Campaign Overview
Welcome to a world where steel rails traverse living nightmares and the laments of the dead echo across moonlit moors. In The Wailing Express, your party will chase a phantom locomotive across haunted landscapes, putting an end to its endless journey of sorrow—or risk becoming permanent passengers on its spectral carriages.
Setting & Tone
The campaign unfolds in the isolated settlement of Mistvein Crossing, where rusted tracks disappear into swamp and woods that whisper with ghostly voices. Through Echoing Caverns, you must navigate underground mazes that respond to your every word, then brave Ruins of Dead Rail, a collapsed railway haunted by the tortured spirits of miners. Across Spiritbridge, a banshee’s wail can shatter wills, and beyond the final bend rests the fabled Elysian Station, suspended between planes, where the conductor’s rage fuels the train’s eternal run.
Objectives
Your overarching quest is to discover the Wailing Express’s origin, free the souls bound to its railcars, and stop Conductor Roland Specter before the next blue moon. Along the way, you will:
- Decode musical echoes that power the phantom engine
- Reconcile miner spirits by consecrating their lost memorials
- Navigate planar anomalies in subterranean caverns
- Perform ancient restitution rites to appease the banshee guardian
- Confront the conductor in the Heart of the Station and shatter the Hourglass of Souls
Challenges & Encounters
Expect creeping mists that hinder vision, shifting echo puzzles, and deadly environmental hazards—unstable tunnels, swamp quickmud, and collapsing bridges. You will face spectral hounds, ghost miners, poltergeists, banshees, and ultimately a Wraith Conductor defending his domain. Your success hinges on combining combat prowess, clever problem-solving, skillful Performance to manipulate echoes, and moral choices that shape each faction’s trust.
Magic & Mystery
Discover unique magic items—Locomotive Lantern to reveal invisible spirits, Soul Key to break soul bonds, Silvervine Wreath to resist fear—and join forces (or clash) with three major factions: the pragmatic Railwright Guild, the zealous Ghostbreakers, and the idealistic Elysian Circle. Their conflicting aims will test your loyalties and strategy as you glean critical lore and artifacts.
Your call to adventure lies at the dead tracks of Mistvein Crossing. Gather allies, steel your nerves, and prepare to chase the echoes of the damned. Only you can silence the whistle of lost souls and decide their final destination. Step aboard—but beware: once the whistle blows, there’s no turning back. Good luck, adventurers, and may your courage outrun the wail of the Wailing Express!**
Starting Location
Mistvein Crossing
Secrets
- A hidden tunnel beneath the station leads to an abandoned siding where ghost trains stall.
- An orphaned spirit child haunts the station at night, carrying a brass key that unlocks the caboose.
- Villagers whisper of a buried bell whose toll can summon the Wailing Express.
Key Locations
Stationmaster’s Office
In the heart of Mistvein Crossing, the Stationmaster’s Office stands like a silent sentinel at the platform’s edge. Its warped oak door hangs crooked on cracked hinges, revealing an interior heavy with dust and static. Rows of filing cabinets line the walls; each drawer bears weathered brass labels—Passenger Manifests, Incident Reports, Lost & Found. The giant window behind the faded mahogany desk looks out onto the tracks but reveals only a shifting haze. An antique telegraph machine sits on the desk, its keys silent, though at night some hear faint taps echoing unanswered pleas. Charts of railway timetables, long since obsolete, hang tattered across the walls, alongside pinned scraps of parchment covered in frantic scribbles. A single oil lamp glows pale green on the desk, its flame ever-burning though no oil remains. In the corner, a shattered gramophone spills broken records, their warped melodies drifting through the stale air when no one is near.
Additional Notes
DM: Hidden beneath a loose floorboard is Conductor Roland’s secret ledger (Secret 1), whose cryptic entries reveal passenger fates. A concealed safe behind the desk holds the Ghost Whistle (Secret 2). Maintain eerie quiet until players discover the telegraph can broadcast ethereal messages (Secret 3).
The Rusted Caboose
Tethered to the derelict platform by corroded couplings, the Rusted Caboose groans in the wind. Its crimson paint has peeled, revealing skeletal metal that sags under rust. Windows gaping like empty eye sockets, it offers a claustrophobic interior: wooden benches splintered and stained, overhead luggage racks sagging under nothing. A single lantern, long since died, rests on a side shelf, its glass cracked and rimmed with black mold. Shadows between benches dance, as if alive. On the floor, overturned trunks leak scraps of old lottery tickets, tarnished pocket watches, and tarnished jewelry rumored to belong to vanished travelers. At the far end, a lacquered wooden door—fitted with an ornate brass lock—bars the way deeper into the train’s interior. When opened by an unwary hand, possible to trigger hidden runes that awaken dormant spirits clinging to memories of final journeys.
