Nobody
Nobodys are the small, overlooked presence who find power in being ignored. They are experts at turning anonymity into a tool—stealing a glance, slipping a note, or letting others take the spotlight while quietly shaping outcomes. They are supportive, quiet manipulators of scenes, and their strength lies in being expendable and unmemorable.
Class Features
Proficiencies
Starting Equipment
Class Resources
Class Abilities
Martial Abilities
Study (class action)
You quietly observe to learn a target's habits or a social scene. See Third Wheel's Eye feature.
Sideline Boon
Grant small unnoticed assistance to an ally (bonus action). See Sideline Boon feature.
Becoming Nobody
Become lightly obscured and harder to perceive for a short time.
Unclaimed Coin
Gain a small extra loot or clue when searching.
Blank Slate
Quick, convincing disguise for social blending.
Pocket of Privacy (Aura)
10-foot aura grants allies small stealth and social bonuses when unengaged.
Echo Laugh
Create a brief distraction to impose penalties.
Sidestep Rescue
Swap places with an ally and impose disadvantage on an attack.
Unremarkable Presence
Enemies have disadvantage to hit you if they began their turn unable to notice you. Can redirect charm/fright spells by spending OP.
Sideline Boon (Improved)
Stronger sideline aid, may affect two creatures.
Sideline Boon
Invisible Aid
Provide Help at range without observers noticing.
Summon Host's Pet
Summon your bonded companion to aid you. See Companion entry.
Shadow Repeat
Reproduce a nonmagical action you've seen recently with advantage.
Final Fade
A long-rest ultimate of perfect forgettability. See Final Fade feature.
Transformations
Become Nobody (Improved)
A transformation of social presence rather than form. At higher level your fade grows stronger: you can spend extra OP to not only be lightly obscured but to become effectively invisible to passive recall (for the duration, creatures that fail a Wisdom(Perception) check to notice you remember you as 'someone' but cannot later identify specifics).
Advantage on Stealth, Disadvantage for sight-based detection, Memory fuzzing on observers if additional OP spent
Hide as bonus action if lightly obscured
Effect ends if you attack, cast a revealing spell, or make a loud action
Blend Into The Crowd
You take on the role of a background fixture for up to 8 hours: you can impersonate an audience member, a servant, a decoy—giving you advantage on extended social infiltration and letting you pass as a nonthreatening NPC. This form is nonmagical mimicry plus subtle compulsion on memories.
Advantage on deception and performance when maintaining the role, Observers cannot place you as an intruder without DC check
Remain in role until you break it
Cannot cast spells or take combat actions without breaking the role
Auras
Pocket of Privacy
A 10-foot radius aura centered on you while active. Allies inside who are unengaged gain +2 Stealth and +1 Insight/Deception; hostiles have disadvantage to notice social acts within the aura if you spend 1 OP to activate it.
+2 Stealth to allies; +1 Insight/Deception; disadvantage to outsider Perception if activated
Bonus action to activate (1 OP)
This aura can be toggled on or off.
Companions
Host's Pet
Level 15A small, charming companion that is usually overlooked: a shabby spaniel, scrawny ferret, or grumpy parrot. The pet is a magical, quasi-familiar bond—a social and scouting aid rather than a combat powerhouse.
Stealth + proficiency, Perception + proficiency
Passive Perception 12
Unobtrusive Scout: The pet can move into small spaces, find hidden doors, and use the Help action to grant advantage on Stealth or Perception checks., Distracting Whimsy: Once per short rest, the pet can create a brief commotion to grant advantage on one ally attack or trick an NPC into misremembering a small detail., Comforting Nudge: The pet can restore 1d4 hit points to an ally by licking or nuzzling as an action when the ally is at 0 HP (usable once per long rest); the pet must then rest for an hour.
Scout (go to a location and return, giving an oral/written report), Distract (spend an action to draw attention, imposing disadvantage on Perception for 1 round), Deliver (carry a small item or note up to 1 hour)
Level 15: Companion HP increases to 8 + your level; gains +1 to attack rolls of distractions and +1 to passive Perception.
Level 18: Pet can take the Dodge or Help action as a reaction twice per short rest; reconstitution cost reduced to 1 OP.
Class Features
Wallflower's Grace (Level 1)
Obscurity Pool (Level 1)
Third Wheel's Eye (Level 1)
Resource Cost: 1 OP
Sideline Boon (Level 2)
Resource Cost: 1 OP
Becoming Nobody (Level 3)
Resource Cost: 2 OP
Unclaimed Coin (Level 5)
Resource Cost: 1 OP
Blank Slate (Level 6)
Resource Cost: 2 OP
Pocket of Privacy (Aura) (Level 7)
Resource Cost: 1 OP (to activate)
Echo Laugh (Level 9)
Resource Cost: 2 OP
Sidestep Rescue (Level 10)
Resource Cost: 1 OP
Unremarkable Presence (Defense) (Level 11)
Resource Cost: 2 OP
The Sideline's Boon (Improved) (Level 13)
Resource Cost: 1 OP
Prerequisite: Sideline Boon
Invisible Aid (Aid Unseen) (Level 14)
Resource Cost: 3 OP
Host's Pet Companion (Level 15)
Resource Cost: 2 OP (to reconstitute)
Shadow Repeat (Level 17)
Resource Cost: 3 OP
Final Fade (Level 20)
Resource Cost: 5 OP
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