Campaign Overview
Three centuries ago, brave champions destroyed the mad god Thalor with the God-Relic, yet in victory fell victim to its corrupting will. Now, these fallen heroes reign as the Iron Lords—immortal tyrants whose arcane dominion extends into every mind and settlement. The world is a tapestry of illusions and spectral enforcers, ruled from a floating Citadel wreathed in storm and shadow.
In the remote borderland of Hewnvale Frontier, whispers of a daring heist ignite rebellious hearts. A coalition of master thieves, fallen mages, and exiled nobles forms an unlikely fellowship. Their audacious goal: steal the God-Relic from the impenetrable Vault of Eternity at the Citadel’s apex, shatter the Iron Lords’ immortality, and free their enslaved souls.
Journey through haunted taverns plotting rebellion and mines echoing with vengeful wraiths. Traverse the perilous Blackspire Marsh, where drowned temples and toxic bogs conceal fragments of arcane power. Cling to life on a stolen skyship assaulted by flying constructs as you ascend storm-lashed skies. Within the Citadel, master labyrinthine traps in the Hall of Mirrors, confront your deepest fears in the Chamber of Wills, and invoke the potent but perilous Shatter Invocation in the Obsidian Vault.
Allies await in secret enclaves: the Freeblade Conclave’s daring guerrillas, the Circle of Sealed Runes’ arcane scholars, and the druidic Elders of the Wildwood protecting nature’s last sanctuaries. Side quests abound—rescuing bound heroes, brewing antidotes for soul-warping toxins, and sabotaging anchors that tether the Citadel’s runic wards.
Challenges test your resolve: diplomacy under the gaze of mind probes, stealth amid spectral sentinels, puzzle-solving in shifting corridors, and brutal combat against corrupted champions. Corruption points track your resistance to the relic’s whispers—too few, and you may fall; too many, and you risk heralding a new tyranny.
Will you sever the Iron Lords’ unholy reign and reclaim the world from shadow? Or succumb to the very power you seek to destroy? The fate of the realms rests on your courage, cunning, and unbreakable will. Embark now upon the Shadows of the Iron Lords—where legends are shattered or forged anew.
Starting Location
Hewnvale Frontier
Secrets
- An unmarked tunnel under Raven’s Rest leads directly to a Citadel scry-pod.
- A rebel cipher embedded in the tavern’s floorboards reveals patrol schedules.
- Echoing Caverns’ reflective pool hides a message from the original heroes.
- Whispering Pines fungus resists enchantments if eaten as a paste.
- Hewnvale’s soil near the shrine grows metal-resistant plantlife useful against the Lords’ constructs.
Key Locations
Raven’s Rest Tavern
Additional Notes
The Iron Lash Watchtower
Additional Notes
Whispering Pines Mines
Additional Notes
Echoing Caverns
Additional Notes
The Hollow Shrine
Additional Notes
Blackspire Marsh
Secrets
- A sunken vault beneath the causeway holds a shard of the God-Relic.
- Corpse lilies’ toxin can be refined into a potent paralytic dart coating.
- Temple murals conceal a star chart pointing to the floating citadel’s approach vector.
Key Locations
Temple of the Drowned Echo
Additional Notes
Bogheart Glade
Additional Notes
Shrouded Causeway
Additional Notes
Citadel of Chains
A perpetual sphere of shimmering distortion cloaks the Vault, visible only through a shattered lens in the Hall of Mirrors. Beyond lies the Chamber of Wills, where intruders’ deepest fears manifest as illusions. Surviving this leads to the Final Gate—a door carved with runic chains that respond only to the true name of the relic’s wielders. To claim the God-Relic, adventurers must sever the Lords’ immortality by invoking the Relic’s Shatter Invocation—a ritual that echoes Thalor’s banishment but risks corrupting the heroes themselves.
Secrets
- A hidden side chamber stores the first God-Relic fragment removed by the original heroes.
- The distorted sphere above can be tuned to replay Thalor’s final scream—disorienting enemies.
- One iron throne holds the soul of an uncorrupted hero who can aid in the final ritual if freed.
