Campaign Overview
Every hundred years, the Brass Colossus named Solum awakens from its slumber and strides eastward, crushing villages and warring armies alike beneath its immense gilded treads. This century, as the machine-city’s path intersects with six vibrant capitals, evacuation efforts collapse under the relentless grind of its brass-plated underbelly. Scrambling last-minute refugees discover a cryptic brass-screen broadcast lighting up Solum’s internal avenues: “Return Home.”
Scholars pore over burnt manuscripts of the First Race—an advanced civilization doomed for treason against time itself. Their exiled descendants lie in clock-forged cradles within Solum’s core, suspended in looping seasons and flickering gravity fields. Prophecies insist that by mastering the city’s engine-heart, humanoids can rewrite destinies, redirect destinies, or even awaken the sleepers to reclaim their lost realm.
Now, three powerful factions have thrown their weight into the brass fray. The Temporal Vanguard seeks to study and reroute Solum with science. The Order of the Bronze Faith venerates the automaton as a divine pilgrimage and demands the First Race be awakened by ritual. The Steel Crown Legion pursues military dominance, hoping to weaponize the city itself. Pilgrims, spies, thieves, and mercenaries swarm the vestibules, gardens, and engine cathedrals in an all-out gamble for control.
You are those adventurers stepping into the pulsing heart of machinery and myth. Will you:
- Map the shifting time-loops of the Vestibule District, Recover Memory Logs, and unlock secrets beneath the Bronze Plaza?
- Delve into living gardens of the Verdant Epoch, wrest Chrono-Shards from biotic guardians, and stabilize or weaponize the biodome?
- Storm the Engine Heart Chamber, face rival armies on gravity-flux catwalks, and calibrate the Aeternium Engine to halt or reclaim the machine-city?
Every hallway hums with pulsing energy, every corridor hides a portal to another season, and every choice will reverberate across time’s tapestry. Will you repair Solum’s programming, hijack its route toward salvation or ruin, or liberate the ethereal sleepers within? The gears are in motion—and time itself bends at your feet. Step inside and make history… or watch history undo itself forever.
Prepare to tread the path of bronze and steel, where seconds expand into sagas and every heartbeat might be your last—or the first of a new era. The call is clear: Return Home. Time marches, and Solum waits not.
Starting Location
Vestibule District
Secrets
- Below certain brass tiles are concealed pressure plates that activate a hidden staircase leading to the Foundry tunnels.
- One gear sculpture houses a carved keyhole; inserting a matching copper cog (found in the Clockwork Bazaar) unlocks a passage to the Chrono-Spires elevator.
- A ghostly recorder logs the final moments of a First Race traitor—listen with a Speaking Stone.
- An arcane feedback loop in the Ocular Obelisk can jam Gear Sentinel patrols for one clock loop.
- An abandoned maintenance terminal near the southwest lamp holds partial schematics to the Ironwood Market’s sewers.
Key Locations
Bronze Plaza
Bronze Plaza is a vast circular forum paved with polished brass tiles, each stamped with a unique rune. Rising from its center is the Ocular Obelisk: a monolithic pillar of burnished copper, pierced with dozens of clock-faced glyphs that spin and realign to display messages in shifting languages. Citizen crowds gather beneath steam-powered streetlamps humming azure fire, trading stories of Solum’s secret corridors. Along the plaza’s perimeter stand six gargantuan gear sculptures, each nearly twice a human’s height, inscribed with the sigils of the First Race. Whispering through hidden vents, gentle hisses of vapor carry rumors—some say the plaza floor conceals a slumbering half-automaton of the original architects, while others insist the obelisk is a living oracle, answering questions at midnight loops. Side passages lead off to the Brass Cathedral’s distant spires, and a blocked-off tunnel bristles with pulsing cables. At the plaza’s southern edge is a heavy hatch sealed with five rotating dials—locals call it the “Seven-Strike Gate,” believing it opens only when Solum’s heart completes seven diurnal cycles in a single loop. The air here tastes faintly of ozone and machine oil.
Additional Notes
The plaza’s runic tiles act as a memory storage system; a Dispelling or Arcana check (DC 18) can decode fragments of the First Race’s history. The Obelisk may grant cryptic visions to characters who concentrate at midnight in Solum’s time cycle.
Verdant Epoch Gardens
Secrets
- Hidden under the Titan Bloom’s petal roots is a mechanical heart-tap transistor, needed for the Engine Chamber ritual.
- A stasis bubble in a side path traps a First Race archivist; freeing them yields vital lore.
- Fungal spores can be brewed into a potion granting Temporary Time Stop (1d4 rounds).
