Campaign Overview
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In the Verdant Archipelago, living forests spill into coastal towns. A celestial seed whispers power from the green depths. The Blackroot cult seeks to fuse the Verdant Crown with the Sun-Tide Obelisk, risking a world-spanning renewal that becomes a choking jungle.
Main Quest
The party must locate and secure the Verdant Crown, unravel the ritual’s steps, and stop the Blood Moon ceremony before the Sun-Tide alignment completes.
Locations
- Greyhaven: starting port where a festival reveals a clandestine network of cultists.
- Verdant Expanse: maze-like forest where sentient trees guide and mislead seekers.
- Ruin of Narlath: ash-laden city with seed-lore libraries and a living guardian.
- Sky-Anchor of Thalasar: floating fortress; staging ground for the aerial rite.
- Mire of Echoes: memory-haunted swamp; final confrontation with the Crown’s will.
Central Events & Triggers
A solar-lunar eclipse sparks the second ritual phase; a corrupted seed within an NPC forces a choice to save or seize power. A faction betrayal accelerates the countdown and shards of the Crown awaken.
Hooks
- A festival statue weeps sap and speaks visions.
- A merchant’s cargo vanishes, leaving map fragments to Verdant Expanse.
- A child hears the Crown’s whispers in the wind and survives a plant-warding attack.
- Reports of plant golems terrorize villages, pointing to Lirieth, a druid scholar.
Side Quest
Investigation of the golems uncovers Lirieth’s hidden grove and a counter-ward recipe. Align with or oppose her to gain a powerful ally or a dangerous artifact.
Setting & Rewards
Designed for 4–5 players, levels 3–9 across 8–12 sessions. Rewards include Seed-Touched items (Staff of Vines, Cloak of Blooming), a Grove Avatar boon, and world-altering choices at campaign end.
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Player Characters
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