Dwemeric Remnants

Humanoid (Clockwork), Medium

Racial Traits

Speed
Age Immortal, do not age but need upkeep
Languages Common, Elvish, Dwarvish
Alignment Tendencies Lawful Neutral, Neutral

Ability Score Increases

CONSTITUTION
+2
INTELLIGENCE
+1

Racial Features

Darkvision

Your Dwemeric optics and clockwork eyes grant you darkvision out to 60 feet.

Usage: Always

Integrated Machinery

You are proficient with Tinker's Tools. You can cast the cantrip Mending. You count as one who can repair basic clockwork without materials.

Usage: Always

Aetheric Discharge

As an action, you channel built-in Dwemer focusing crystals to unleash either a 30-foot line of lightning (4d6 lightning damage, Dexterity save DC 8 + your proficiency + your Intelligence modifier for half) or a 15-foot cone of fire (4d6 fire damage, Dexterity save DC same).

Usage: Once per long rest

Dwemeric Resonance

You have advantage on History and Arcana checks to recall or operate Dwemer technology. You can attempt to activate or stabilize a dormant Dwemer device without a key or special component—on a DC 15 Intelligence (Arcana) check. On a success, you gain temporary insight into its function.

Usage: Always

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