Key Locations
Titan Bloom Nexus
At the heart of the Gardens stands the Titan Bloom, a gargantuan flower of brass petals and phosphorescent filaments. Each petal is etched with fractal symbols that pulse in sequence, and its stamen emits soft vibrations felt throughout the biodome. Water collected in its base trickles into the root tunnels, regulating hydro-chrono cycles. The Nexus chamber ceiling opens for a microsecond every loop to release vapor clouds that reset humidity and trigger mechanical pollinators. Scholars believe the Titan Bloom acts as a biological interface to Solum’s central processor, translating plant data into binary pulses. Yet it’s fiercely guarded by Verdant Wardens—hulking plant-people formed from animated vines and living oak. Near the Bloom’s roots rests a copper-bound reliquary containing the Verdant Codex, rumored to detail how to reverse Solum’s exile magic. The floor is slick with sap that can induce dreaming if trodden without proper shielding. Faint whispers echo as though the Titan Bloom remembers the First Race’s last rites of regrowth.
Additional Notes
Allow Druidic or Nature checks (DC 20) to glean partial commands for the Bloom. The relic coding in the petals can be hacked with an Arcana check (DC 18) to force a bloom reset, affecting all gardens.
Chrono-Mite Tunnels
Beneath the ironwood groves lie narrow tunnels carved into living roots and metallic fungus. These root-hollows teem with Chrono-Mites: shimmering, insectile creatures that latch onto flesh and accelerate or reverse aging. Walls drip with condensed steam that crystallizes into hourglass spindles. Errant spores from fungal benches float in the dank air, creating pockets of time stasis where a minute can stretch to hours. Guardians patrol these tunnels: small swarms of fungus-infused stirges that home in on intruders’ heat signatures. An old spiral staircase leads to a buried observation hatch overlooking the Titan Bloom Nexus, keys for which were scattered by departing First Race caretakers.
Additional Notes
Characters entering must succeed Constitution saves (DC 14) every ten minutes or contract temporary aging (–1d4 on Strength and Dexterity, recovers over 1d8 hours).
Seasonal Amphitheater
An amphitheater carved from living vine arches and polished brass benches encircles a central reflecting pool. Carvings on the amphitheater walls depict six seasonal ceremonies celebrated by the First Race—each ceremony appears to manifest in the pool before looping into the next. During a single minute, viewers might see blossoms freeze into ice or autumn leaves burst into spring blossoms. The amphitheater is emptied but for mechanical observers—brass owls perched on archways and hidden sentinel bats overhead. A secret control dais beneath the top bench allows manipulation of the ceremonies.
Additional Notes
A successful Intelligence (Investigation) check (DC 17) reveals control glyphs; manipulating them will alter ambient climate, helpful or harmful.
Engine Heart Chamber
Secrets
- A hidden maintenance panel under the south catwalk leads to a direct beam conduit into the Engine’s core.
- One of the pylons houses a captive First Race archivist who holds the lost command sequence.
- The Engine’s glowing filaments can be plucked as Essence Threads—used to craft Legendary items.
Key Locations
Aeternium Engine
The sphere of shifting seasons remains suspended by four brass claws. Its ever-changing surface reveals glimpses of past, present, and potential futures simultaneously, displaying events in kaleidoscopic fractals. Tampering with its surface requires synchronized Arcana and Intelligence checks (DC 22). The Engine core radiates a soft white glow; touching it imparts visions of Solum’s final decree if stabilized. Time loops halve around it: ten minutes inside feel like an hour outside. Users may bind personal memories into its lattice for safekeeping, but risk never retrieving them.
Additional Notes
Offering the engine a sacrifice of a Resonance Shard and Chrono-Sap unlocks the reset sequence. DM to decide vision specifics based on campaign.
Exile Gate
A towering hatch of braided bronze and adamantine, inscribed with runes of sealing. Activating it requires aligning five rotating crystalline locks—each keyed to a phase of Solum’s daily heartbeat. The gate opens into the sleeping cradles where the First Race remains suspended. Rumored: releasing them resets all of Solum’s programming, even reversing its exile centuries.
Additional Notes
Use a combined ability check (Str/Dex/Int/Cha) to unlock or sabotage. Failure triggers a catastrophic overload—time bubbles erupt.
Calibration Consoles
Five pedestals circling the Engine, each with interactive levers, brass dials, and cog-lattices. They control the Engine’s parameters: speed, direction, seasonal cycles, gravity modulation, and energy output. Hacking one console without proper sequence misaligns the Engine, causing random teleportation or time jumps.