Additional Notes
DM: The locked door hides a secret corridor to the dining car (Secret 1). The lantern actually bears a spirit-ward lens (Secret 2). Beneath the benches, players can find a faded railway map hinting at phantom sidings (Secret 3).
The Drowned Rails
Just south of the station, the railway abruptly plunges into a half-flooded marsh. Trestles lie submerged beneath inky water thick with algae and floating wreckage: broken ties, rusted track spikes, and patches of oil slick that glimmer under moonlight. The mist here clings low and cold, muffling footsteps and voice. At certain spots, ghostly lights bob beneath the water’s surface, recalling drowned lanterns of long-sunken railcars. When the moon is full, mournful keening drifts up from below, as if the drowned mourn the living’s trespass. Sinuous reeds sway though no breeze stirs them, and spectral shapes flit among the shadows. Crossing demands narrow wooden planks—liable to break—or stepping stones slippery with moss. Many footprints end abruptly here, with only ripples and bubbles as evidence.
Additional Notes
DM: Beneath the murk lie the sunken remains of a ghost train (Secret 1) containing Spectral Coal that fuels ectoplasmic engines. A hidden set of iron steps leads down to a submerged station platform (Secret 2). An uncanny pattern in the reeds marks the entrance to an under-rail tunnel (Secret 3).
The Whispering Woods
A short trek north from the station plunges travelers into the Whispering Woods, where ancient oaks crowd together so tightly that daylight turns to dusk beneath their canopy. The air is thick and carries low, indecipherable murmurs—half-remembered lullabies, fragmented warnings, the rustle of unseen garments. Moss carpets the forest floor, obscuring twisted roots that reach like grasping limbs. Here and there stand crumbling stone mileposts, etched with numbers long worn away. In clearings, phosphorescent mushrooms glow with a pale blue light, offering eerie comfort. Sections of the woods seem impossibly older: trees with trunks hollowed and sealed by spectral force, hollows faintly echoing with sobs. No birdsong or wildlife stirs, save occasional rustling that suggests something following just beyond vision. Travelers who pause often feel uncanny dread, as though watched by unseen eyes moving between trunks.
Additional Notes
DM: One tree’s knot serves as a secret spirit door (Secret 1). Echo patterns among mushrooms can open a hidden grove (Secret 2). An abandoned ranger’s journal contains runes that ward off forest phantoms (Secret 3).
The Phantom Tavern
At the far edge of the village stands the Phantom Tavern, its sign—a gilded train wheel crowned by a wisp—hanging askew. Inside, heavy beams drip with moisture, and the hearth’s embers glow with unnatural blue flame. Rough-hewn tables scarred by years of mugs thrown in anger now host strange carvings—rake marks shaped like weeping faces. The long bar is marred by spiraling burn marks where ghostly cinders once landed. Behind it rests a dusty array of bottles filled with cloudy liquids, labeled in a hand that trembles. At night, phantom patrons materialize: gaunt forms in conductor uniforms, sipping forever-empty mugs and muttering about missed stops. Their hollow eyes follow newcomers, mouths twitching in silent laments. When music drifts from the corner stage, it comes from a phantom fiddler whose tunes tug at memories of loss and longing.
Additional Notes
DM: A loose floorboard beneath a table hides a Phantom Tankard that collects spectral essence (Secret 1). A secret hatch behind the bar leads to a hidden cellar (Secret 2). The fiddler’s bow is a conduit to summon minor spirits (Secret 3).
Echoing Caverns
Secrets
- A drowned miners’ journal outlines a secret service tunnel to the station’s boiler room.
- Glowing glyphs reveal an alternate cavern route bypassing dangerous skittering creatures.
- One branch ends at a collapsed shaft leading to the Foundry of Lost Engines.
