Eldritch Voyager

Eldritch Voyagers are daring explorers drawn to the liminal spaces between worlds. Haunted by cryptic visions, they chart unmapped realms with a blend of martial prowess and forbidden arcana. Each step beyond the veil brings them closer to transcendent knowledge—and unimaginable peril. They balance boundless curiosity with the risk of cosmic madness, forging paths where no mortal dare tread.

Class Features

Hit Die d8
Primary Ability Dexterity, Intelligence
Saving Throws Dexterity, Intelligence

Proficiencies

Armor Light armor, Medium armor
Weapons Simple weapons, Longsword, Rapier, Shortsword, Hand crossbow
Skills Choose two from Arcana, Investigation, Insight, Survival, Perception, Acrobatics

Starting Equipment

• (a) Longsword and light crossbow with 20 bolts or (b) Rapier and shortbow with 20 arrows
• (a) Explorer's Pack or (b) Scholar's Pack
• Leather armor
• Two daggers

Class Resources

Voyager Points 5 (Short rest)

Class Abilities

Spellcasting

Spellcasting Ability Intelligence
Cantrips Known 2
Spells Known 12
Eldritch Bolt
Cantrip Evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

A crackling beam of arcane force streaks toward a target.

Damage
Damage: 1d10 force (+1d10 at 5th, 11th, and 17th level)
Mind Flicker
Cantrip Enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: 1 round

Briefly disorient a creature. The target makes an Intelligence save or have disadvantage on its next attack.

Control
Saving Throw: Intelligence
Damage:
Conditions: disadvantage on next attack
Expeditious Retreat
Level 1 Transmutation
Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

Your movement speed increases by 30 feet.

Utility
Damage:
Misty Step
Level 2 Conjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.

Utility
Damage:
At Higher Levels:

None

Blur
Level 2 Illusion
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

Your form becomes blurred, shifting and wavering. Attacks against you have disadvantage.

Buff
Damage:
Counterspell
Level 3 Abjuration
Casting Time: 1 reaction
Range: 60 feet
Components: S
Duration: Instantaneous

You attempt to interrupt a creature in the process of casting a spell.

Control
Damage:
At Higher Levels:

Add +1 level to the interrupted spell’s level

Dispel Magic
Level 3 Abjuration
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower ends.

Utility
Damage:
At Higher Levels:

Automatic for spells of 3rd level or lower; +1 level for each above

Banishment
Level 4 Abjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M
Duration: Concentration, up to 1 minute

You attempt to send one creature to another plane of existence.

Control
Saving Throw: Charisma
Damage:
Conditions: banished
At Higher Levels:

Additional target per slot above 4th

Dimension Door
Level 4 Conjuration
Casting Time: 1 action
Range: 500 feet
Components: V
Duration: Instantaneous

You teleport yourself from your current location to any other spot within range.

Utility
Damage:
Far Step
Level 5 Conjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: 1 minute

On each of your turns for the duration, you can teleport up to 60 feet in response to movement.

Utility
Damage:
Teleportation Circle
Level 5 Conjuration
Casting Time: 1 minute
Range: 10 feet
Components: V
Duration: 1 round

As you cast the spell, a circle of shimmering runes appears on the ground and remains there.

Utility
Damage:
Contact Other Plane
Level 5 Divination
Casting Time: 1 minute
Range: Self
Components: V, M
Duration: 1 minute

You mentally contact a demigod, the spirit of a long-dead sage, or some other extraplanar entity.

Utility
Damage:

Martial Abilities

Resource Voyager Points
Eldritch Strike
Action 1 Voyager Point Level 1

As part of a weapon attack, you can spend 1 Voyager Point to deal an extra 1d6 force damage.

Damage Effect
Damage: 1d6 force (+1d6 at 6th, 10th, 14th level)
Warp Blade
Action 2 Voyager Points Level 5

Spend 2 Voyager Points to make your weapon pass through armor. Target’s AC is treated as 10 for this attack.