Additional Notes
Provide mini-puzzle for each console (Intelligence tools, Arcana, and Dexterity checks). Errors impose null gravity zones or accelerate players’ age temporarily.
NPCs in Vestibule District
Professor Althea Cogwright
An aging human scholar of clockwork civilizations, her silver hair tied with copper filaments.
Jax Bronzehand
A scrappy gnome tinkerer, missing a finger replaced by a tiny wrench prosthetic.
Marquisition Sentinel #47
A Gear Sentinel reprogrammed with semi-sapience, flickering with remorseful pulses.
Sera Dawnroute
An Aasimar pilgrim claiming visions from Solum’s heart; her skin glows faintly at dawn loops.
“Coppermouth” Dorren
A half-orc smuggler fluent in six dialects of gear-people, selling forbidden maps.
NPCs in Verdant Epoch Gardens
Draela Evergreen
A half-elf druid exiled for worshiping machine spirits, her hair woven with living moss.
Caretaker Drone Ψ-12
A philanthropic clockwork drone imbued with nature runes, tends to sick vines.
High Warden Umber
A colossal plant-being with vine-whips for arms and bark armor.
NPCs in Engine Heart Chamber
Archon Traelium
The spectral leader of the First Race, manifested as a bronze silhouette within the Engine’s aura.
General Vornen
Human technocrat commander of the surface militia, spear in hand and steam armor plating.
Sister Moira Dawnroute
Sera’s sister, an Aasimar priestess chanting at the Exile Gate.
Vix Gearcloak
Halfling thief and leader of the Clockwork Crows, black feathers trailing her cloak.
Factions
The Temporal Vanguard
Goals
- Map Solum’s internal timeline phases
- Secure the Aeternium Engine for scientific study
- Prevent large-scale loss of life in the capitals
Relationships
With Other Factions
The Vanguard distrusts Vornen’s militia, seeing them as militaristic oppressors. They share uneasy alliances with Pilgrim Orders for access to sacred sites. They view rogue bands like the Clockwork Crows as useful but untrustworthy.With Players
Offer research support, unique clockwork upgrades, and missions that push technological innovation. Players aligned with the Vanguard gain laboratory access and advanced gear.Order of the Bronze Faith
Goals
- Awaken the First Race by ringing divine bells
- Protect sacred zones from profaners
- Expand Solum’s pilgrimage network
Relationships
With Other Factions
Clash with the Temporal Vanguard—faith versus science. Tolerate the militia if they preserve ritual sites. Loathe the Crows for defiling sacred grounds.With Players
Provide blessings and holy artifacts, but expect strict adherence to doctrine. Players may gain temporary buffs but risk excommunication for heresy.Steel Crown Legion
Goals
- Seize control of the Aeternium Engine
- Redirect Solum to guard frontier territories
- Eliminate insurgents and religious fanatics within
Relationships
With Other Factions
Openly hostile to the Bronze Faith, seeing them as untrained zealots. Views the Temporal Vanguard as incompetent theorists. Outsource the Crows for sabotage missions, paying in stolen schematics.With Players
Offer military contracts, heavy arms, and safe conduct outside capitals. But players must prove loyalty by carrying out morally dubious orders.Main Questline
Invitation to the Machine
Given by: Professor Althea Cogwright
Goals
Retrieve memory logs from the Ocular Obelisk in Bronze Plaza and return to Cogwright.Reward
300 gp, Access pass to Brass Cathedral, Althea’s Arcane Lens (Uncommon).Secrets
- Obelisk logs may be tampered with by Dorren’s rivals.
- Cogwright suspects hidden directives in the inscriptions pointing to the Engine Heart Chamber.
DM Notes
This quest introduces time loops; highlight the plaza’s runic floor and Gear Sentinel patrol patterns.Gathering Resonance
Given by: Marquisition Sentinel #47
Goals
Retrieve five Resonance Shards in the Verdant Epoch Gardens and deliver them to Sentinel #47.Reward
Relic Wrench (Uncommon), +1 to mechanical checks.Secrets
- Echo sanctuaries shift location each loop—use Amber Sap for tracking.
- One shard is held by High Warden Umber, who demands a trial of compassion.
DM Notes
Emphasize environmental hazards of deploying Chrono-Mites; adjust shard locations dynamically.Sabotage or Salvation
Given by: Archon Traelium
Goals
Infiltrate the Engine Chamber, bypass security, and enact either liberation or halting protocol.Reward
Choice: Aeternium Core Fragment (Very Rare) or Command Lever of Solum (Very Rare).Secrets
- The Engine Core Fragment is the seed for a new living automaton.
- The Command Lever can redirect Solum’s route—but drains a soul when used.
