Campaign Overview
Vordrak’s skies have bled black since the Great Rite—an unholy ritual that bound the dying souls of countless victims into crystalline prisons to fuel an immortal tyrant’s power. Under the eternal eclipse, warlocks roam battlefields and ruined cities, capturing essences to feed void–hunger that grows with each passing day. You awaken amid this horror, your soul already half–harvested, haunted by echoes of stolen lives that whisper cruelty and self–doubt. Each breath risks drawing the tyrant’s gaze closer, each victory compounds the darkness.
The Boneyard’s shattered plains will be your first crucible. Here, in half–alive catacombs and desecrated ossuaries, you will reclaim stolen memories, band with desperate rebels, and decide how far you’ll go to break the eclipse’s grip. Will you gamble with forbidden soul–alchemy to boost your power, or honor the cost of every life bound in crystal? The Soul Market in Kurr’hal will test your convictions: infiltrate its illicit auctions, unravel hidden schemes, and liberate captured spirits at the edge of your blade or via whispered bargains.
At the Academy of Bone and Echoes, you’ll confront the darkest teachings of soul magic, stealing forbidden lore and dodging infernal inquisitors to learn rituals that could shatter the tyrant’s nexus—or consume you in madness. In the shattered heart of the city, alliances will form and fracture, loyalties will be tested as rebel leaders hide their own secrets, and enemies may yet become uneasy friends in the war to come.
Finally, at the foot of the Crystal Nexus—a spire of soul–glass that resonates with the tyrant’s heart—your choices converge. Destroy its pylons in a symphony of arcane violence, lure the immortal Arvak Voss with a fragment of your own essence, and confront the court of undead nobles feasting on captive spirits. Success frees the captured souls, dissolves the eternal eclipse, and offers a chance to restore life’s light to Vordrak. Failure condemns you to become the next predator in a world that has known only despair.
This is a tale of sacrifice and salvation, of soul–forged power and shattered innocence. Every decision ripples through the eclipse’s shadow—will you become the heroes who shatter the Crystal Nexus, or will you slip into oblivion and let the harvest continue? The eclipse awaits your choice.
Starting Location
The Boneyard
Secrets
- A hidden ritual ledger in the War Camp names a high priest in the tyrant’s court.
- One obelisk conceals a tunnel leading directly to the Slave Market’s back entrance.
- Shards from the shattered soul–crystal can temporarily restore a PC’s stolen memories.
Key Locations
The Central Altar
Additional Notes
Forsaken Catacombs
Additional Notes
Rusted War Camp
Additional Notes
The Hollowed Obelisks
Additional Notes
Desecrated Ossuary
Additional Notes
The Shattered City of Kurr’hal
Secrets
- A hidden elevator under the Academy leads directly to the tyrant’s palace sublevels.
- One mansion basement contains a living trophy—an untouched soul–crystal holding a member of the royal family.
- A rebel safe house is hidden behind a mausoleum in the Noble District.
Key Locations
Soul Market
Additional Notes
Academy of Bone and Echoes
Additional Notes
Noble District Ruins
Additional Notes
The Crystal Nexus
Secrets
- A hidden ritual circle behind the Abyssal Court’s throne can reverse the nexus’s energy flow for a brief moment.
- One noble’s weapon stores a fragment of the tyrant’s soul—usable to banish him permanently.
- Mirrors in the corridors can be angled to reflect psychic blasts into the Nexus core.
Key Locations
East Pylon: Matron of Sorrow
Additional Notes
South Pylon: Betrayer’s Egg
Additional Notes
West Pylon: Child of Dawn
Additional Notes
North Pylon: Fallen King’s Prism
Additional Notes
Abyssal Court
Additional Notes
NPCs in The Shattered City of Kurr’hal
Lady Vyra Kalquen
Other Details: Distrusts outsiders but needs their help to crack the palace’s defenses.
Professor Zhurim
Other Details: Offers arcane knowledge for a price—often at moral cost.
Cormac the Wraithbinder
Other Details: Can be swayed if shown evidence of the tyrant’s cruelty.
NPCs in The Boneyard
Merrith Blackflame
Other Details: Offers knowledge of hidden passages in exchange for fragments of soul–crystals.
Grunor the Hollowed
Other Details: Secretly trades souls for arcane weapons that might turn the tide.
Seraphine of the Veil
Other Details: She occasionally offers false bargains to PCs, testing their moral boundaries.
Old Thayl
Other Details: Knows the ritual to free trapped souls but refuses to speak until he’s convinced of the PCs’ cause.
Jaxan Riftwalker
Other Details: Hides a fragment of the tyrant’s personal soul–crystal in his storefront.
NPCs in The Crystal Nexus
High Examiner Arithal
Other Details: Seizing his soul–weapon grants PCs formidable psychic abilities.