Key Locations
Hall of Mirrors
Additional Notes
Chamber of Wills
Additional Notes
Obsidianshard Vault
Additional Notes
NPCs in Hewnvale Frontier
Celina Farrow
Other Details: She espouses secret anti-Lord rituals and can disable soul-probes for a price.
Branock Shale
Other Details: Knows every hidden passage but resents magic-users.
Mira Thaloris
Other Details: She trades rumors for favors and may betray players if the price is right.
NPCs in Blackspire Marsh
Ysaline Murkfoot
Other Details: Knows the marsh’s hidden pathways but demands a tithe of rare herbs.
Cassian Vore
Other Details: Offers intel on the floating citadel but fears returning above water.
Brother Kellis
Other Details: Seeks to resurrect the Drowned Deity with relic fragments.
NPCs in Citadel of Chains
Lord Caius Ironbraid
Other Details: Wields the Chainbreaker Blade and commands spectral legions.
Lady Thessa Soulveil
Other Details: Maintains the mind bonds and illusions across the Realm.
Baron Varric Nighthorn
Other Details: Intercepts and breaks resistant minds with a whip of pure arcane force.
Factions
The Freeblade Conclave
Goals
- Recover divine relics to restore mortal rule
- Reestablish a council of free cities
Relationships
With Other Factions
With Players
Circle of Sealed Runes
Goals
- Prevent misuse of powerful magic
- Restore balance between magic and mortal will
Relationships
With Other Factions
With Players
Elders of the Wildwood
Goals
- Heal the land’s wounds from relic fallout
- Ally with other factions to topple the Citadel’s mechanical grasp
Relationships
With Other Factions
With Players
Main Questline
Spark of Rebellion
Given by:
Goals
• Steal the stolen ledger from the Watchtower
Reward
- 300 gp split
- Leads to next mission
Secrets
- Ledger suggests the floating citadel’s route.
- Branock’s brother works under the Lords as a forgemaster.
DM Notes
Shards of the Past
Given by:
Goals
• Secure the Relic shard
Reward
- Potion of Mind Shield
- Unlocks Marsh passage
Secrets
- Wraith leader was the original hero’s lieutenant.
- Shard hums louder near the floating citadel.
DM Notes
Marsh of Despair
Given by:
Goals
• Reach the makeshift dock at dawn
Reward
- 500 gp compensation
- Leads to Citadel entry
Secrets
- Cultists scatter fragments to other regions.
- Sabotaging anchors can summon a minor storm elemental.
DM Notes
Stormbound Ascent
Given by:
Goals
• Stabilize the ship’s rudder array
Reward
- Magical harness grants flight for short bursts
- Readies final infiltration
Secrets
- Stormwind betrays if she’s not paid enough.
- A hidden compartment carries a second Relic shard.
DM Notes
Vault of Eternity Infiltration
Given by:
Goals
• Perform the Shatter Invocation
• Withstand Relic’s corruptive backlash
Reward
- Title: Breakers of Chains
- Epilogue determined by corruption checks
Secrets
- Relic whispers can seduce PC wills.
- The shattered chains echo Thalor’s voice for final roleplay twist.
DM Notes
Side Quests in Hewnvale Frontier
Mine the Corrupted Vein
Given by:
Goals
• Escape the mine without triggering the spectral guardians
Reward
• Brannock’s personal guide for one additional travel day
Secrets
- The wraiths guard a hidden cache of rebel supplies
- The mine’s depths hide a journal by the original adventurers
DM Notes
Scale spectral wraiths to party level. Allow players to discover ore’s secondary properties through experimentation.
Smuggler’s Run
Given by:
Goals
• Avoid construction patrols or disable them silently
Reward
• A map to an unguarded Citadel waste chute
Secrets
- One crate contains illegal runes Mira plans to sell
- A young priest knows a counter-spell against the Citadel’s gaze
DM Notes
Consider random patrol checks; allow creative use of environmental noise to distract constructs.
