Basilisk Soothsayer

Basilisk Soothsayers are enigmatic seers who channel the petrifying essence of ancient gorgons. They peer into the threads of fate with venomous insight and halt foes in their tracks by turning muscle to stone. In battle, they slow the flow of time, forcing destiny to reveal itself—only to strike with lethal precision.

Class Features

Hit Die d8
Primary Ability Intelligence, Wisdom
Saving Throws Intelligence, Constitution

Proficiencies

Armor Light armor
Weapons Simple weapons, Shortswords, Hand crossbows
Skills Choose 2 from Arcana, History, Insight, Perception, Religion, Survival

Starting Equipment

• (a) Shortsword or (b) Quarterstaff
• (a) Light crossbow and 20 bolts or (b) Component pouch
• Leather armor
• Explorer’s pack

Class Resources

Venom Points 5 (Long rest)

Class Abilities

Spellcasting

Spellcasting Ability Intelligence
Cantrips Known 2
Spells Known 10
Bestow Curse
Level 3 Necromancy
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute

Impose a curse that hinders the target in a manner you choose.

Debuff
Saving Throw: Wisdom
Damage: 2d6 poison
Conditions: cursed
At Higher Levels:

Duration increases by 1 minute for each slot level above 3rd

Detect Thoughts
Level 2 Divination
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V, S, M
Duration: Concentration, up to 1 minute

Read the thoughts of creatures around you.

Utility
Saving Throw: Wisdom
Damage:
At Higher Levels:

Can target additional creatures

Mirror Image
Level 2 Illusion
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute

Create illusory duplicates of yourself, making you harder to hit.

Buff
Damage:
Misty Step
Level 2 Conjuration
Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.

Utility
Damage:
Slow
Level 3 Transmutation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M
Duration: Concentration, up to 1 minute

Slows up to six creatures, halving speed and limiting actions.

Debuff
Saving Throw: Wisdom
Damage:
Conditions: slowed
At Higher Levels:

You can target one additional creature for each slot above 3rd

Blight
Level 4 Necromancy
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

Necromantic energy washes over a creature, draining moisture and vitality.

Damage
Saving Throw: Constitution
Damage: 8d8 necrotic (+1d8 per slot above 4th)
Stoneskin
Level 4 Abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: Concentration, up to 1 hour

Turns the flesh of a willing creature as hard as stone. Grants resistance to nonmagical bludgeoning, piercing, and slashing damage.

Buff
Damage:
Conditions: resistance
Dispel Magic
Level 3 Abjuration
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.

Utility
Damage:
At Higher Levels:

Automatically ends effects of spells one level higher for each slot above 3rd

Foresight
Level 9 Divination
Casting Time: 1 minute
Range: Touch
Components: V, S, M
Duration: 8 hours

You touch a willing creature and bestow a limited ability to see into the immediate future.

Buff
Damage:
Conditions: advantage on attack rolls, saves, ability checks

Martial Abilities

Resource Venom Points (d6)
Petrifying Strike
Bonus Action 1 Venom Point Level 2

As a bonus action, spend 1 Venom Point. Your next melee weapon attack within this turn deals an extra 1d6 poison damage. If the target fails a Con save (DC = 8 + prof. bonus + Int mod), it is slowed (as Slow) until the start of your next turn.

Prerequisites:

Melee weapon attack

Damage Effect
Saving Throw: Constitution
Damage: 1d6 poison (+1d6 at 11th level)
Conditions: slowed
Duration: Until start of your next turn
Venomous Arcane Bolt
Action 1 Venom Point Level 1

As an action, spend 1 Venom Point to make a ranged spell attack against one creature you can see within 60 feet. On a hit, it takes 2d8 poison damage.

Damage Effect
Damage: 2d8 poison (+1d8 at 10th level)
Stone Veil
Reaction 1 Venom Point Level 6

When targeted by an attack, you can use your reaction and spend 1 Venom Point to gain resistance to the triggering damage type until the end of the turn.

Buff Effect
Conditions: resistance
Duration: Until end of turn
Reveal Weakness
Action 1 Venom Point Level 10

As an action, spend 1 Venom Point to force one creature you can see within 30 feet to make an Intelligence saving throw or become vulnerable to one damage type of your choice until the end of your next turn.

Debuff Effect
Saving Throw: Intelligence
Conditions: vulnerable
Duration: Until end of your next turn
Ominous Embodiment
Action 2 Venom Points Level 14

As an action, spend 2 Venom Points to exude an aura of dread in a 15-foot radius. Enemies in the aura make a Wisdom save or be frightened for 1 round.

Debuff Effect
Saving Throw: Wisdom
Conditions: frightened
Duration: 1 round

Transformations

Basilisk Form
1 minute 3 Venom Points Level 10

You assume a basilisk-like visage and posture.

Changes:

Gain +2 to Strength and Dexterity, Darkvision 60 feet, Bite attack deals 1d8 piercing + 1d6 poison

Special Actions:

Petrifying Bite: as an action, bite a creature within 5 feet; Con save or be petrified for 1 minute.

Limitations:

Cannot cast spells or use spell slots

Greater Basilisk Form
Concentration, up to 1 minute 5 Venom Points Level 18

Your form becomes that of a cosmic basilisk, eyes blazing with petrifying light.

Changes:

Gain fly speed 30 feet, Bite attack deals 2d8 piercing + 2d6 poison, Damage resistances to acid, poison

Special Actions:

Savage Petrifying Bite: as an action, bite; Con save or petrified until freed by Greater Restoration.

Limitations:

Cannot cast spells, Uses concentration

Auras

Petrifying Gaze
10-foot radius 1 Venom Point per round Level 6

You radiate a petrifying force from your eyes.

Effect:

When active, any enemy that starts its turn in the aura must make a Con save or be slowed for 1 round.

Activation:

Bonus Action

This aura can be toggled on or off.

Venomous Shroud
10-foot radius 2 Venom Points per round Level 10

Your body exudes a poisonous haze.

Effect:

When a creature enters or starts its turn in the aura, it takes 1d6 poison damage.

Activation:

Bonus Action

This aura can be toggled on or off.

Class Features

Eyes of Petrification (Level 1)

Your stare can channel cosmic venom. As an action, you force one creature you can see within 30 feet to make a Constitution saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or be slowed (as the Slow spell) for 1 round. You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a long rest.

Venomous Insight (Level 2)

When you use a divination spell to target a creature, you can spend 1 Venom Point to learn one vulnerability or hidden trait (resistance, immunity, special sense) of that creature if you succeed on a Wisdom (Insight) check against DC 15.

Resource Cost: 1 Venom Point

Prerequisite: Eyes of Petrification

Cosmic Divination (Level 6)

You gain the ability to cast augury and detect thoughts once each without expending a spell slot. You regain the use of each when you finish a long rest.

Prerequisite: Venomous Insight

Prophetic Venom (Level 10)

Whenever you deal poison damage, you can mark the target for 1 minute. While marked, you gain advantage on one ability check, attack roll, or saving throw against that creature. You can mark one creature per short rest.

Prerequisite: Cosmic Divination

Eternal Gaze (Level 18)

Your petrifying aura and gaze become legendary. Enemies that fail their saving throw when looked upon by your Eyes of Petrification are petrified until the end of your next turn, not just slowed.

Prerequisite: Prophetic Venom

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