Tyrant Arvak Voss
Other Details: To lure him, PCs must sacrifice a sliver of their own soul—risking permanent loss.
Spectral Liberator Sira
Other Details: She knows the sequences to disable the pylons but needs freedom to manifest fully.
Factions
The Eclipsed Court
Goals
• Prevent any encroachment on the Crystal Nexus
• Ascend Arvak Voss to true godhood
Relationships
With Other Factions
With Players
The Free Circle
Goals
• Rescue and rehabilitate stolen souls
• Strike at the Crystal Nexus when the time is right
Relationships
With Other Factions
With Players
Unbound Scholars
Goals
• Unlock transcendental knowledge of life and death
• Publish a Compendium of Eternal Souls
Relationships
With Other Factions
With Players
Main Questline
Awakening in the Boneyard
Given by:
Goals
• Unlock catacomb exit (DC 15 Arcana)
• Reach the surface alive
Reward
• Temporary Resistance: +1 to saves vs. fear for next 24 hours
Secrets
- A hidden ritual ledger names the tyrant’s palace sublevels.
- One survivor retains full memories and can guide the party.
DM Notes
Infiltrate the Soul Market
Given by:
Goals
• Set three rune–bombs without detection
• Exfiltrate with the crystal map
Reward
• Map to Kurr’hal’s hidden passages
• Ammunition: 3 Soul–bombs (deals 4d6 force in 10-ft radius)
Secrets
- The market’s overseer attends the Academy’s secret council.
- Some spirit cages contain illusions masking living inmates.
DM Notes
Crack the Academy Vault
Given by:
Goals
• Disable three anti–intrusion glyphs (Arcana checks DC 17)
• Retrieve the page and return to rebel HQ
Reward
• Forbidden Spell: Soul Ward (ritual)
• Partial favor from rebel network
Secrets
- The stolen page reveals the tyrant’s vulnerability to divine energy.
- Zhurim has embedded a curse that slowly drains the user’s soul.
DM Notes
Rally the Rebel Forces
Given by:
Goals
• Destroy two seal foci simultaneously
• Defend till breach occurs
Reward
• Rebel Champion Title: +1 bonus to saving throws vs. mind control
• 2d6 days of safe quarters and supplies
Secrets
- A gate seal device contains a slave–harvested core—destroying it frees dozens of captured souls.
- One rebel captain plans to betray Vyra for personal gain.
DM Notes
Shatter the Crystal Nexus
Given by:
Goals
• Survive psychic and radiant/necrotic onslaughts
• Sacrifice soul fragment to bait Arvak forward
• Defeat Arvak (HP and legendary actions)
Reward
• One Magical Item of choice from the campaign list
• Titles: Heroes of the Eclipse (land renown)
• Opportunity to restore freed souls to life
Secrets
- Offering a soul shard opens a portal to the realm of lost spirits, granting aid if used correctly.
- If PCs fail, they become new High Warlocks under the eternal eclipse.
DM Notes
Side Quests in The Shattered City of Kurr’hal
Smuggling Shadows
Given by:
Goals
• Deliver arms past three checkpoints
• Report safe houses to Vyra
Reward
• Resistance Safe Passage: one free infiltration per region
• +1 to Stealth checks against warlock patrols for next two missions
Secrets
- A checkpoint commander can be bribed into revealing patrol schedules.
- A hidden resistance cipher in Vyra’s notes points to a hidden armory.
DM Notes
DM: Use a timed skill challenge with Insight, Deception, and Dexterity (Stealth).
Codex of Unraveled Spirits
Given by:
Goals
• Bypass soul–glass wards
• Retrieve a single Codex page
Reward
• One chapter of forbidden soul–alchemy (learn a new ritual spell)
• Zhurim’s partial loyalty
Secrets
- The Codex contains an unfinished ritual that can imprison a tyrant’s soul.
- Removing one page curses the remover with fleeting insanity.
DM Notes
DM: Build tension by having patrols time–gate the vault; shadow fiends guard the inner chamber.Side Quests in The Boneyard
Echoes of the Lost
Given by:
Goals
• Locate and reclaim Merrith’s soul–crystal shards
• Defeat or banish lingering phantoms guarding the shards
Reward
• Prophetic Insight: Advantage on one Insight or Arcana check per long rest
• Map fragment to Side Quest “Ashes of Valor”
Secrets
- The crystal holds a hidden prophecy about the tyrant’s vulnerability.
- Merrith once served the tyrant and betrayed her allies to save herself.
DM Notes
DM: Use shifting corridors and ambushes to heighten tension; reveal Merrith’s betrayal gradually through recovered memories.