Key Locations
The Hollow Echo Chamber
This vast vaulted cavern reverbates every sound thrice before fading, filling the air with haunting repetitions. Jagged rock pillars rise from the floor like tombstones. In the center stands a ruined railcar—half-submerged in silt—its interior empty except for a solitary lantern that glows without fuel. When visitors speak the conductor’s password, faint hisses whisper from within the car, as if unseen passengers respond. Climbing the car’s side reveals a narrow hatch into a dark compartment where old route maps cling to the walls, coated in fungus. The air smells faintly of coal and rust, suggesting that spectral engines once passed through here. Near the car’s wheel, strange runes etched into the rock pulse when someone hums a melody. Those who heed the pulsing traces discover hidden chambers behind loose stone slabs, though the way narrows quickly.
Additional Notes
DM: Humming the Wailing Express’s theme (DC 14 Performance) opens a secret alcove (Secret 1). Under the railcar seat lies a phantom coal shard (Secret 2). A loose wall slab hides a narrow bypass tunnel (Secret 3).
The Phantom Waterfall
A subterranean river cascades over obsidian rock, its waters glowing faintly green as they plunge into a mist-laden basin. Microbial colonies on the walls emit soft, musical clicks as water droplets fall, creating an otherworldly harmony. At the lip of the falls, spectral conduits—thin veins of glowing crystal—imbue the mist with eerie luminescence. The cavern roof above is perforated by roots dripping sap, forming natural stalactites that glisten like tears. Behind the curtain of water lies a narrow tunnel carved through centuries of erosion; only those brave enough to wade through chest-high misted water can pass. On the far side, inscriptions carved in dwarvish script speak of a forgotten railway line running through the mountain’s heart. Occasionally, faces of trapped spirits flicker in the mist, beckoning but vanishing if approached.
Additional Notes
DM: Wading through requires DC 12 Athletics—failure risks dropping gear. Behind waterfall is a hidden switch (Secret 1). Crystalline veins can be harvested as Focus Crystals (Secret 2). Fallen miner’s pick bears runes (Secret 3).
The Crystal Ossuary
An enormous cavern glitters with crystalline growths—stalagmites and stalactites formed of quartz and rare spiritstone. Underfoot, shards of broken crystal crunch like bone. The air here is resonant; if anyone strikes a shard, the note rings clear and sustained, stirring visions of spectral trains hurtling through tunnels. At the chamber’s far end stands an ossuary of mineral-encrusted bones, piled in a semicircle around a shattered engineer’s lantern. Each bone bears an etched number matching rail car designations. At times, drifting motes of light swirl around the bones, coalescing into pale figures that reenact a final journey, only to disperse when approached. Beneath the pile, a hidden altar holds a polished crystalline rod inscribed with rail runes—an artifact that can activate underground track segments if placed on a sleeper stone.
Additional Notes
DM: Breaking a shard (DC 13) triggers a spirit replay (Secret 1). Bones rearrange to point toward a submerged hatch (Secret 2). The lantern’s reflector hides a conductor’s signet (Secret 3).
Elysian Station
Secrets
- A hidden rail splice will divert the Express onto a astral terminus where souls can disembark.
- The clock tower’s mechanism can be slowed to freeze spectral defenders.
- One lantern in Chamber of Souls holds the conductor’s cryptic final confession.
Key Locations
Grand Spirit Hall
A cavernous hall with polished spiritstone floors that echo each footstep twice. Marble columns topped with iron lanterns line the chamber, their flame eternal and frost-blue. Stained-glass windows loom overhead, depicting spectral trains in motion. The walls bear relief carvings of departed souls clutching tiny lanterns as though seeking a final stop. At hall’s center lies a circle of 12 ghostly pillars, each inscribed with a name of a lost passenger. In the center, a pool of swirling mist conceals a hidden mechanism: if activated with the correct ritual, it will open a pathway to the station’s core.
Additional Notes
DM: Activating the mist pool (Secret 1) requires reciting passenger names (DC 15 History). One stained-glass shard is a ward key (Secret 2). A hidden side corridor behind a broken pillar leads to the engine room (Secret 3).
Conductor’s Platform
Raised several feet above the main floor, the platform is where the spectral conductor issues boarding calls. Its floor is paved in black-and-white checker tile, cracked and partially lifted. At its edge stands a wrought-iron podium carved with swirling motifs of entwined tracks. On the podium rests the Conductor’s Whistle, a pale silver horn that brought the dead to rise. Ghostly ticket punches lie scattered around, each bearing an unreadable symbol. Faint echoes of stamping boots and clipped greetings permeate the air. Beneath the platform’s front lip is a narrow crawlspace—a dusty crawl that leads into the locomotive’s undercarriage.
