Dwemeric Remnants
Humanoid (Clockwork), Medium
Racial Traits
Ability Score Increases
Racial Features
Darkvision
Your Dwemeric optics and clockwork eyes grant you darkvision out to 60 feet.
Usage: Always
Integrated Machinery
You are proficient with Tinker's Tools. You can cast the cantrip Mending. You count as one who can repair basic clockwork without materials.
Usage: Always
Aetheric Discharge
As an action, you channel built-in Dwemer focusing crystals to unleash either a 30-foot line of lightning (4d6 lightning damage, Dexterity save DC 8 + your proficiency + your Intelligence modifier for half) or a 15-foot cone of fire (4d6 fire damage, Dexterity save DC same).
Usage: Once per long rest
Dwemeric Resonance
You have advantage on History and Arcana checks to recall or operate Dwemer technology. You can attempt to activate or stabilize a dormant Dwemer device without a key or special component—on a DC 15 Intelligence (Arcana) check. On a success, you gain temporary insight into its function.
Usage: Always
Ready to Explore More Race Options?
Join thousands of players and discover rich racial lore and subraces with Fable Fiesta!
Register to unlock detailed race descriptions, subraces, and adventure hooks!
Sign Up Now - It's Free!No credit card required. Start exploring in minutes!