Fleshbound Tinkerlings
Humanoid (Construct), Medium
Racial Traits
Ability Score Increases
Racial Features
Horrific Visage
Your grotesque fusion of flesh and metal chills the hearts of your foes. Any creature that starts its turn within 10 feet of you must succeed on a DC 8 + your Constitution modifier + your proficiency bonus or be Frightened until the start of its next turn.
Usage: Always active
Arcane Grafting
As an action, you can magically graft one of your spare mechanical limbs or tools onto a willing or subdued creature (DC 12 Strength or Dexterity saving throw to resist). The graft grants the target a random minor tool or limb function (DM adjudicates), lasting 1 minute.
Usage: Once per short rest
Unstable Mutation
When you score a critical hit or drop to 0 hit points, roll a d6. On a 1–3, you sprout a temporary mechanical enhancement (gain +1d4 damage on your next attack); on a 4–6, you grow an extra limb granting you advantage on your next Strength check. The mutation fades after 1 minute.
Usage: Once per long rest
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