DM Notes
Allow players’ moral dilemma; NPC reactions vary dramatically based on choice.Loopbreaker’s Gambit
Given by: General Vornen
Goals
Complete the simulation trial or escort archivists safely to the exit hatch.Reward
Technocrat Path: Steamforged Armor (Rare); First Race Path: Cradle Shepherd’s Cloak (Rare).Secrets
- The simulation is rigged—it may open a breach unleashing time wraiths.
- Archivists carry tablets revealing the final code to fully awaken the First Race.
DM Notes
Branching quest with different skill challenges—combat vs. stealth and escort.Destinies Entwined
Given by: Archon Traelium or General Vornen
Goals
Secure the Engine Heart, enact the final code, and survive the external hull battle.Reward
Epic Legacy: Title and Boon depending on outcome (e.g., “Liberator of the Lost,” +2 Charisma permanently; “Master of March,” +2 Strength permanently; or “Guardian of Time,” immunity to forced time loops).Secrets
- A final hidden console can reprogram Solum’s destiny sequence—only one group can wield it.
- A long-lost mausoleum containing the First Race’s creator waits for those who solved all side quest riddles.
DM Notes
Epic multi-stage encounter—naval boarding, siege elements, and time-loop hazards.Side Quests in Vestibule District
Echoes in Brass
Given by: Professor Althea Cogwright
Goals
Gather five Resonance Shards from echo caches beneath Bronze Plaza and deliver them to Cogwright’s holoscroll frame.Reward
300 gp, Arcane Tome of Loop Breaking, Professor’s gratitude.Secrets
- A shard glows only when exposed to reverse-flow steam in Cogwater Canal.
- Two shards are fakes crafted by Dorren’s rivals to mislead intruders.
DM Notes
Scale guardian knights to party level; emphasize environmental hazards from looping time fields.Market Mayhem
Given by: Jax Bronzehand
Goals
Defeat the clockwork spiders, recover the crates, and free Tilly.Reward
Custom clockwork companion (Tiny Steel Spider), discount on Jax’s goods.Secrets
- Apprentice Tilly hid a letter implicating Dorren in the ambush.
- A secret hatch behind Jax’s shop leads directly into the Foundry tunnels.
DM Notes
Use Tiny Clockwork Spider stat blocks. Sewers are slippery—Dex saves (DC 12) each round to avoid fall prone.Voices of the Fallen
Given by: Marquisition Sentinel #47
Goals
Investigate the chanting bay, stop the spectral engineer drills, and secure the Relic Wrench.Reward
Relic Wrench (Uncommon magic tool), +1 to repairing clockwork devices.Secrets
- The chants are recorded by a hidden cog-based gramophone.
- A specter of a traitor engineer can be reasoned with to reveal future site hazards.
DM Notes
Use Wraith-lite creatures. Provide fearful vibrations—players must succeed Wisdom saves (DC 14) or gain a level of exhaustion.Pilgrim’s Pilgrimage
Given by: Sera Dawnroute
Goals
Infiltrate the Brass Cathedral, ring the ancient votive bell at high-noon, and return to Sera.Reward
Blessing of the Dawnroute (One Obtainable reroll per day), Pilgrim’s Medal (Local renown).Secrets
- A hidden rooftop pulley bypasses the main doorguard.
- The bell tone can disrupt Gear Sentinel orders for one loop.
DM Notes
Castle gravity zones change on initiative—remap movement distances.Dorren’s Double Cross
Given by: “Coppermouth” Dorren
Goals
Infiltrate the safehouse, exfiltrate the black box, and deliver it to Dorren.Reward
500 gp, Forged membership pass to Dorren’s crew.Secrets
- The black box contains partial countdown data for Solum’s daily time loop reset.
- The rival gang is actually an undercover faction loyal to the First Race.
DM Notes
Urban stealth mission—provide noise rules and passive Perception checks.Side Quests in Verdant Epoch Gardens
Sap of Ages
Given by: Draela Evergreen
Goals
Harvest three droplets of Chrono-Sap and deliver to Draela.Reward
Sap Vial (Heals 2d8 + Con modifier, removes one level of exhaustion).Secrets
- High Warden will bargain sap for a memory shard.
- Sap must be collected during a 30-second bloom opening window.
DM Notes
Emphasize stealth and nature checks; stasis pockets cause distraction.Fungal Foray
Given by: Caretaker Drone Ψ-12
Goals
Eliminate acidic masses, gather three poison mold samples, and return safely.Reward
Potion of Sporeshield (Uncommon), 100 gp.Secrets
- A secret compartment holds a drone blueprint leading to an upgrade module.
