Windcutter Archer

Windcutter Archers are the lightning-fast mounted marksmen of the great steppes. Tattooed by storm and sand, they ride with the wind at their backs, loosing arrows so precise they seem guided by fate. They serve as skirmishers and scouts, never holding ground but always striking fear in the heart of slower armies.

Class Features

Hit Die d10
Primary Ability Dexterity, Wisdom
Saving Throws Dexterity, Wisdom

Proficiencies

Armor Light armor, Medium armor
Weapons Longbow, Shortbow, Simple weapons
Tools Land vehicles
Skills Choose 3 from Acrobatics, Animal Handling, Perception, Stealth, Survival

Starting Equipment

• Composite longbow and quiver of 20 arrows
• Studded leather armor
• Explorer’s pack
• A riding horse (bonded at level 3)

Class Abilities

Martial Abilities

Resource Wind Quiver Charges
Parthian Shot
Reaction Level 1

Draw and fire an arrow while riding away from your foe.

Damage Effect
Damage: 1d8 piercing (+1d8 at 11th, +2d8 at 17th)
Split Arrow
Action 1 Wind Quiver Charge Level 3

Fire a special arrow that splits into two projectiles mid-flight, targeting two creatures within range.

Prerequisites:

Longbow or Shortbow

Damage Effect
Damage: 1d6 piercing (+1d6 at 9th, +2d6 at 15th)
Ricochet Shot
Action 1 Wind Quiver Charge Level 5

Bounce an arrow off a surface to strike a target around cover.

Damage Effect
Damage: 1d8 piercing (+1d8 at 11th)
Wind Barrier Arrow
Action 2 Wind Quiver Charges Level 5

Fire an arrow that bursts into a wall of wind (5 ft thick, length equal to range). The barrier grants full cover to creatures behind it.

Control Effect
Duration: 1 minute
Wind Bridge Arrow
Action 2 Wind Quiver Charges Level 7

Fire an arrow that creates a 20-foot long, 3-foot wide wind bridge in mid-air, solid enough to walk on until your next turn.

Utility Effect
Duration: 1 round
Homing Arrow
Bonus Action 1 Wind Quiver Charge Level 7

Your arrow curves mid-flight to strike a target you can see even if it moves out of cover.

Damage Effect
Damage: 2d6 piercing (+1d6 at 13th)
Multi-Shot
Action 1 Wind Quiver Charge Level 9

Fire two arrows in quick succession at two different targets within range.

Prerequisites:

Ability to attack twice

Damage Effect
Damage: 1d4 piercing (+1d4 per extra arrow at 13th)
Curved Arrow
Action 1 Wind Quiver Charge Level 9

Bend your shot around a friendly target to hit a foe you can’t see directly.

Damage Effect
Damage: 1d8 piercing (+1d8 at 17th)
Projectile Deflection
Reaction 1 Wind Quiver Charge Level 11

Use your reaction and spend 1 charge to deflect a ranged weapon attack aimed at you or an ally within 10 feet.

Control Effect
Evasive Maneuver
Bonus Action 1 Wind Quiver Charge Level 11

Spend 1 charge to move up to half your speed without provoking opportunity attacks.

Utility Effect
Duration: Instant
Storm of Arrows
Action 4 Wind Quiver Charges Level 13

Spend 4 charges to rain 20 arrows in a 30-foot radius centered on you (4d6 piercing, Dex save half).

Damage Effect
Saving Throw: Dexterity
Damage: 4d6 piercing
Gale Arrow
Action 2 Wind Quiver Charges Level 15

Fire an arrow that knocks targets back 10 feet on hit (Str save negates).

Damage Effect
Damage: 2d6 piercing
Conditions: pushed 10 feet
Cyclone Carriage
Passive Level 17

Your mount is surrounded by whirling winds. Melee attackers take 1d6 slashing damage when they strike you or your mount.

Damage Effect
Damage: 1d6 slashing
Duration: While mounted
Arrowstorm Finale
Action 6 Wind Quiver Charges Level 20

Spend 6 charges to fire 6 arrows simultaneously at one target. Each arrow deals 1d8 piercing damage (no save).

Damage Effect
Damage: 1d8 piercing

Auras

Tempest Aura
10-foot radius Level 15

A swirling aura of wind surrounds you and your mount.

Effect:

+10 ft movement speed to allies, disadvantage on ranged attacks against you and your mount

Companions

Bonded Warhorse
Beast
Level 3

A loyal mount attuned to your will.

Statistics:
HP 2d10 + 4 per level of subclass features
AC 14
STR 18
DEX 12
CON 14
INT 2
WIS 12
CHA 4
Speed:
Walk 60 ft.
Skills:

Perception

Senses:

Passive Perception 11

Features:

Charge (adds +2 to damage on a Dash-attack), Obedient (acts on your initiative)

Commands:

Dash, Attack, Disengage, Hide

Scaling:

Level 5: HP increases by 1d10 + subclass levels

Level 11: AC increases by 1

Level 15: Charge damage bonus increases to +3

Class Features

Wind Rider Training (Level 1)

You gain proficiency with land vehicles and are unhindered by difficult terrain when mounted.

Wind-Infused Arrows (Level 1)

When you hit with a bow attack, you can spend 1 Wind Quiver Charge to deal an extra 1d6 slashing damage as a gust of wind sweeps your arrow onward.

Resource Cost: 1 Wind Quiver Charge

Mounted Combat Expertise (Level 2)

You can use your reaction to halve the damage you or your mount takes from a melee attack while mounted.

Bonded War Steed (Level 3)

You form a telepathic bond with a warhorse. It obeys your speech and can Dash as a bonus action.

Steppe Stride (Level 5)

A mounted Dash doesn’t provoke opportunity attacks, and you gain advantage on saving throws to avoid being dismounted.

Aerial Tactician (Level 7)

While mounted, you and allies within 10 feet ignore half cover and three-quarters cover when you declare attacks of opportunity.

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