Pilgrimage of the Moonlit Path
Given by:
Goals
• Complete the ritual without detection
Reward
• Celina’s scryer’s veil (a cloak of advantage vs mind probes)
Secrets
- A hidden ledger in the shrine details Thalor’s final invocation
- Lantern fuel must be mixed with certain herbs to avoid backlash
DM Notes
Use skill challenges for the ritual; adjust DCs for translation and stealth checks.
Broken Chains
Given by:
Goals
• Free the prisoner and escort her to Raven’s Rest
Reward
• The prisoner’s gratitude: future safe haven in exchange for info
Secrets
- The Watchtower chapel stores a holy relic
- The prisoner can commune with Thalor’s lingering essence
DM Notes
Include traps in the Watchtower chapel and a moral dilemma about trusting the prisoner.
Fungal Antidote
Given by:
Goals
• Brew 3 doses by midnight
Reward
• Celina’s personal favor (to be called in later)
Secrets
- The antidote double-cures lycanthropy for one moon cycle
- A hidden druid circle safeguards the mushrooms
DM Notes
Use nature checks to differentiate fungi; consider time pressure for brewing.Side Quests in Blackspire Marsh
Rite of the Mudfall
Given by:
Goals
• Retrieve singing shell without alerting the statues
Reward
• Kellis’s cult robes (+1 stealth in swamp conditions)
Secrets
- The shell summons actual spirits that can be bargained with.
- Kellis intends to use the ritual to bind new followers, not free minds.
DM Notes
Allow social skill checks to negotiate with statues or resist poisonous spores.
Mangrove Ambush
Given by:
Goals
• Optional: slay the queen in the central sinkhole
Reward
• Cassian’s Salvager’s Hook (grants advantage on climbing checks near water)
Secrets
- One nest hides a drowned pirate captain’s cursed sword.
- The creatures retreat if their queen is slain, visible deep in a central sinkhole.
DM Notes
Nests emit acid splash (Dex save DC14). Queen is a Swamp Hag (use coven stats).Side Quests in Citadel of Chains
Liberation of the Lost Hero
Given by:
Goals
• Break or exploit the fetters without alerting sentinels
Reward
• A shard of the God-Relic (partial immunity to corruption)
Secrets
- Freeing him also shatters part of the soul chain protecting the Vault.
- Binding him to new wills grants bonus control spells.
DM Notes
Present moral dilemma; choices affect final battle reinforcement.
Upper Deck Sabotage
Given by:
Goals
• Detonate synchronously with an arcane storm
Reward
• Caius’s honorary Chain of Valor (+1 to initiative)
Secrets
- Anchors can be re-tuned to weaken the Lords’ immortality pool.
- One charge can be rerouted to open a side door to the Hall of Mirrors.
DM Notes
Use skill challenge for stealth; storm timing is a 1-in-4 random roll.Encounters
Wraith Ambush
Medium
Suggested Level: 4-6
Creatures
- 3 Wraiths
Terrain Features
Chambered echos that disorient ranged attacks.
Treasure
DM Notes
Will-O’-Wisp Swarm
Hard
Suggested Level: 5-7
Creatures
- 5 Will-o’-wisps
Terrain Features
Treasure
DM Notes
Skybound Construct Raid
Deadly
Suggested Level: 6-8
Creatures
- 4 Arcane Sky Sentinels (homebrew)
Terrain Features
Treasure
DM Notes
Mirror Doppelgängers
Hard
Suggested Level: 7-9
Creatures
- Party doppelgängers
Terrain Features
Treasure
DM Notes
Spectral Riders
Easy
Suggested Level: 3-5
Creatures
- 2 Spectral Knights
Terrain Features
Treasure
DM Notes
Magic Items
Rebel Emblem
Rare
Location
Attunement
Shard of the Past
Very Rare
Location
Attunement
Airship Harness
Uncommon
Location
Attunement
Cloak of the Scryer’s Veil
Rare
Location
Attunement
Bound Lantern
Uncommon
Location
Attunement
Chainbreaker Blade
Very Rare
Location
Attunement
Soulveil Whip
Rare
Location
Attunement
Phosphorescent Mushrooms
Common
Location
Attunement
Blessed Pendant
Rare
Location
Attunement
Obsidianshard Amulet
Legendary
Location
Attunement
Player Characters
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