges retract unpredictably, separating allies if not careful. Roots exude hallucinogenic spores—Con DC 14 or see fleeting illusions of past battles.
Additional Notes
Time pressures: roots retract 1 foot per round when a horn sounds. Gargoyles patrol in pairs.
Hall of Reflected Vows
A cavernous hall lined with tall obsidian mirrors, each reflecting a twisted version of the viewer. Some mirrors display one’s darkest fears; others show potential futures. Spells cast in the hall can become permanent if they interact with a mirror—fire spells may burn a reflection to ash, binding it to the caster. At the hall’s far end is a blood-slick dais supporting a glass sarcophagus containing the skeletal king of twilight. Breaking the glass summons a shade (use wraith stats) who challenges intruders to duels of honor.
Additional Notes
Encourage roleplay: each PC faces a personal vision. Wraith can be negotiated with knowledge of the crown’s secret.
Crown Vault Inner Sanctum
A circular chamber carved from voidstone, lit by swirling violet auras. At its center rests the Crown of Twilight on a rune-etched pedestal. Four Abyssal columns overhead drain planar energy into the diadem. Trapped spirits swirl in ghostly chains around the room’s edge, and a massive Abyssal archfey stands guard, staff crackling with shadow lightning. To claim the crown, adventurers must disable or reorient the columns (DC 17 Arcana) and withstand an aura of despair (Wis DC 16 save). If done correctly, the crown’s magic purifies the citadel; if botched, it explodes in a wave of destructive energy.
Additional Notes
Coordinate multi-step puzzle under combat. Column controls are on opposite sides—requires teamwork.
NPCs in Moonlace Glade
Aiofe Moonshadow
An eladrin druid whose eyes shimmer like moonbeams, clad in robes of shifting seasons.
Bramblethorn Sprig
A bright-eyed pixie scout, armed with a tiny crossbow and endless mischievous energy.
Warden Thornwick
A stern dryad guardian bound to the Echoing Oak, skin mottled with bark and vines.
Elder Rowan
An aged human seer whose staff holds a trapped moonlit shard.
Aluvar the Hedgeknight
A planar knight wearing battered armor etched with fey and infernal runes.
NPCs in Court of Gloomvale
Lady Caelmara Duskthorn
A Winter Court noble bound to Abyssal pacts; elegant cruelty drips from her every word.
Lord Ilanthir Sunspire
A broken Summer Court paladin turned court insider, eyes hollow and haunted.
Marissa Chainwhisper
A cunning imp scribe disguised as a court clerk, tail flicking with delight.
Sablethorn Sentinel
A towering armored satyr whose halberd pulses with Abyssal energy.
Feyla Nighthollow
A wistful sprite who escaped corruption and hides among shadows.
NPCs in Shadowvault Citadel
Archfey Umbraxis
An Abyssal-tinged archfey, gaunt and regal, eyes glowing violet.
Shade of the King
The skeletal shade of the long-dead fey monarch, bound to defend his crown.
Demon Herald Saraziel
A horned envoy flanked by burnished cuirass and wicked glaives.
Lirael Starbloom
A spirit of the Summer Court trapped in chains, her voice like spring breeze.
Captain Vaermoth
A tiefling defector guarding the Inner Sanctum’s rear entrance.
Factions
Circle of Moonlace Guardians
Goals
- Safeguard planar gates
- Research forgotten Feywild lore
- Prevent Abyssal corruption from spreading
Relationships
With Other Factions
Allied with Summer Court envoys who respect balance; opposed by Abyssal Covenant due to conflicting aims.With Players
They provide support, minor quests, and vital lore, viewing the party as prodigious recruits or unreliable outsiders depending on choices.Court of Twilight
Goals
- Strengthen Abyssal pacts for ultimate planar dominance
- Maintain façade of diplomatic civility
- Expand shadow-tinged territories
Relationships
With Other Factions
Acknowledge Moonlace Guardians as enemies; uneasy rivalry with the Moonlace Guardians and suspicion of the Abyssal Covenant’s motives.With Players
They see the party as either pawns to exploit or threats to eliminate—trust is scarce.Abyssal Covenant
Goals
- Establish a permanent rift between Feywild and Abyss
- Harvest soul-energy from fey and mortals
- Corrupt powerful relics for ritual use
Relationships
With Other Factions
Openly hostile to the Circle of Moonlace Guardians and in covert alliance with corrupt members of Court of Twilight.With Players
They may offer dark bargains, tempting the party with power or secrets at a terrible price. Some agents might be convinced to betray their masters if outmaneuvered.Main Questline
The Faerie’s Call
Given by: Aiofe Moonshadow
Goals
Retrieve the reed flute, solve the Twilight stone riddle, and open the portal.Reward
• 500 XP • Moonlace Amulet (magical compass to Fey light)Secrets
- Aiofe’s staff conceals a hidden map to Gloomvale.