Additional Notes
DM: Retrieving the Whistle (Secret 1) requires DC 14 Sleight of Hand amid spectral guards. The crawlspace entrance is hidden by moss (Secret 2). Under the stage is an engineer’s logbook (Secret 3).
Chamber of Souls
Accessible only after activating the Grand Spirit Hall, this chamber is small and circular, lined with niches holding lanterns instead of skulls. Each lantern contains a miniature apparition of a passenger. The center houses a massive, cracked hourglass suspended from the ceiling, its sand running upward. Whispered voices swirl in a relentless chorus, urging the living to fill the hourglass, to trade time for release. On one niche rests a spectral key—the Soul Key—which can shatter the hourglass and free the trapped spirits, but doing so risks consuming the liberator’s life force.
Additional Notes
DM: Soul Key is hidden in a lantern (Secret 1). Removing it triggers a spectral surge (Secret 2). Shattering the hourglass demands a DC 16 Dexterity check under duress (Secret 3).
NPCs in Mistvein Crossing
Harlan Morn
A gaunt, nervous man in a threadbare conductor’s uniform, Harlan Morn devotes his days to investigating strange disappearances.
Iris Vale
The village mayor, stern and pragmatic, with a silver locket she never removes.
Elora Windwhisper
A pale child spirit who drifts along the platform, pointing at unseeable doors.
Grum Ironhand
A hulking, bearded railroad engineer out of work since the line’s closure.
NPCs in Echoing Caverns
Alora Songstep
A half-elf bard whose voice lingers as an echo in the caverns long after she departs.
Krixus Stonehand
Ghost of a dwarven miner, clutching a pickaxe fused to his skeletal remains.
Venlor the Whisper
A will-o’-wisp spirit that flits along walls, leading—or misleading—explorers.
NPCs in Elysian Station
Conductor Roland Specter
An imposing banshee in a tattered conductor’s coat, voice echoing like wind through rails.
Madame Veille
A ghostly medium bound to the Station’s core, forced to channel departed voices.
Brakeman Ulric Hart
A pained spirit with a broken lantern, silently warning travelers of imminent doom.
Factions
Railwright Guild
Goals
Relationships
With Other Factions
Tense with the Elysian Circle, who blame them for disturbing spirit paths; wary allies of the Ghostbreakers for exorcism knowledge.With Players
Offers equipment and engineering expertise—but demands proof of success in silencing hauntings in return.Ghostbreakers
Goals
Relationships
With Other Factions
Cooperates with the Railwright Guild when interests align; secretly competes with the Elysian Circle for spiritual supremacy.With Players
Provides mystical insights, wards, and guidance—but sometimes withholds critical knowledge until trust is earned.Elysian Circle
Goals
Relationships
With Other Factions
Opposed to the Railwright Guild’s reckless expansion; rivals of the Ghostbreakers over proper exorcism vs. containment.With Players
Offers powerful planar artifacts in exchange for aiding containment efforts; approaches players with moral dilemmas.Main Questline
All Aboard the Wailing Express
Given by: Harlan Morn
Goals
Board the Wailing Express, explore the caboose, and return with survivors or evidence.Reward
- 200 gp
- Conductor’s Whistle (temporary use)
- Leads into Quest 2
Secrets
- The train only appears under a blue moon.
- Boarding without the password triggers hostile spirits.
- A cabin door bears runes matching Madame Veille’s seal.
DM Notes
Maintain tension—train fades at dawn; players must exit or risk being drawn into permanent limbo.Echoes in the Depths
Given by: Alora Songstep
Goals
Align echoes in three caverns to stop the spectral train.Reward
- Phantasmal Lantern (glows when spirits are near)
- Access to Network Map for Quest 3
Secrets
- Deactivated rails open a backdoor to Ruins of Dead Rail.
- One chamber houses the Engineer’s Log revealing the train’s origin.
DM Notes
Allocate skill checks: Performance, Arcana, and Insight to solve echo puzzles.Sins on the Tracks
Given by: Krixus Stonehand
Goals
Collect and consecrate all pages of the memorial book in the Ruins of Dead Rail.Reward
- Miners’ Forgiveness Shield (+1 AC vs. undead)
- Knowledge of final ritual components
Secrets
- Memorial book pages scattered under collapsed tunnels.
- One collapsed site conceals a hidden miner’s chapel.