- One mold yields a clue about the Engine Chamber’s coolant system.
DM Notes
Use animated fungus stat blocks; terrain difficult (half speed).Side Quests in Engine Heart Chamber
Shadows in the Heart
Given by: Vix Gearcloak
Goals
Bypass security, extract the pylon plate, and exfiltrate without alerting wardens.Reward
Pylon Plate (Uncommon, unlocks any simple mechanism), 200 gp.Secrets
- The plate also doubles as a key to the Exile Gate’s inner lock.
- Drawing the plate releases sleeping nanite swarms into the chamber.
DM Notes
Introduce laser grid hazards—Dexterity saves (DC 15) to avoid damage.Pilgrim’s Offering
Given by: Sister Moira Dawnroute
Goals
Collect all five lamps and position them correctly in the Gate alcoves.Reward
Moira’s Blessing (Once per long rest, grant advantage on any saving throw).Secrets
- One lamp is actually a mimic encased in brass.
- Missing a lamp triggers a temporal feedback—rewinds the puzzle by one step.
DM Notes
Guardians vary from stone golems to temporal wraiths. Use speech or intimidation accordingly.Encounters
Gear Sentinel Ambush
MediumSuggested Level: 3–5
Creatures
- Gear Sentinel (Use Helmed Horror stats, reflavored)
- Clockwork Hound (Use Mastiff stats with Constrict ability)
Terrain Features
- Narrow corridor (width 10 ft)
- Steam vent (DC 12 Dex save or take 1d6 fire damage)
- Trip plates on the floor (hidden, DC 15 Perception)
Treasure
100 gp, 2 Clockwork Repair Kits
DM Notes
Scale number of sentinels to party size; emphasize claustrophobic space.
Chrono-Mite Swarm
HardSuggested Level: 5–7
Creatures
- Chrono-Mite Swarm (Use Stirge Swarm stats)
- Temporal Wraith (Use Wraith stats)
Terrain Features
- Slick fungus patches (difficult terrain)
- Stasis bubbles (DC 15 Con save to act normally)
Treasure
Chrono-Mite Shell (craft potion of aging or youth)
DM Notes
Infection mechanics: latch for 1d4 rounds; impose temporary aging.
Pilgrim Siege
MediumSuggested Level: 6–8
Creatures
- Zealot Guard (Use Veteran stats with radiant attacks)
- Lantern Juggernaut (Use Otyugh with radiant breath)
Terrain Features
- Narrow catwalks (half speed)
- Gravity flux zones (random direction changes each round)
Treasure
Lantern of Temporal Light (Uncommon)
DM Notes
Alternate gravity forces unconventional tactics; consider damage from falls.
Druidic Drone Duel
MediumSuggested Level: 4–6
Creatures
- Caretaker Drone Ψ-12 (Use Animated Armor stats with Vine Whip)
- Animated Vine Blights
Terrain Features
- Overgrown walkways (Dex save DC 13 to avoid grapple)
- Leaping vines (trigger at end of turn)
Treasure
Drone Core (upgrade clockwork companion)
DM Notes
Include moral choice: reprogram or destroy drone.
Spectral Council Debate
EasySuggested Level: Any
Creatures
- Illusory Archon Speakers (Use Specter stats, but nonlethal)
Terrain Features
- Floating platforms around a central lectern
- Illusory shifting floor missing tiles
Treasure
Fragment of Time (Attunement item for main quest)
DM Notes
Use roleplay skill checks (Persuasion, Insight DC 15); avoid combat.
Magic Items
Relic Wrench
UncommonLocation
Reward from the Verdant Epoch side quest
Attunement
True (by artificer or tinkerer)
Essence Thread
Very RareLocation
Secret in Engine Heart Chamber
Attunement
False
Clockwork Companion Spider
UncommonLocation
Reward from Market Mayhem side quest
Attunement
False
Aeternium Core Fragment
LegendaryLocation
Main Quest choice reward
Attunement
True (wear on chain)
Command Lever of Solum
Very RareLocation
Main Quest choice reward
Attunement
True (requires pact with Archon Traelium)
Potion of Temporal Steadfastness
RareLocation
Brought by traveling alchemist in Vestibule
Attunement
False
Lens of Loop Breaking
RareLocation
Reward from first Main Quest
Attunement
True
Steamforged Plate
RareLocation
General Vornen’s rewards
Attunement
False
Cradle Shepherd’s Cloak
RareLocation
Archon Traelium’s reward
Attunement
True
Lantern of Temporal Light
UncommonLocation
Found in Pilgrim Siege encounter
Attunement
False
Player Characters
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