Campaign Overview
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Main Quest: The villain, the Tidewright, seeks to rewrite the world by changing sea level. Their ritual hinges on three ancient Tide-anchors scattered across the islands. The party must uncover the anchors, thwart the Tidewright during the Celestial Confluence, and decide whether to restore the old balance or embrace a new, altered world. The heroes’ lack of grand plans makes them unpredictable wild cards—perfect agents of change when the tides demand it.
Islands & Quests: Coral Crown Archipelago (merfolk courts and reef-smiths), Frostmire Reach (ice dwarves and tundra shamans), Embercaldera Isles (fire-born smiths and lava sanctuaries), Verdant Shoals (lizardfolk druids and coastal traders), Sandspire Archipelago (nomadic desert-dwelling communities and caravan guilds), Skyglass Reach (aarakocra wind temples and cloud ships). Each island hosts a Tide-Anchor clue, a local crisis that blocks the heroes from advancing, and a culture-rich ally who can unlock unique tidal magic or gear.
Hooks & Progression: Hook seeds include a storm marking the party with tide sigils, a drowned oracle’s plea, or a festival that suddenly recognizes the party as chosen tide-bearers. The campaign scales from exploration and diplomacy to high-stakes ritual theft and moral choice as Celestial Confluence approaches.
Central Events & Challenges: The world shifts with each phase of the Confluence; some coasts flood, others emerge, and travel routes become treacherous. Players must negotiate island politics, solve environmental puzzles, and avert or endure sea-borne monsters released by the Tidewright’s rituals. Side quests involve discovering the Drowned Library, rescuing islanders, and gathering artifacts to stabilize or permanently alter sea levels.
Rewards & Outcomes: Tide-touched gear (water-breathing cloaks, wave-blade weapons), alliances with island factions, and new travel options (keel-boards, temporary marine mounts, or sky routes). The ultimate reward is a world shaped by the heroes’ choices, with consequences that echo across all islands.
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