DM Notes
Be ready for environmental hazards—collapsing ceilings, unstable ground.Banshee on the Bridge
Given by: Iris Vale
Goals
Perform restitution rite on Spiritbridge or defeat the banshee in combat.Reward
- Silvervine Wreath (+2 saving throws vs. fear)
- Bridgekeeper’s Blessing (pass without triggering spectral traps)
- Leads to Elysian Station
Secrets
- Banshee’s locket holds a paternal vow that ends her rage.
- Bridge’s keystone loosens if her wail meets a caged echo crystal.
DM Notes
High-level banshee encounter; ensure players have ways to counter fear.Final Journey to the Spirit Station
Given by: Madame Veille
Goals
Confront the conductor, use the Soul Key in the Chamber of Souls, and escape before the terminal collapses.Reward
- Soul Key (keeps spirits free of haunting power)
- Legendary XP and custom boons (player-chosen)
- Resolution of the Wailing Express saga
Secrets
- Roland’s mask conceals a mortal visage, vulnerable to compassion.
- A hidden brake lever can halt the train, but only from the undercarriage.
DM Notes
Manage chase sequence; provide clear stakes on success vs. failure.Side Quests in Mistvein Crossing
Ghost Coal Hunt
Given by: Grum Ironhand
Goals
Secure three pieces of spectral coal and return them dry.Reward
- Vial of Everburn Ember (uncommon component)
- Proficiency with Arcana if not already
Secrets
- Coal veins are marked by glowing runes on submerged pillars.
- Handling Ghost Coal without gloves risks necrotic damage.
DM Notes
Use waxed pouches to prevent extinguishing; watch for jellyfish-like spirits.Echoes in the Tavern
Given by: Elora Windwhisper
Goals
Record the fiddler’s tune, decode it, and bring the password to Elora.Reward
- Musical Locket (uncommon, reveals audible illusions)
- Insight into spectral communications
Secrets
- The tune encodes a boarding password for the Wailing Express.
- Decrypting it requires a DC 15 Performance or Arcana check.
DM Notes
Ambient noise and spirits impose disadvantage; silence can help.Lost Freight Manifest
Given by: Harlan Morn
Goals
Retrieve manifest pages from the submerged tracks and return them to Harlan.Reward
- 150 gp and a Phantom Coupling Hook
- Clue on where the Wailing Express will reappear
Secrets
- The manifest hints at a forbidden relic bound by ghostly chains.
- One crate was labeled “Souls of the Damned,” possibly containing wraith essences.
DM Notes
Scale drowning risk; consider water-breathing or boat. Pages may be waterlogged but readable.Mourners’ Rites
Given by: Iris Vale
Goals
Collect all ritual components and perform the ceremony before dawn.Reward
- Insignia of the Ebon Shroud (grants +1 Stealth)
- The spirit’s grateful blessing (advantage on next Spirit interaction)
Secrets
- The Mourner is actually a slain railway priest seeking penance.
- Completing the rite reveals a hidden runic circle in the woods.
DM Notes
Ensure no interruptions; the ritual attracts restless spirits.The Missing Lumber
Given by: Grum Ironhand
Goals
Recover ten lengths of sound timber and return them safely.Reward
- Handmade Railspike (uncommon weapon)
- Grum’s gratitude and access to his workshop
Secrets
- A hidden alcove in the switchyard houses a cache of enchanted spikes.
- Salvaging beams awakens fungal oozes beneath debris.
DM Notes
Include Strength checks for lifting; watch for poison spores.Side Quests in Echoing Caverns
Echoes of the Past
Given by: Alora Songstep
Goals
Capture and harmonize echoes in all three chambers.Reward
- Chord of Passage (uncommon musical focus)
- Clue to main quest boarding password
Secrets
- One echo reveals the location of a lost switch key.
- Performing the tune triggers a hidden hatch to open.
DM Notes
Silence gear; performance DC 14 required in each chamber.Shattered Crystal
Given by: Krixus Stonehand
Goals
Harvest a single flawless spiritstone shard and return to Krixus.Reward
- Krixus’s Blessing (resistance to psychic damage for 1 hour)
- Safe path map sketch
Secrets
- The intact shard doubles as an arcane focus.
- Krixus knows a shortcut to the next region.
DM Notes
Fragile: use cloth padding (DC 12 Investigation to pack securely).Side Quests in Elysian Station
Ticket to Oblivion
Given by: Ulric Hart
Goals
Recover Ulric’s lantern and escort him to the side door.Reward
- Lantern of Guiding Flame (rare, casts bright spectral light)
- Ulric’s map of hidden service tunnels
Secrets
- The fungi spores coax hounds into a trance (Secret 1).