- Flute reeds grow only in a hazardous fungal cluster by Harlene’s cottage.
DM Notes
Manage time pressure: spores poison at end of round 6. Fungal hazards require careful exploration.Court of Gloomvale
Given by: Warden Thornwick
Goals
Acquire proof of Caelmara’s Abyssal pact without drawing attention.Reward
• 1,200 XP • Thornkissed Blade (magical shortsword, +1 to hit, deals necrotic burst once per day)Secrets
- Lady Caelmara’s wine is spiked with madness-inducing venom.
- A hidden passage under Ebony Pavilion leads to the Shattered Fountain.
DM Notes
Use social skill challenges (DC 16) and traps. Balance roleplay with stealth segments.Abyssal Intrusion
Given by: Aluvar the Hedgeknight
Goals
Stop the ritual, defeat guardians, and secure the onyx vial.Reward
• 1,500 XP • Court’s Whisper Cloak (advantage on Stealth checks in Feywild)Secrets
- Catalyst removal awakens a bound Summer Court spirit.
- Vial fluid can weaken the Crown of Twilight’s aura.
DM Notes
Combat-heavy. Use water-based environmental hazards (slippery floors, flooding chambers).Siege of Shadowvault
Given by: Elder Rowan
Goals
Disable two ward columns, open the main gate, and enter the citadel.Reward
• 2,000 XP • Shadowvault Key (opens Inner Sanctum door)Secrets
- Root patterns shift every dawn, requiring updated warding spells.
- Abyssal patrol schedules reveal a calm window for entry.
DM Notes
Include puzzle elements for ward columns and time the assault to avoid overwhelming forces.Crown of Twilight
Given by: Shade of the King
Goals
Realign columns, purify the crown, and defeat Umbraxis and Saraziel.Reward
• 3,000 XP • Crown of Twilight (quest artifact; grants planar warding, see DM notes)Secrets
- One column’s runes mask a fail-safe: disrupting it prematurely detonates wards.
- Shade offers an alternate ritual if the onyx fluid is lost.
DM Notes
Complex multi-stage final encounter. Encourage teamwork; allow creative use of magic items.Side Quests in Moonlace Glade
Mushrooms for Harlene
Given by: Harlene Greenbriar
Goals
Collect three mature midnight poppies without triggering the hallucinogenic spores.Reward
• Potion of Moonfire (advantage on one spell attack) • 150 GP worth of alchemical reagentsSecrets
- A hidden fungus tunnel branches toward Feylight Arch.
- A ghostly whisper warns of a sleeping myconid lord beneath the hollow.
DM Notes
Use fungus-themed hazards: poison spores (Con DC 13), difficult terrain from fungal mats.Pixie’s Riddle Race
Given by: Bramblethorn Sprig
Goals
Find all five runic stones and solve their riddles before the pixie.Reward
• Pixie Charm (small bonus to Stealth or Deception) • 75 XPSecrets
- One stone is hidden inside the Twilight Stone Circle’s sealed pit.
- Failure unlocks a trap that summons a swarm of knockers.
DM Notes
Prepare five custom riddles. Each correct answer grants one clue; wrong answers trigger minor illusions.Echo Hunt
Given by: Warden Thornwick
Goals
Defeat three corrupted echoes and perform the cleansing ritual at the oak’s roots.Reward
• Dryad’s Bark Shield (grants +1 AC) • 200 XPSecrets
- A hidden chamber holds an Abyssal spore bomb ready to detonate.
- One echo whisper hints to the location of the Feylight Arch tune.
DM Notes
Use specter stats with poison attacks. Ritual requires 10 minutes and DC 14 Nature check.Stone Circle Forlorn
Given by: Elder Rowan
Goals
Break the chains, communicate with the spirit (DC 15 History), and release it gently.Reward
• Spirit’s Touch (once per day, cast Spare the Dying) • 100 XPSecrets
- The spirit’s name is the key to opening the Feylight Arch permanently.
- The chains are wards bound to an Abyssal contract written nearby.
DM Notes
Use poltergeist stats; offer interaction over combat for full reward.Knight’s Lost Edict
Given by: Aluvar the Hedgeknight
Goals
Locate the goblin camp, recover the edict, and return it to Aluvar before sunrise.Reward
• Knight’s Oath Ring (+1 bonus to Charisma checks with planar beings) • 125 XPSecrets
- The edict is hidden inside a goblin warlord’s crown.
- Imps plan to hand the edict to an Abyssal envoy at dawn.
DM Notes
Goblins + two imps. Use stealth or social approach to avoid full-scale battle.Side Quests in Court of Gloomvale
Rescue the Emissary
Given by: Feyla Nighthollow
Goals
Free the emissary without raising the alarm.Reward
• Emissary’s Blessing (+1 to saving throws vs. enchantment) • 300 XPSecrets
- Emissary hides a concealed dagger etched with planar runes.
- Key to their chains is disguised as a court signet ring.
