Basilisk Soothsayer
Basilisk Soothsayers are enigmatic seers who channel the petrifying essence of ancient gorgons. They peer into the threads of fate with venomous insight and halt foes in their tracks by turning muscle to stone. In battle, they slow the flow of time, forcing destiny to reveal itself—only to strike with lethal precision.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Spellcasting
Bestow Curse
Impose a curse that hinders the target in a manner you choose.
Duration increases by 1 minute for each slot level above 3rd
Detect Thoughts
Read the thoughts of creatures around you.
Can target additional creatures
Mirror Image
Create illusory duplicates of yourself, making you harder to hit.
Misty Step
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Slow
Slows up to six creatures, halving speed and limiting actions.
You can target one additional creature for each slot above 3rd
Blight
Necromantic energy washes over a creature, draining moisture and vitality.
Stoneskin
Turns the flesh of a willing creature as hard as stone. Grants resistance to nonmagical bludgeoning, piercing, and slashing damage.
Dispel Magic
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.
Automatically ends effects of spells one level higher for each slot above 3rd
Foresight
You touch a willing creature and bestow a limited ability to see into the immediate future.
Martial Abilities
Petrifying Strike
As a bonus action, spend 1 Venom Point. Your next melee weapon attack within this turn deals an extra 1d6 poison damage. If the target fails a Con save (DC = 8 + prof. bonus + Int mod), it is slowed (as Slow) until the start of your next turn.
Melee weapon attack
Venomous Arcane Bolt
As an action, spend 1 Venom Point to make a ranged spell attack against one creature you can see within 60 feet. On a hit, it takes 2d8 poison damage.
Stone Veil
When targeted by an attack, you can use your reaction and spend 1 Venom Point to gain resistance to the triggering damage type until the end of the turn.
Reveal Weakness
As an action, spend 1 Venom Point to force one creature you can see within 30 feet to make an Intelligence saving throw or become vulnerable to one damage type of your choice until the end of your next turn.
Ominous Embodiment
As an action, spend 2 Venom Points to exude an aura of dread in a 15-foot radius. Enemies in the aura make a Wisdom save or be frightened for 1 round.
Transformations
Basilisk Form
You assume a basilisk-like visage and posture.
Gain +2 to Strength and Dexterity, Darkvision 60 feet, Bite attack deals 1d8 piercing + 1d6 poison
Petrifying Bite: as an action, bite a creature within 5 feet; Con save or be petrified for 1 minute.
Cannot cast spells or use spell slots
Greater Basilisk Form
Your form becomes that of a cosmic basilisk, eyes blazing with petrifying light.
Gain fly speed 30 feet, Bite attack deals 2d8 piercing + 2d6 poison, Damage resistances to acid, poison
Savage Petrifying Bite: as an action, bite; Con save or petrified until freed by Greater Restoration.
Cannot cast spells, Uses concentration
Auras
Petrifying Gaze
You radiate a petrifying force from your eyes.
When active, any enemy that starts its turn in the aura must make a Con save or be slowed for 1 round.
Bonus Action
This aura can be toggled on or off.
Venomous Shroud
Your body exudes a poisonous haze.
When a creature enters or starts its turn in the aura, it takes 1d6 poison damage.
Bonus Action
This aura can be toggled on or off.
Class Features
Eyes of Petrification (Level 1)
Venomous Insight (Level 2)
Resource Cost: 1 Venom Point
Prerequisite: Eyes of Petrification
Cosmic Divination (Level 6)
Prerequisite: Venomous Insight
Prophetic Venom (Level 10)
Prerequisite: Cosmic Divination
Eternal Gaze (Level 18)
Prerequisite: Prophetic Venom
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