Prerequisites:

Melee weapon

Debuff Effect
Conditions: Treat AC as 10
Duration: This attack only
Astral Parry
Reaction 1 Voyager Point Level 2

When a creature you can see hits you with a melee attack, spend 1 Voyager Point to add your Intelligence modifier to your AC against that attack.

Buff Effect
Duration: Against the triggering attack
Temporal Lunge
Action 3 Voyager Points Level 9

Spend 3 Voyager Points to teleport up to your movement speed and make one melee attack as part of the same action, adding 1d8 psychic damage.

Damage Effect
Damage: 1d8 psychic
Reality Edge
Action 4 Voyager Points Level 13

Spend 4 Voyager Points to slash the fabric of reality. On hit, target takes 4d6 force damage and is pushed 15 feet.

Prerequisites:

Melee weapon

Damage Effect
Damage: 4d6 force
Conditions: pushed 15 feet

Transformations

Astral Form
1 minute 3 Voyager Points Level 10

You partially shift into the Astral Plane, gaining truesight out to 30 feet and resistance to non-magical damage.

Changes:

Truesight 30 ft, Resistance to nonmagical damage

Limitations:

Cannot attack while shifting in or out

Voidwalker
1 minute 4 Voyager Points Level 14

You slip into the Void between worlds. You gain ghostly movement and can move through creatures and objects as if they were difficult terrain.

Changes:

Move through creatures/objects, Immunity to difficult terrain

Limitations:

Cannot end turn inside solid matter

Cosmic Ascendant
1 minute 5 Voyager Points Level 18

Your form becomes a conduit of cosmic energy. You gain a flying speed of 60 feet, and your weapon attacks deal an extra 2d8 radiant damage.

Changes:

Fly speed 60 ft, +2d8 radiant damage on attacks

Auras

Nullfield
10-foot radius Level 15

You create a zone of planar stagnation around you that disrupts magic.

Effect:

Enemies in the aura have disadvantage on saving throws against your spells and abilities.

Activation:

Free

This aura can be toggled on or off.

Ethereal Beacon
10-foot radius Level 14

Your presence anchors allies to reality and grants clarity.

Effect:

Allies in the aura gain advantage on saving throws against being charmed, frightened, or banished.

Activation:

Free

This aura can be toggled on or off.

Class Features

Eldritch Channel (Level 1)

You gain a pool of Voyager Points equal to your proficiency bonus. You can spend these points to fuel your class features.

Arcane Blade (Level 1)

When you hit with a weapon attack, you can spend 1 Voyager Point to deal an extra 1d6 force damage. This damage increases by 1d6 at levels 6, 10, and 14.

Resource Cost: 1 Voyager Point

Planar Sense (Level 2)

You gain advantage on Intelligence and Wisdom checks to navigate extraplanar terrain. You also learn the Plane Shift spell, which doesn't count against your spells known.

Subclass Choice (Level 3)

At 3rd level, you choose a path that shapes your voyages into the unknown.

Aetheric Ward (Level 6)

When you fail a saving throw against a spell or effect, you can expend 2 Voyager Points to reroll the save and take the new result.

Resource Cost: 2 Voyager Points

Prerequisite: Planar Sense

Dimensional Echo (Level 10)

Once per short rest, when you cast a spell, you can instantly teleport up to 30 feet to an unoccupied space you can see.

Prerequisite: Planar Sense

Void Resilience (Level 14)

You gain resistance to force and psychic damage. In addition, you can spend 3 Voyager Points to become immune to one of those damage types for 1 minute.

Resource Cost: 3 Voyager Points

Prerequisite: Dimensional Echo

Cosmic Voyager (Level 20)

At 20th level, you can travel briefly between worlds. Once per long rest, you cast Teleportation Circle without expending a spell slot, and you can choose any planar circle.

Prerequisite: Void Resilience

Ready to Explore More Class Options?

Join thousands of players and discover detailed class features, subclasses, and gameplay hooks with Fable Fiesta!

Register to unlock spellcasting details, subclass features, and class-specific quests!

Sign Up Now - It's Free!

No credit card required. Start exploring in minutes!