Blood Harbinger
Blood Harbingers are feared ritualists who barter life itself for arcane power. Shrouded in myth, they write crimson sigils and carve runes of sacrifice on flesh. Masters of forbidden lore, they trap their enemies’ life essence within wards, unleash necrotic torrents, or weave healing through the blood of others. Always carrying a faint metallic tang on the air, they tread the line between savior and scourge, unsettling both friend and foe with an aura of whispered dread.
Class Features
Proficiencies
Starting Equipment
Class Abilities
Martial Abilities
Blood Drain
A sharp glyph of crimson energy lashes out to siphon vitality.
Hemorrhaging Strike
Your weapon wounds spill profuse blood, causing ongoing harm.
Must be wielding a melee weapon
Hemocraft Sigil
You draw a tiny blood sigil beneath a foe’s feet. When they move more than 5 ft., it erupts.
Blood Ward
Wrap an ally in a shroud of spilled blood, granting resistance to necrotic damage.
Vital Transfer
Redirect life from one creature to another in a swirling arc of blood.
Sanguine Barrier
Form a barrier of coagulated blood around you or an ally.
Crimson Chains
Chains of hardened blood lash out to bind a foe.
Aura of Dread
Your presence warps life around you.
Blood Puppetry
You seize fleeting control of a wounded foe’s body.
Target must be below half its maximum HP
Blood Mist
You dissolve into a mist of blood droplets, slipping away from harm.
Life Leech Eruption
Blood you’ve wounded bursts outward, harming all nearby.
Sanguine Resonance
The battlefield pulses in time with your beating heart.
Sanguine Empowerment
You inflame your own blood magic, heightening your prowess.
Crimson Retribution
A splash of blood reflects incoming violence back to its source.
Crimson Eclipse
You unleash a cataclysm of necrotic life energy.
Transformations
Crimson Avatar
You become an avatar of living blood, your form a swirling mass of crimson energy.
You gain resistance to all damage except force and radiant, Your Strength, Dexterity, and Constitution scores each increase by 2, to a maximum of 22, You hover up to 10 ft. above the ground
Blood Fury: Once on your turn as a bonus action, make one blood ability without spending BP
You can’t cast non–Blood Harbinger abilities
Auras
Aura of Dread
A palpable aura of fear and unease radiates from you.
Enemies that start their turn in the aura must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + Cha mod) or be frightened until the end of their next turn.
Aura of Sanguine Might
Your life-force pulses outward, empowering allies and punishing foes.
Allies gain 1d4 temporary HP at the start of their turn. Enemies take 1d4 necrotic damage at the start of their turn.
Class Features
Blood Sense (Level 1)
Ritualist of Crimson Lore (Level 1)
Font of Blood (Level 2)
Veiled Hemocraft (Level 6)
Ready to Explore More Class Options?
Join thousands of players and discover detailed class features, subclasses, and gameplay hooks with Fable Fiesta!
Register to unlock spellcasting details, subclass features, and class-specific quests!
Sign Up Now - It's Free!No credit card required. Start exploring in minutes!