Campaign Overview

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Story Overview

The Dark Kingdom sits beyond the Divide Mountain, ruled by a ruthless Dark Lord who commands an ancient dragon. The mountain’s spine splits the realm: one side thrives in wary alliance, the other trembles in his shadow. Frontiersmen and petty nobles whisper of a coming siege as the dragon’s cry echoes from the peaks.

Starting Point

Players begin in Stonegate, a hardy trading town at the mountain’s base. The town faces raiding bands, rumors of (and resistance to) a rising tyranny, and a desperate plea from a nearby monastery. This small community is the nerve center to gather allies, information, and relics that will loosen the dragon’s leash and expose the Dark Lord’s true plot.

Main Quest

  • End the Dark Lord’s grip over the ancient dragon by reclaiming three relics scattered across ruined temples and secluded enclaves, and uncover a sealed oath in the Dragon’s Gate.

  • Build or secure a fragile coalition of kingdoms to resist the Dark Citadel and force negotiations, or, if needed, defeat the Dark Lord outright.



Structure and Progression

Act I: Foothill Trials (Levels 1–3) – Defend Stonegate, disrupt supply routes, uncover the Dark Lord’s emissaries, and begin collecting relic shards.
Act II: The Mountain Pass (Levels 3–5) – Trek the Divide, earn the trust of mountain clans, and navigate draconic guardians and ancient wards. Learn how the dragon’s bond can be broken or redirected.
Act III: Dragon’s Gate to the Citadel (Levels 5–7+) – Enter the lair, decide the dragon’s fate, and topple the Dark Citadel in a climactic confrontation that might end with the dragon as an ally, a free agent, or a fallen foe.

Side Quests (Investigative Threads)

  • Trace a vanished caravan and uncover a hidden spy network within Stonegate.

  • Rescue a dragon-touched hostage who knows the lair’s secret entrance.

  • Decode an ancient song that unlocks the dragon’s memory and hints at its vulnerability.



Central Events & Triggers

  • Border towns report escalating draconic flames and siege engines; a political crisis threatens unity.

  • A celestial alignment opens forgotten passageways within the mountain.

  • The dragon’s mind shows flickers of independent will; players must decide whether to bargain, free, or fight for its loyalty.



Challenges & Rewards

  • Faces of treachery, dungeon crawls, and perilous ascents test wits and courage.

  • Rewards include relics that grant insight and power, a factional alliance, and ultimately the dragon’s favor or restraint—each shaping the final clash against the Dark Lord and the fate of the Divide.

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