- A hidden valve in the lair controls platform mists (Secret 2).
DM Notes
Hound pack uses pack tactics; environment can provide cover.Madame’s Message
Given by: Madame Veille
Goals
Collect three Echoing Crystals and return them to Madame Veille.Reward
- Madame’s Seal Fragment (essential for final ritual)
- Psychic Shield (resistance to psychic damage for 24 hours)
Secrets
- One crystal doubles as a key for the conductor’s podium (Secret 1).
- Veille’s regained memory reveals an alternate password (Secret 2).
DM Notes
Constructs are silvered; crystals best retrieved with nonmagical tools.Encounters
Spectral Hounds at the Drowned Rails
MediumSuggested Level: 3–5
Creatures
- 2 Spectral Hounds
- 4 Ghostly Mastiffs
Terrain Features
- Murky water up to knee height along the path
- Slippery moss-covered bobcat planks
- Patches of quickmud (DC 12 Dex save or be restrained)
Treasure
Spectral Hound Fang (arcane focus) and 50 gp in submerged satchels
DM Notes
Hounds use pack tactics; encourage clever use of terrain—knocking planks or using fire to disperse mists.
Banshee’s Wail in Whispering Woods
HardSuggested Level: 4–6
Creatures
- 1 Banshee
- 3 Wailing Spirits
Terrain Features
- Dense trees block line of sight
- Illusory paths that lead in circles
- Occasional glowing mushrooms hindering movement (DC 10 Con save or frightened)
Treasure
Banshee Tear Phial (component for silvervine wreath)
DM Notes
Use fear aura frequently; encourage use of Silence or counterspells.
Ghost Miners in the Collapsed Tunnel
MediumSuggested Level: 3–5
Creatures
- 4 Ghost Miners
- 1 Shade Foreman
Terrain Features
- Low ceilings (difficult terrain)
- Loose rubble that may trigger collapse (DC 13 Dex save to avoid falling rocks)
- Rail tracks partially visible
Treasure
Shade Foreman’s Lantern (casts ghostly light) and 75 gp scattered in ossified pouches
DM Notes
Foreman commands miners; if he falls, miners waver before vanishing.
Poltergeist at the Phantom Tavern
EasySuggested Level: 2–4
Creatures
- 1 Poltergeist
- Animated Furnishings (Count as Swarm)
Terrain Features
- Wooden tables and chairs that can be overturned
- Lanterns overhead that may burn out if knocked down
Treasure
Piece of Phantom Music Sheet (clue to password)
DM Notes
Poltergeist uses Telekinesis; furniture can be improvised as cover or weapon.
Confrontation with the Wraith Conductor
DeadlySuggested Level: 6–8
Creatures
- 1 Wraith Conductor
- 2 Phantom Porters
- 4 Spectral Soldiers
Terrain Features
- Checkerboard tiles that drain life on failed Con saves
- Smoke vents that obscure vision (DC 12 Wis save to see through)
Treasure
Conductor’s Locket (legendary, key to Soul Key ritual)
DM Notes
Allow players to exploit environment (brake levers, engine core exposure).
Magic Items
Locomotive Lantern
RareLocation
Hidden beneath Stationmaster’s desk
Attunement
True—to one who has boarded the Wailing Express
Conductor’s Whistle
Very RareLocation
Behind the Conductor’s Platform podium
Attunement
True—requires understanding of train lore
Wailer’s Locket
UncommonLocation
Torn from Iris Vale’s necklace
Attunement
False
Phantom Coupling Hook
UncommonLocation
Looted from Drowned Rails wreckage
Attunement
False
Soul Key
LegendaryLocation
Chamber of Souls lamp
Attunement
True—must free a trapped soul
Echoing Crystal
RareLocation
Crystal Ossuary
Attunement
False
Railspike of the Lost Engineer
RareLocation
Ruins of Dead Rail switchyard
Attunement
False
Madame’s Seal Fragment
Very RareLocation
Madame Veille’s hidden satchel
Attunement
True—upon gaining Madame Veille’s favor
Silvervine Wreath
RareLocation
Crafted from Whispering Woods vines
Attunement
False
Engineer’s Logbook
UncommonLocation
Under the Phantom Waterfall ledge
Attunement
False
Player Characters
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