DM Notes
Use gargoyle stats; alarms bring two additional sentinels after 2 rounds.Spoil the Spoils
Given by: Marissa Chainwhisper
Goals
Seize or ruin the artifacts without destroying the evidence of the envoy’s presence.Reward
• 4 Obsidian Gems (500 GP total) • 200 XPSecrets
- One artifact contains a trapped Abyssal servitor that can be released or bound.
- Crew manifest reveals a hidden passenger: an Abyssal envoy.
DM Notes
Barge fight with animated armors (AC 18) and deck hazards: slippery surfaces.Side Quests in Shadowvault Citadel
Echoes in the Void
Given by: Lirael Starbloom
Goals
Collect all four echo shards and sprinkle silver dust at the chasm’s edge.Reward
• Spectral Bow of Spring (+1 magical bow, deals extra radiant damage) • 400 XPSecrets
- One shard is hidden beneath the skeletal dais’s foundation.
- Abyssal wisps can be pacified by playing the fey rhyme used at Feylight Arch.
DM Notes
Wisp uses will-o’-wisp stats; dust requires a DC 14 Sleight of Hand to sprinkle correctly.Sabotage the Spires
Given by: Demon Herald Saraziel
Goals
Disable both designated columns without triggering the ward explosion.Reward
• 1,000 XP • Access token to the Vault’s rear entranceSecrets
- Columns reveal hidden glyphs when struck with consecrated steel.
- Sabotage accelerates the crown’s corruption, making purging more difficult.
DM Notes
Columns require DC 16 Athletics to force open or DC 18 Thieves’ Tools to lockpick control panels.Encounters
Blink Dog Ambush
MediumSuggested Level: 3–5
Creatures
- 4 Blink Dogs
Terrain Features
- Underbrush provides half cover
- Pockets of magical mist grant invisibility (DC 13 Perception to see through)
Treasure
Moonlit Fang (component for Moonlace Amulet)
DM Notes
Scale dogs up to 6 for higher-level parties; use teleportation to flank.
Abyssal Dryad Corruption
HardSuggested Level: 4–6
Creatures
- 1 Corrupted Dryad (use dryad with added poison thorns)
- 2 Twig Blights
Terrain Features
- Slippery fungi spores (Dex DC 12 save or prone)
- Narrow root pathways (difficult terrain)
Treasure
Corrupted Sap Vial (ingredient for Court’s Whisper Cloak)
DM Notes
Encourage use of ranged attacks; DC 15 Nature check reveals corruption’s weakness.
Feywild Wild Surge
DeadlySuggested Level: 5–7
Creatures
- 2 Quicklings
- 3 Sprite Archers
Terrain Features
- Floating platforms rearrange each round
- Shifting light patterns create illusions
Treasure
Spark of Fey Chaos (quest component)
DM Notes
Use Wild Magic Surge table for environmental effects; rotate platforms unpredictably.
Mirror Maze Duel
MediumSuggested Level: 6–8
Creatures
- Party’s Illusionary Doubles (use specter stats)
Terrain Features
- Obsidian mirror walls (reflect spells)
- Corridors shift if not observed (Int DC 14 to track)
Treasure
Fragmented Mirror Shard (key to final puzzle)
DM Notes
Encourage creative solutions: shattering mirrors can dispel illusions.
Archfey and Demon Clash
DeadlySuggested Level: 7–9
Creatures
- 1 Archfey Umbraxis (use custom Archfey stats)
- 1 Demon Herald Saraziel (use barbed devil stats)
Terrain Features
- Cracked voidstone floor (Dex DC 15 else fall into mist)
- Columns pulsing with auras of despair
Treasure
Abyssal Ember (component to cleanse crown)
DM Notes
Adjust HP and resistances per party level; dynamic terrain hazards keep combat tense.
Magic Items
Moonlace Amulet
RareLocation
Reward for The Faerie’s Call
Attunement
True—must spend 1 hour under moonlight
Silveroak Branch
UncommonLocation
Echoing Oak grotto
Attunement
False
Thornkissed Blade
RareLocation
Reward from Court of Gloomvale
Attunement
True—requires oath to protect fey
Court’s Whisper Cloak
RareLocation
Reward for Abyssal Intrusion
Attunement
False
Gloomtear Gem
UncommonLocation
Hidden alcove in Hall of Thorns
Attunement
False
Celestial Dew Jar
RareLocation
Bramblethorn’s stash
Attunement
False
Shadowvault Key
Very RareLocation
Reward from Siege of Shadowvault
Attunement
True—must be inserted by three people together
Feywild Compass
UncommonLocation
Market of Spring Court (side quest)
Attunement
False
Light of Eon
Very RareLocation
Shattered Fountain ruins
Attunement
True—attune while overseeing a fey ritual
Crown of Twilight
LegendaryLocation
Final reward of main quest line
Attunement
True—requires sacrifice of a fey relic
Player Characters
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