Shadows in the Ossuary
Given by:
Goals
• Navigate the specter–infested vault
• Retrieve the ossuary ledger from inside
Reward
• Druidic Ward: Once per short rest, cast Warding Bond on a willing creature
Secrets
- One skull in the vault bears the tyrant’s true name.
- The puzzle’s correct solution desecrates the tyrant’s own soul–crystal.
DM Notes
DM: The puzzle uses simple word–match riddles; specters use hit–and–run tactics to harry PCs.
Rust and Ruin
Given by:
Goals
• Bypass wards on the siege engine
• Retrieve the engine without destroying its core
Reward
• Arcane Wrench: Grants +2 to tool checks for disabling magical devices
• One free passage through Jaxan’s black market
Secrets
- The engine’s core holds a recipe for a greater soul–harvesting spell.
- One statue’s soul was a beloved child; releasing it causes the others to falter.
DM Notes
DM: Animated statues obey simple command words; if PCs learn the child’s identity, they gain advantage on Diplomacy checks.
Whispers in the Gloaming
Given by:
Goals
• Dispel or survive the possession attempts
• Release the phantom–spawn trapped in crystal prisms
Reward
• Spiritwarden’s Blessing: Summon the freed spirit as a one–time ally in combat
• Grunor’s loyalty and one piece of rebel–forged armor (+1 half plate)
Secrets
- The spiritward of the north obelisk knows the location of a hidden cache of soul–prism shards.
- Grunor’s own rebellion was founded on freeing phantom–spawn he once commanded.
DM Notes
DM: Use ethereal phase shifts—phantoms disappear and reappear unpredictably to unsettle PCs.
Memories for Freedom
Given by:
Goals
• Steal back the memory–crystal from its pouch
• Safely return it to the matron
Reward
• Amulet of Remembrance: Once per day, restore 2d6 HP to an ally and grant advantage on saving throws against fear
• Access to the rebel hideout and its resources
Secrets
- The boy provides coordinates to a secret crossing under the altar.
- The patrol’s leader has doubts and can be bribed into defecting.
DM Notes
DM: If PCs choose stealth, require multiple Stealth and Sleight of Hand checks; if combat, risk alerting nearby camps.Side Quests in The Crystal Nexus
Shatter the Looking Glass
Given by:
Goals
• Survive psychic backlash each time
• Return to Sira for final guidance
Reward
• Sira’s Blessing: once per long rest, gain advantage on saving throws vs. psychic effects
• Quickening of Spirit: +10 ft movement while within the Nexus
Secrets
- One mirror holds Sira’s own fractured soul; destroying it fully restores her temporarily.
- A backlash can be redirected to damage nearby constructs instead of PCs.
DM Notes
DM: Use short-term fear conditions and illusions of PCs’ backgrounds to heighten drama.
Crown of Shattered Souls
Given by:
Goals
• Remove the crown mid–battle
• Keep the crown intact and present it to Arithal
Reward
• Crown of Shattered Souls: Summon 1d4 wraith helpers once per day
• Arithal’s uneasy alliance for future rebellions
Secrets
- Crown removal weakens Arvak’s regeneration by half.
- Arithal covets the crown and may betray PCs afterward.
DM Notes
DM: Offer a contested Strength (Athletics) check against Arvak’s Constitution save to remove the crown.Encounters
Catacomb Wailers
Medium
Suggested Level: 3–5
Creatures
- Wraith
- Specter
- Ghost
Terrain Features
Treasure
DM Notes
Market Surprise Raid
Hard
Suggested Level: 4–6
Creatures
- 4 Warlock Acolytes
- 2 Hellhounds
Terrain Features
Treasure
DM Notes
Library Shadow Fiends
Deadly
Suggested Level: 5–7
Creatures
- 2 Shadow Fiends
- 3 Shadows
Terrain Features
Treasure
DM Notes
Rebel Camp Defense
Medium
Suggested Level: 6–8
Creatures
- 6 Soulbinders (warlock fighters)
- 4 Animated Armors
Terrain Features
Treasure
DM Notes
Nexus Mirror Guardians
Hard
Suggested Level: 8–10
Creatures
- 3 Mind Golems
- 2 Psychic Sentries
Terrain Features
Treasure
DM Notes
Magic Items
Ring of Soul Recall
Rare
Location
Attunement
Soul–bomb
Uncommon
Location
Attunement
Crown of Shattered Souls
Very Rare
Location
Attunement
Spiritwarden’s Amulet
Rare
Location
Attunement
Spectral Lantern
Uncommon
Location
Attunement
Soulforge Wrench
Uncommon
Location
Attunement
Shattered Mirror Shard
Rare
Location
Attunement
Codex Fragment
Very Rare
Location
Attunement
Druidic Soul Ward
Uncommon
Location
Attunement
Amulet of Remembrance
Rare
Location
Attunement
Player Characters
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