Supermutant

Humanoid, Medium

Racial Traits

Speed
Age Mature in 3-5 years; ageless
Languages Common, Wastespeech (broken dialect)
Alignment Tendencies Chaotic Evil, Chaotic Neutral, Neutral

Ability Score Increases

STRENGTH
+2
CONSTITUTION
+1
INTELLIGENCE
+-2

Racial Features

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You can also attempt to grapple or shove creatures of your size with greater effect, gaining advantage when your Strength is 2 or more greater than the target's Strength modifier.

Usage: Always

Brute Strikes

When you hit with a melee weapon attack, you can roll one additional weapon damage die. You may apply this extra die only once on your turn, even if you attack multiple times.

Usage: Once per turn

Built to Last

Your body resists decay. You are immune to the effects of aging and do not suffer age-based ability score degradation. You have advantage on saving throws against disease and poison, and you have resistance to poison damage. Many Supermutants are also unaffected by ambient radiation; in worlds with radiation mechanics, this race is immune to radiation effects as narrative rule (DM adjudication).

Usage: Always

Unbreakable Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this feature once per long rest.

Usage: Once per long rest

Wasteland Training

You are proficient with simple weapons and with improvised weapons. You also gain proficiency in one of the following skills of your choice: Athletics, Intimidation, or Survival.

Usage: Always

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