Cyberghost
Cyberghosts are the renegades of technology and magic, blurring the boundaries between flesh and code. Living dual lives, they spend much of their time within sprawling digital networks rather than in the physical world. Their minds, intricately linked to data streams and electronic systems, allow them to hack, control, and repurpose machines at will. Feared as well as admired, Cyberghosts are called upon in times of chaotic digital warfare - the unseen hands behind self-driving vehicles gone haywire, and the orchestrators of urban mayhem. Their expertise is not limited to breaking systems but also involves creating artful disruptions and ingenious solutions in the modern age.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Spellcasting
Ping
A basic digital pulse that reveals vulnerabilities in electronic devices and grants insight on hidden mechanisms.
Data Pulse
A cantrip that releases a shock of digital energy, dealing minor electrical and psychic damage to a target.
Damage increases by 1d6 at 5th level.
Firewall
You generate a protective barrier of digital code around you, granting additional AC and resistance against energy-based attacks.
Duration increases by 5 minutes when cast using a higher level slot.
Overload
Your digital assault forces an enemy device or construct to malfunction, dealing electric damage and possibly stunning the target.
When cast using a 2nd-level slot, the damage increases by 1d6.
System Breach
You breach an opponent's digital defenses, forcing it to contend with confusing data streams. The target must succeed on an Intelligence saving throw or have disadvantage on its next action.
The duration increases by 10 seconds for each slot level above 2nd.
Code Injection
Inject malicious code into a target's system. On a failed Dexterity save, the target is slowed as its reactions suffer from the digital assault.
Damage and slow effect increase with higher-level slots.
Proxy Distortion
You generate distorted copies of your digital self that confuse foes. Enemies have disadvantage on attack rolls against you while the illusion persists.
Digital Doppelganger
Summon a decoy avatar that mimics your digital signals. This phantom can distract enemies and absorb one attack directed at you.
Network Hijack
Assume control over a networked device or vehicle for the duration. You can force it to act in a way that benefits you, whether that means creating distractions or turning its power against enemies.
Duration increases with higher-level slots.
Full Out Cyber Assault
Unleash your full hacking prowess in a devastating attack that disrupts both body and machine. All enemies in a 20-foot radius must succeed on a Dexterity saving throw or take heavy lightning and psychic damage.
Damage increases with higher-level spell slots.
Martial Abilities
Cyber Strike
As an action, you channel a burst of digital force into your melee attack. On a hit, your weapon deals an additional 1d6 lightning damage. This extra damage increases by 1d6 at 11th level.
Packet Dodge
As a reaction, you can momentarily shift your digital signature, gaining advantage on a Dexterity saving throw or causing an attack to miss by becoming a blur of data.
System Shutdown
Once per short rest, you can disrupt an opponent's mechanical or digital coordination. As an action, choose one creature; it must succeed on a Constitution saving throw or have its actions limited (unable to take reactions) until the end of its next turn.
Transformations
Ghost Drift
At 5th level, you can temporarily shed your physical form to become a spectral data entity. In this state, you move with supernatural speed, gain enhanced stealth, and can traverse digital networks with ease.
+10 ft movement speed, Advantage on Stealth checks, Resistance to non-magical damage
Data Strike: An extra ranged attack dealing 1d8 psychic damage during this form.
Cannot interact with physical objects normally, Spellcasting is limited to digital spells only
Auras
Digital Synchrony
Your constant connection to the network creates an aura that resonates with nearby allies. All allies within a 15-foot radius gain a +1 bonus to initiative rolls and a slight bonus to Dexterity saving throws.
Grants allies +1 initiative and +1 to Dexterity saves
Passive
This aura can be toggled on or off.
Companions
Hack Drone
Level 5A compact, hovering drone equipped with various sensor arrays and hacking tools. It follows your commands to perform recon, distract foes, or assist in digital infiltration.
Perception, Investigation
Darkvision 60 ft
Can perform simple tasks autonomously, Provides advantage on technology related checks within 10 ft
Scout, Hack, Distract
Level 5: Increases fly speed by 10 ft and gains a minor repair protocol.
Level 11: Improved sensor range and bonus to Perception checks.
Class Features
Digital Presence (Level 1)
Cyber Infiltration (Level 2)
Prerequisite: Digital Presence
System Override (Level 6)
Resource Cost: 1 Data Burst
Prerequisite: Cyber Infiltration
Data Surge (Level 10)
Resource Cost: 2 Data Bursts
Prerequisite: System Override
Ghost Protocol (Level 14)
Resource Cost: 1 Data Burst
Prerequisite: Data Surge
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