Dusk Reaver

Dusk Reavers stalk the liminal boundary between life and annihilation. Cloaked in dying light, they twist shadow and despair into weapons, draining hope from the living. Feared as hunters of the soul, their cursed strikes and spectral illusions herald an inevitable decay. Each step they take echoes with the silent promise of oblivion.

Class Features

Hit Die d8
Primary Ability Dexterity, Charisma
Saving Throws Dexterity, Charisma

Proficiencies

Armor Light armor
Weapons Simple weapons, Shortswords, Longswords, Hand crossbows
Skills Choose 2 from Stealth, Deception, Intimidation, Perception, Insight

Starting Equipment

• Leather armor and two shortswords
• Light crossbow and 20 bolts, and a dagger

Class Resources

Dusk Points 0 (After a long rest (equal to your proficiency bonus))

Class Abilities

Martial Abilities

Resource Dusk Points
Cursed Strike
Bonus Action 1 Dusk Point Level 1

You channel dying light into your weapon, marking a target with a deathly curse.

Damage Effect
Damage: 1d6 necrotic (+1d6 at 5th, 11th, 17th level)
Debuff Effect
Conditions: cursed
Duration: 1 minute
Veil of Dusk
Reaction 1 Dusk Point Level 1

You shroud yourself in residual twilight. Until the start of your next turn, attackers have disadvantage on saving throws against your curses.

Buff Effect
Duration: 1 round
Umbra Step
Bonus Action 2 Dusk Points Level 2

Teleport up to 30 feet to an unoccupied space in dim light or darkness.

Utility Effect
Ebon Grasp
Action 2 Dusk Points Level 3

Reach through shadows to grab a creature. Make a melee spell attack; on a hit the target is restrained (Str save ends).

Control Effect
Saving Throw: Strength
Conditions: restrained
Duration: 1 minute
Wraith’s Touch
Action 3 Dusk Points Level 5

Your next melee attack deals an extra 2d6 necrotic damage and the target is frightened until the end of your next turn.

Damage Effect
Damage: 2d6 necrotic (+1d6 at 11th and 17th)
Conditions: frightened
Duration: 1 round
Dusk Cloak
Bonus Action 2 Dusk Points Level 5

Become invisible until you attack, cast a spell, or are in bright light.

Buff Effect
Conditions: invisible
Duration: Until broken
Siphon Wound
Action 4 Dusk Points Level 7

As an action you strike a creature; on a hit it takes 3d6 necrotic damage and you regain hit points equal to half the damage dealt.

Damage Effect
Damage: 3d6 necrotic (+1d6 at 11th, 17th)
Healing Effect
Duration: Healed instantly
Gloom Strike
Action 3 Dusk Points Level 9

Your cursed strike extends to another target within 10 feet. You make two attacks and split the damage between them.

Damage Effect
Damage: 2d6 necrotic (+1d6 at 13th, 17th)
Death Knell
Reaction 1 Dusk Point Level 11

When you reduce a creature to 0 hit points, you can spend 1 Dusk Point to regain half your maximum Dusk Points.

Utility Effect
Drain Hope
Action 5 Dusk Points Level 13

As an action, every enemy in a 15-foot radius must succeed on a Wisdom save or be frightened and drop to 0 speed for 1 round.

Control Effect
Saving Throw: Wisdom
Conditions: frightened, speed 0
Duration: 1 round
Shrouded Assault
Action 6 Dusk Points Level 15

For 1 minute, when you hit with a melee attack, you can teleport 5 feet and immediately make another attack.

Buff Effect
Duration: 1 minute

Transformations

Dusk Form
1 minute 5 Dusk Points Level 10

You become a living shadow, fully attuned to the twilight between life and death.

Changes:

+2 to AC, Darkvision range increases to 120 ft, Resistance to necrotic damage, Advantage on Stealth checks

Special Actions:

Shadow Strike: Action to deal 4d6 necrotic in 10-foot cone (Con save half)

Limitations:

Cannot speak or cast spells with verbal components

Avatar of Oblivion
1 minute 10 Dusk Points Level 18

You ascend into a primal form of twilight embodiment, wielding ultimate dread.

Changes:

Immunity to fear and charm, Gain flying speed 30 ft in dim light/darkness, All your necrotic damage is maximized

Special Actions:

Oblivion Wave: Action to unleash a 30-foot radius of necrotic energy (6d6 damage, Con save half, frightened 1 minute)

Limitations:

After ending, you are exhausted

Auras

Aura of Dread
10-foot radius 2 Dusk Points Level 6

Your presence chills the hearts of foes.

Effect:

Hostile creatures in the aura have disadvantage on saving throws against being frightened.

Activation:

Bonus Action

This aura can be toggled on or off.

Aura of Silence
15-foot radius 3 Dusk Points Level 14

A veil of oppressive quiet descends.

Effect:

Creatures in the aura cannot speak or cast spells with verbal components.

Activation:

Action

This aura can be toggled on or off.

Class Features

Shadow Sight (Level 1)

You gain darkvision out to 60 feet. If you already have darkvision, its range increases by 30 feet.

Dusk Resilience (Level 2)

You gain resistance to necrotic damage.

Umbral Proficiency (Level 3)

You gain proficiency with Stealth and one additional weapon of your choice from the class list.

Aura Adept (Level 6)

Your aura abilities (see Auras) are enhanced: their range increases by 5 feet and creatures must start their turn in the aura to be affected, not merely enter it.

Transformation Insight (Level 10)

You learn to channel the twilight within you. You gain access to your first transformation ability.

Eternal Gloom (Level 14)

As an action, you can spend 3 Dusk Points to extend one active aura indefinitely (up to 1 minute).

Resource Cost: 3 Dusk Points

Prerequisite: Aura Adept

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