Supermutant
Humanoid, Medium
Racial Traits
Ability Score Increases
Racial Features
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You can also attempt to grapple or shove creatures of your size with greater effect, gaining advantage when your Strength is 2 or more greater than the target's Strength modifier.
Usage: Always
Brute Strikes
When you hit with a melee weapon attack, you can roll one additional weapon damage die. You may apply this extra die only once on your turn, even if you attack multiple times.
Usage: Once per turn
Built to Last
Your body resists decay. You are immune to the effects of aging and do not suffer age-based ability score degradation. You have advantage on saving throws against disease and poison, and you have resistance to poison damage. Many Supermutants are also unaffected by ambient radiation; in worlds with radiation mechanics, this race is immune to radiation effects as narrative rule (DM adjudication).
Usage: Always
Unbreakable Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this feature once per long rest.
Usage: Once per long rest
Wasteland Training
You are proficient with simple weapons and with improvised weapons. You also gain proficiency in one of the following skills of your choice: Athletics, Intimidation, or Survival.
Usage: Always
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